[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium
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Armisal wrote:
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gfuseking wrote:
Just a heads up for everyone who is playing this build.
You won't be res capped unless you put jewels in your tree to do so.
I use a 46% reduced mana reserved hoga ring so you don't need any +1% mana reserved jewels nor do you need conq potency if you have some luxury upgrades.
I do have a clarity watchers eye, +1 gloves. I have a level 4 enlighten but level 3 is technically better.
I'm only level 76 at the moment with 12.1k es with no grand spectrum. You won't be able to use it if you are going all uniques on your gear other than your weapon, 1 ring, and your boots.
You don't need reduced mana reserve on your helmet. I don't know why that is a thing in the first place. If you have this. You won't be able to get your mana reserved to a certain %.
You won't be able to see my lethal pride but I do have one that gives 20% armor, 10% intimidate on hit, 5% increased str on whispers of doom.
this is my paste bin if you want to see it. I have 409 mana left with all my aura's. 19k armor, 96% fire res, 52% cold res, 64% lightning.
After a few levels I'll have cap res due to minion abyss jewels with 10-12% cold and lightning res and other modifiers.
Take into consideration of what I'm explaining before planning your build.
About the res thing that’s not true. With the given tree, and only having boots and 1 ring, you can just res cap. Prismatic catalysts help here. If you have rare belt or amulet you can get res on that and it makes it easier.
it is true when you are using the unique belt for ignite and shock avoidance. I'm literally playing the build and my gear isn't trash. Even quality modifers on the ring and boots wouldn't cover it.
1) Greater Multiple Projectiles greatly increases our single target damage. I can hold at 35-40 virulence much easier now! It also comes with casting speed at 20% quality and not nearly as clunky as I thought. I truly believe this should be the default support for ball lightning and poison instead of faster casting, especially against maps with chance to avoid poison.
2) Added tips on fertile catalyst! You no longer need conqueror's efficiency or the ultra high circle of nostalgia roll to fit in flesh and stone and/or aspect of the spider!
3) Added tips on notable boss fights, Sirus, and Blight. The scout tower spam strategy is pretty much bullet proof regardless of your spec!
Notable Boss Fights
You can stand and press/hold ball lightning and molten shield keys against most bosses. On maps with 2 or more damage mods, you will want to flask and vaal molten shell if you are trying to grind to 100, just to be safe.
1) Phoenix/Shaper - Heavy ground damage, just need to move your feet.
2) Acid Cavern Morgrants the Deafening - This guy is bugged and can delete anyone. He has a storm call/spectral throw combo that does more damage for each minion. He is much more threatening to a Zombie user than us, but still can do massive damage.
3) Uber Elder - Run circle around the map, spam balls of lightning in their general direction.
Sirus
To make the encounter 100% brain dead, you will want to have corrupted blood immunity from jewel, can not be frozen ring, and ideally ignite and shock immunity from Cyclopean Coil. Other than dodging the storm between phases, you want to be in his face as much as possible and spam ball lightning with greater multiple projectiles for maximum poison application. Whenever you hear "die" or see a big move coming, pop molten shield.
Blight
To reliably Blight's, just get two ring enchants with +25% range to scout tower each. Then use triple amber oil to get -60% cost of towers on blighted maps. Spam scout towers all over the map, stand near pump and win.
Deep Delve
You will want to abuse the Soul Ripper flask for infinite Vaal Molten Shells. Pop your armor flask so you get maximum vaal molten shell value. Deeper into delve, ironically you will need more damage than defense. The 1700 delve Guardian had 11 million shaper damage with frenzy charges up. Flesh and Stone is also great as it gives us the RNG defense we need.
Just a heads up for everyone who is playing this build.
You won't be res capped unless you put jewels in your tree to do so.
I use a 46% reduced mana reserved hoga ring so you don't need any +1% mana reserved jewels nor do you need conq potency if you have some luxury upgrades.
I do have a clarity watchers eye, +1 gloves. I have a level 4 enlighten but level 3 is technically better.
I'm only level 76 at the moment with 12.1k es with no grand spectrum. You won't be able to use it if you are going all uniques on your gear other than your weapon, 1 ring, and your boots.
You don't need reduced mana reserve on your helmet. I don't know why that is a thing in the first place. If you have this. You won't be able to get your mana reserved to a certain %.
You won't be able to see my lethal pride but I do have one that gives 20% armor, 10% intimidate on hit, 5% increased str on whispers of doom.
this is my paste bin if you want to see it. I have 409 mana left with all my aura's. 19k armor, 96% fire res, 52% cold res, 64% lightning.
After a few levels I'll have cap res due to minion abyss jewels with 10-12% cold and lightning res and other modifiers.
Take into consideration of what I'm explaining before planning your build.
About the res thing that’s not true. With the given tree, and only having boots and 1 ring, you can just res cap. Prismatic catalysts help here. If you have rare belt or amulet you can get res on that and it makes it easier.
it is true when you are using the unique belt for ignite and shock avoidance. I'm literally playing the build and my gear isn't trash. Even quality modifers on the ring and boots wouldn't cover it.
My ring and boots are enough.
My belt has none and my amulet has fire had some so i built my boots and ring without it. It's possible to fit the fire res onto the boots
If you want I’m selling my old boots (new ones has less res but has faster move speed and cannot be frozen which it’s not really required). I don’t have a ring for sale so you need to look for a 150 res ring (180 with 20% quality)
Last edited by Armisal#5804 on Feb 13, 2020, 6:28:33 AM
1) Greater Multiple Projectiles greatly increases our single target damage. I can hold at 35-40 virulence much easier now! It also comes with casting speed at 20% quality and not nearly as clunky as I thought. I truly believe this should be the default support for ball lightning and poison instead of faster casting, especially against maps with chance to avoid poison.
2) Added tips on fertile catalyst! You no longer need conqueror's efficiency or the ultra high circle of nostalgia roll to fit in flesh and stone and/or aspect of the spider!
3) Added tips on notable boss fights, Sirus, and Blight. The scout tower spam strategy is pretty much bullet proof regardless of your spec!
Notable Boss Fights
You can stand and press/hold ball lightning and molten shield keys against most bosses. On maps with 2 or more damage mods, you will want to flask and vaal molten shell if you are trying to grind to 100, just to be safe.
1) Phoenix/Shaper - Heavy ground damage, just need to move your feet.
2) Acid Cavern Morgrants the Deafening - This guy is bugged and can delete anyone. He has a storm call/spectral throw combo that does more damage for each minion. He is much more threatening to a Zombie user than us, but still can do massive damage.
3) Uber Elder - Run circle around the map, spam balls of lightning in their general direction.
Sirus
To make the encounter 100% brain dead, you will want to have corrupted blood immunity from jewel, can not be frozen ring, and ideally ignite and shock immunity from Cyclopean Coil. Other than dodging the storm between phases, you want to be in his face as much as possible and spam ball lightning with greater multiple projectiles for maximum poison application. Whenever you hear "die" or see a big move coming, pop molten shield.
Blight
To reliably Blight's, just get two ring enchants with +25% range to scout tower each. Then use triple amber oil to get -60% cost of towers on blighted maps. Spam scout towers all over the map, stand near pump and win.
Deep Delve
You will want to abuse the Soul Ripper flask for infinite Vaal Molten Shells. Pop your armor flask so you get maximum vaal molten shell value. Deeper into delve, ironically you will need more damage than defense. The 1700 delve Guardian had 11 million shaper damage with frenzy charges up. Flesh and Stone is also great as it gives us the RNG defense we need.
i am glad to see other people liking GMP over FS. i thought i seamed like it was easier to stack just hadnt tested it yet myeself. and i will have to try the scout strat for blighted maps. i normally just go balls ot the wall with micro controlling the Crawler.
if you guys would look at my build and tell me what you think of the tank and dps on it. im curious about how other people think of the way i got to a 5 aura build (i think know i can make it 6 auras with flesh/stone just requires 100 and a skitterbot mana reserve helmm enchant.) i have been looking over other players builds and they seam intesting but no may if any at all had tried to reach 5 or even 6 auras. ( i can link a pastbin when i get home or you just look it up yourself in the meantime.)
also for the people that are interested the way i would achieve 6 auras is as follows.
1. i would pick up 4% mana reserve in the center of the tree
2. 20% reduced mana reserve on skitterbots
3. 2 48% reserve CoN rings
that should give me just enough mana unreserved to swap out increased duration for Flesh and Stone
Last edited by mcloren91#6196 on Feb 13, 2020, 2:06:21 PM
if you guys would look at my build and tell me what you think of the tank and dps on it. im curious about how other people think of the way i got to a 5 aura build (i think know i can make it 6 auras with flesh/stone just requires 100 and a skitterbot mana reserve helmm enchant.) i have been looking over other players builds and they seam intesting but no may if any at all had tried to reach 5 or even 6 auras. ( i can link a pastbin when i get home or you just look it up yourself in the meantime.)
also for the people that are interested the way i would achieve 6 auras is as follows.
1. i would pick up 4% mana reserve in the center of the tree
2. 20% reduced mana reserve on skitterbots
3. 2 48% reserve CoN rings
that should give me just enough mana unreserved to swap out increased duration for Flesh and Stone
I’ve seen someone with 6 auras, I think the pinnacle is actually 7 auras using both clarity and precision.
To do 6 auras you either need to run 2 perfect CoN or get the HoAg 30% enchant on your helm. All the tricks on the tree with many of the jewels with mana reduced reservation and run the cheaper auras I.e spider and flesh and stone and no discipline. I personally didn’t want to go that route because it is a more dps orientated setup and I like discipline so I stayed on these 5 auras. The other trick is to run more green gems in skin instead of so many high cost gems like minion damage, deathmark, damage on full life.
Last edited by Armisal#5804 on Feb 13, 2020, 5:58:35 PM
1) Greater Multiple Projectiles greatly increases our single target damage. I can hold at 35-40 virulence much easier now! It also comes with casting speed at 20% quality and not nearly as clunky as I thought. I truly believe this should be the default support for ball lightning and poison instead of faster casting, especially against maps with chance to avoid poison.
2) Added tips on fertile catalyst! You no longer need conqueror's efficiency or the ultra high circle of nostalgia roll to fit in flesh and stone and/or aspect of the spider!
3) Added tips on notable boss fights, Sirus, and Blight. The scout tower spam strategy is pretty much bullet proof regardless of your spec!
Notable Boss Fights
You can stand and press/hold ball lightning and molten shield keys against most bosses. On maps with 2 or more damage mods, you will want to flask and vaal molten shell if you are trying to grind to 100, just to be safe.
1) Phoenix/Shaper - Heavy ground damage, just need to move your feet.
2) Acid Cavern Morgrants the Deafening - This guy is bugged and can delete anyone. He has a storm call/spectral throw combo that does more damage for each minion. He is much more threatening to a Zombie user than us, but still can do massive damage.
3) Uber Elder - Run circle around the map, spam balls of lightning in their general direction.
Sirus
To make the encounter 100% brain dead, you will want to have corrupted blood immunity from jewel, can not be frozen ring, and ideally ignite and shock immunity from Cyclopean Coil. Other than dodging the storm between phases, you want to be in his face as much as possible and spam ball lightning with greater multiple projectiles for maximum poison application. Whenever you hear "die" or see a big move coming, pop molten shield.
Blight
To reliably Blight's, just get two ring enchants with +25% range to scout tower each. Then use triple amber oil to get -60% cost of towers on blighted maps. Spam scout towers all over the map, stand near pump and win.
Deep Delve
You will want to abuse the Soul Ripper flask for infinite Vaal Molten Shells. Pop your armor flask so you get maximum vaal molten shell value. Deeper into delve, ironically you will need more damage than defense. The 1700 delve Guardian had 11 million shaper damage with frenzy charges up. Flesh and Stone is also great as it gives us the RNG defense we need.
Hitmanb, I use GMP and fast cast for auls but I find point blank casting of ball still only stacks like 10 times. If I go back a bit he charges and it’s back to where we started. It feels more counter productive to keep moving away as his charge hurts more than his auto attack and you aren’t damaging him anyway while moving. In your testing can you see if point blank GMP helps? I did find it helps a bit but not sure if it is helping or i'm just imagining it.
Last edited by Armisal#5804 on Feb 14, 2020, 7:18:41 AM
if you guys would look at my build and tell me what you think of the tank and dps on it. im curious about how other people think of the way i got to a 5 aura build (i think know i can make it 6 auras with flesh/stone just requires 100 and a skitterbot mana reserve helmm enchant.) i have been looking over other players builds and they seam intesting but no may if any at all had tried to reach 5 or even 6 auras. ( i can link a pastbin when i get home or you just look it up yourself in the meantime.)
also for the people that are interested the way i would achieve 6 auras is as follows.
1. i would pick up 4% mana reserve in the center of the tree
2. 20% reduced mana reserve on skitterbots
3. 2 48% reserve CoN rings
that should give me just enough mana unreserved to swap out increased duration for Flesh and Stone
I’ve seen someone with 6 auras, I think the pinnacle is actually 7 auras using both clarity and precision.
To do 6 auras you either need to run 2 perfect CoN or get the HoAg 30% enchant on your helm. All the tricks on the tree with many of the jewels with mana reduced reservation and run the cheaper auras I.e spider and flesh and stone and no discipline. I personally didn’t want to go that route because it is a more dps orientated setup and I like discipline so I stayed on these 5 auras. The other trick is to run more green gems in skin instead of so many high cost gems like minion damage, deathmark, damage on full life.
i have been thinking of swapping skitter bots for disline myself just so i can level to 100 safer.
I rarely comment on forums even i have played almost 8 years.
This is definitely my new favorite build ! Thank you :)
A8 Sirius, Uber elder + everything else deathless DONE.
Highest lvl char ever (95lvl) lol :D
Gear in spoiler, where wand + ring + boots selfcrafted
i use dual curse variation its been really good for me :)