3.8-3.10 Oni-Goroshi =Tectonic slam= Juggernaut = *league starter and ssf friendly* 3m+ dps
" Hey bud if you run dual nebulochs as a back-up you can face tank a lot and single taget is better or use 1 nebuloch and prisim guardian. Some items in this post are currently unavailable.
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" " So exactly how to farm Oni-Goroshi? (What is optimal?) Kill everything or kill nothing? Kill everyting, until.. I reach level 8? (I am at level 8, four scions, and have met UberHillock only once.) Or gather strong enough gear? What is the first goal? Gaining some level (possibly because UberHillock cannot (or very unlikely to) appear or levels below X?) Or, gaining strong gear? (To be able to defeat UberHillock.) When I am strong enough (what damage, armour, evasion is necessary?), and/or have reached level 8 (or 7?), I have just "throw the dice" 100 or 500 times? (Or 1000 times? How many times, in average?) Enter new and new (generated) instances of TwilightStrand, and see (after a quick straight run) that is it Jackpot? What "kill everything" is meant? Kill every monster appearing in your (straight? tortuous?) path? Or, every monster in the area? | |
Leveling with this right now using Smite> Combustion >added fire. I just gotta say that it's so smooth compared to other skills like molten strike or cleave
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https://pastebin.com/xVde6tu5
removed far right side of tree, added cluster jewel. Lots of room for variability on the cluster jewels. can probably come close to breaking even on dps if i drop some utility from the cluster jewels i have in there. lost 500k dps Gained 600 life went from -200 net life regen to +1100 Gained alot of warcry utility gained alot of aoe from switching rings to kaom's way. IMO every jugg should be running 2 of them. IMO, way tankier and you only lose 500k. I might league start this. Last edited by AdamSanders on Jun 9, 2020, 11:15:50 PM
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With the slam skills post, am feeling tempted to give this a try (SSF)
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Started with the Nebuloch build, but kinda hit a damage limit with the 2 handers i was finding until I can kill Elder, so i decided to farm an oni and switch to a version of this. Ive gone with crit, but specced a bit differently to use warcries. Higher tier red maps can be a little tricky, but im starting to get better at em.
Last edited by agm_ultimatex on Jun 29, 2020, 3:51:49 PM
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Hi, wouldnt be Chieftain better after 3.11 changes in ascendancy?
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" Here's my PoB. https://pastebin.com/pfRiUU5C I just added a chieftan tree, does look like a good damage increase over jugg. Can probably optimize the tree a bit more since you get fire conversion from ascendency. Thing is you do lose some physical damage reduction, as well as chaos res from having endurance charges. Damage overall is lower than OP as it doesn't calculate exerted attacks. Edit: to compare against Crit2 (jugg version), re-allocate the nodes in juggernaut ascendency. Accidentally had them unchecked. Undeniable, Unflinching, Unyielding, Unrelenting Last edited by agm_ultimatex on Jul 4, 2020, 3:32:30 PM
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Started this build yesterday after I finally got Oni, level 74 now and was able to jump right into t6/7 as soon as I finished act10 (I was 69 at the time).
Not a bad build. Gonna keep trying to get a dome, but there aren’t any listed when I’m on. I got Gruks pelt and was wondering how you thing that’d work if you switched abyssus out for it if you could six link it? |
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" I'd say to put it in PoB and see how the damage goes. Looks like it has some decent defenses with it which is nice. Personally im looking at a Loreweave. I've beaten Sirus a couple of times, some map bosses and mods can be rough on the higher tiers. Right now I'm mostly avoiding: - %Crit chance increased for mobs, like 390+, i find this hurts a lot, get surprised one shots or close to it. With a slow attack, it can be hard to recover in time. - Ele reflect - Beyond when mixed with other tough mods. Like if it's dual curse and beyond, nope, i probably won't survive the bosses Some map bosses i find really tricky too, like Shipyard. I got bursted down a few times doing T14 moon temple, though I managed to avoid this more by slamming at a distance rather than within typical melee range. Last edited by agm_ultimatex on Jul 6, 2020, 2:32:38 PM
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