[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

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gisabelle wrote:
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NikkieTB wrote:
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gisabelle wrote:
Could you help me, i don't understand i did this search
https://www.pathofexile.com/trade/search/Delirium/vyYn4mXiE

when i try any weapon in my pob it show that I loose damage .
I don't understand why .
my pob
https://pastebin.com/P9xwNnCF




Apologies for double posting.

The reason is because your wand you're using, is 22% cast speed.
The one you're linking, is only 15%.
Cast speed is a huge factor.



Even if my wand don't have the +1 to all cold gem ? I tought this was the fat stat too look for in priority on a weapon .
I'm realy lost on what to look for on the weapon .


The +1 IS very good to have. But remember it adds +1 to Cold Spell SKILL gems. This means it affects Freezing Pulse, but not the gems supporting it.

It's good to have for sure, but also having a bit high cast speed, is great.
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NikkieTB wrote:
Could you help me, i don't understand i did this search
https://www.pathofexile.com/trade/search/Delirium/vyYn4mXiE

when i try any weapon in my pob it show that I loose damage .
I don't understand why .
my pob
https://pastebin.com/P9xwNnCF



Are you using the old PoB or the PoB Fork? The old PoB lacks of many calculations and you should definitely install the PoB Fork
https://www.youtube.com/watch?v=Kx7KJ8DDqb4&t=57s
Vietnamese flashback
i use the new one .
I think i'm gone switch my focus to get the watcher eye / boot enchant / awaken gems .and last the weapon .
Last edited by gisabelle#2156 on Apr 5, 2020, 3:37:54 PM
Does this notable work with totems?

Cold Conduction: (untested but assume yes)
Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled


Also why is no one using elusive boots?(other then the exorbitant cost?)


Elusive grants the following
15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
30% increased Movement Speed


One more question if we have shocking conflux on helmet would that work with totems? Thanks!
Last edited by rageface1355#6368 on Apr 5, 2020, 4:23:37 PM
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rageface1355 wrote:
Does this notable work with totems?

Cold Conduction: (untested but assume yes)
Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled


Also why is no one using elusive boots?(other then the exorbitant cost?)


Elusive grants the following
15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
30% increased Movement Speed


One more question if we have shocking conflux on helmet would that work with totems? Thanks!


Shocking Conflux and Cold Conduction work with totems (Edit - I just had a quick exchange with viperesque who confirmed that Cold Conduction uses fixed values, so 15% for shock in this case).

As far as Elusive, I don't think that would work with totems (or rather since it is a defensive buff it would be applied to the totem if they can even gain Elusive). It's not a buff I've tested yet to be certain. You could at a minimum use something like Storm Brand or Orb of Storms (maybe you already use those to apply curses for example) which will crit even if they are not dealing damage.
Last edited by Wallach#2877 on Apr 5, 2020, 4:41:29 PM
I have the elusive mod on my boots. I trigger it from a few different ways and it affects the player dunno on totems but doubt it. I get the actual elusive buff on my screen and character moves faster so I'm assuming we get the dodge % benefit as well.
Self cast
Freezing pulse- Awk Curse on hit - Projectile weakness - Frostbite
This skill even though it does no damage can still crit and thus trigger it.

CWDT - Frost bomb - Cold Snap- Bonechill
Both skills have a chance to crit and we have a high crit chance %
if you run more cwdt which cast active spells that can crit thats more ways to proc it as well.
Last edited by rageface1355#6368 on Apr 5, 2020, 4:42:05 PM
Did anyone consider taking Arcane Guarding notable in this build? On paper it looks very nice with Atziri's setup, and I'm considering pathing to it by lvl 97 (the contenders being Deep Thoughts and minor +life passives).

If anyone did that already, will it noticeably help survivability?
Shame the shock is only skitterbot level at 15%
so correct me if wrong please
if we use boots with
Redemption Req. Lv. 73 (35-40)% increased Effect of Non-Damaging Ailments
assuming 15% x 40% = 21% shock?
or lets say if we had 2 addition mods of increased effect of non-damaging ailments how does it stack?
(sorry not sure on poes math )
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Chrisophylacks wrote:
Did anyone consider taking Arcane Guarding notable in this build? On paper it looks very nice with Atziri's setup, and I'm considering pathing to it by lvl 97 (the contenders being Deep Thoughts and minor +life passives).

If anyone did that already, will it noticeably help survivability?


I think the hardest thing for me to recover is energy shield as we have no way to leech. So I wouldn't recommend trying to buff your es you get alot more bang for your buck buffing life mana and life/mana regen or simply stupid dps so it doesn't matter other then surviving enough so you do not get 1 hit ko'd.

Some great ways to make yourself more tanky :
more damage
shield block (spell and phys)
new jewel notables blessed surging vitality any of the life mana modifiers.
on tree more life and mana.
Crown of the inward eye(just got one with fp enchant and +2 duration gems for 75c) is very op at the cost of having no res. you get double what youd get from any helm double dmg double life mana es and 1k armor helps alot.
watcher eyes with clarity mods
instead of vaal righteous fire vaal haste?
you can add different defensive skills to your cwdt like tempest shield and others.
aspect of the cat is also nice.
glove enchantment word of reflection
consc ground flask

Last edited by rageface1355#6368 on Apr 5, 2020, 7:21:15 PM

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