[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)
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Hey Wallach! Glad to see this build is still going strong. :) I might come back to it in Heist...
Here's a question for you or someone else in this thread. Do you guys think Freezing Pulse in this build could be replaced by reworked Glacial Cascade? I know we don't have any numbers yet, but was wondering if you personally see this as a viable option. It looked pretty awesome in the teaser video... |
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"From a perspective of a 1,5 year player I can say I agree with some of your gripes and don't agree with some, but you're definitely right on 1 thing - this game is not very intuitive. There are people who reach a state of "good geared" on SSF (no-trade mode) but it requires excessive grinding. Normal gameplay loop from my perspective is grind currency -> buy stuff. Trying to drop an item I need or craft an item I need is usually a moot point or an economic loss in comparison to buying things. With buying things if you're a semi-casual player (like I am, it takes me 3 months to finish my league goals while pro players do the same in 2 weeks or less) it often ends up with buying discounted pieces of medium-tier gear when the pro players exchange their medium-tier to top-tier and no longer need old gear. Since there's no "soulbound" concept like in diablo where gear you use is not tradeable to anyone else. But that means the availability of gear follows the trends in the playerbase rather than being tied to in-game mechanics. League lasts 3 months. First few weeks everything is expensive. After a month or so it starts dropping in price, but also availability of gear goes down as people start to quit (since you cannot buy from offline people). This league I'd say was especially bad with availability of mid-tier gear. Nobody was selling. Since people could take their mid-tier item and try to tweak it with harvest instead of crafting upgrade from scratch, most of the gear for sale was either super expensive top tier gear or very basic items. I felt forced to use "trading of harvest services" (i.e. people crafting on your gear) even though I dislike that mechanic because you have to give your items to the crafter first just because I could not fall back to my usual strategy of "just buy a ready made upgrade". "Tankyness" is another problem you mention that I think is problematic in this game. First of all, armor or evasion on gear is very deceptive i.e. gives you less impact on the character than you'd assume coming from other games. Only energy shield is different in a way it could be build into being a "life pool replacement". A lot of what makes character "tanky" is tied to mechanics that are either obscure, expensive, or not fitting into every build. I played in the past a totem build (Wallach's holy flame totem build not the freezing pulse one) and best "defense" was "spawn totems in front of you and stay out of harm's way". I tried incorporating various types of defense like mind over matter and block with glancing blows, but despite what people say that it makes character tanky, I still didn't feel tanky enough. It's not easy for an inexperienced player to make a tanky character. But yes, harvest made me study 3rd party websites and tables of affixes and making every item felt like solving a puzzle. And I'm even playing a build atm I've already played 2-3 times in the past (mostly because I can understand what makes that build work while with other builds it's easy to get lost). "There's already a glacial cascade totem guide on the forums so probably best ask people who already tried the build how it goes? https://www.pathofexile.com/forum/view-thread/2890469 |
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" Sorry, but when I talk about Diablo, I talk about Diablo 1. I haven't played any other instance of that game. And you didn't need high-level, perfectly tuned gears to finish it as far as I remember. I admit I was misinformed in how single players this game can be by the friends who suggested it to me but unless they remake the whole trading mechanism in a way that doesn't force me to visit the headquarters of someone to buy something or even be online to acquire something... there is no saving grace to POE. I'm not a big multiplayer fan but even the cheap, mediocre MMRPG I played in the past had a better trading system than didn't force you to quit a map midplay or lose any chance to sell something. Last edited by ArionAthreides#0856 on Sep 13, 2020, 1:51:35 PM
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" True... I just really liked this one. :D To be honest, Glacial Cascade kinda looks meh in that one, but maybe after the rework it will look much better. Thanks for the suggestion! |
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" Based on what you've said, you might want to check out Diablo 3. That game no longer has trading, and the loot system is designed and balanced entirely around self-found gear. |
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" I'll rather stab my eyes with a fork. And beside that, I don't have a smartphone. Last edited by ArionAthreides#0856 on Sep 13, 2020, 6:04:36 PM
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" I just imported that build into PoB, and honestly it looks like a mess. First off is his use of Blood Magic (from the unique shield, so no Mortal Conviction), Supreme Ego (50% more reserved), and Wrath. From his 6K life pool (no MoM due to BM), he reserves 75% of it with just wrath leaving him with 1482 life, and 580 energy shield. I don't know how anyone could play PoE with such a low life pool, I would never play such a build and would NOT consider it a good build. Last edited by Vath#6054 on Sep 13, 2020, 8:54:24 PM
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"Items that give blood magic also give mortal conviction since it was put in the game, that includes the tukohama shield and the malachai mask. But yeah, you can play with mana too I think something like this build: https://www.youtube.com/watch?v=3sGCG3JxqI4 |
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Huh, you're right. Looks like PoB doesn't have Mortal Conviction implemented, that's why it shows 75% reserved.
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" Looks nice, I'll check out the video, thanks for the suggestion! |
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