[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)
" You wanna do harvest reforge (chaos) for caster until u hit t1 spell damage. Then augment cold and remove-add cold until you hit cold skill gem. Try to block suffix so that they won't roll cold modifiers. |
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For now crafted it like this. Might work on it again when I actually hit mid 90s. I am yet to level the char lol. So far have the following gear: |
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Worst double corrupt ever.
3ex for 1 extra white socket. I would be less mad, if this shit would dissapear. Meh, seriously this league was like all bad luck combined in one league. Even had ban for 1 week on beginning "because of reasons". Still got gloves to try, will see what happens. Hopefully, something interesting, since my stupid shaper belt doesnt want to cooperate, and amulet dissapointed me. Altho i really like this build, i dont see any good reason, worth making it one more time in new league. Like - for things we saw for now, nothing gives us anything worthwhile. Might change my mind, as they will show more (hopefully, totems wont be left as always). To be fair, i have few ideas, but without something extra from new content, ill pass prolly. Still, who knows, maybe they will suprise us with something worthwhile. |
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Well, the next league is creeping up on us. So far, I don't see a ton of changes that are likely to shake up this build. If anything meaningful occurs it'll probably be in something like the Replica Soul Mantle or one of the other replica uniques. Self-cast curses also will probably be a bit more desirable than in 3.11. That means more meaningful guide updates will probably not occur until a bit after the league launches so we can sift through all the items and gems. Let's hope the curse changes don't interact poorly with the current curse uniques...
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How do you get the double crit mod on a wand?
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" To get Critical Strike Multiplier and Critical Strike Chance for Spells in harvest-sense, you need to augment Critical, remove-add Critical until you hit the desirable tier. To avoid getting Attack Crit in this process, you need to bench craft Attack Crit before augmenting Critical using harvest. |
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So it's a huge gamble?
Because remove add crit could remove my t1 crit multi instead of a low tier spell crit |
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I like this build but as I said before: it's quite expensive and I don't know if I would play it outside Harvest (that's what I like about this league: you can play non-meta builds that require very good gear).
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" It depends on what you're trying to achieve overall. You could try add-remove caster to get the spell crit, however it will be harder, since there are many caster modifiers on prefix and suffix, not to mention the tier levels they exist is just enormous. Yes, gamble still exists in Harvest crafting, especially if its a weapon. Armours are way easier to craft. For my weapon, the hardest part would be to get the T1 cast speed. I did 3 crafting steps on this. Augment caster, if it doesn't hit T1, remove non-crit add crit, remove attack, repeat. Last edited by SamtingRong#7351 on Sep 5, 2020, 2:39:18 AM
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hi ; ur POB no see the items that you equipped
maybe u can send fix link ? |
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