[3.21] ShakCentral's Cold DoT Elementalist For Everyone
What did i miss, Large cluster jewels? Nodes on the tree are way too good to go into a large cluster?
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Does the divergent malevolence gem do anything for our build?
reading it - 10% increased damage with ailments seems like it as chill is an ailment. however, in pob identity fork, changing the type of malevolence gem does nothing to the dot dps number. | |
" For point 4 and 5: I run the CI version of this build and thus much tankier. I have phase run on left click and i do flame dash into the middle of packs and IMO it clears alot faster this way as I don't run circles around anything and i maximise the vortex aoe by being in the middle of the pack (via phase run or flame dash or flask). The quartz flask alone i find isn't smooth enough to walk through the middle of packs on it's own - phase run and the flask makes it a massive quality of life improvement. I basically alternate between vortex and cold snap. Last edited by Armisal on Oct 5, 2020, 1:31:53 PM
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Yeah I tried vortex on left click and it felt awful. It often dropped a vortex just before I got to a pack and then I had to wait until I could vortex again. Was actually much slower.
Unless you're playing HC then dashing into a pack and dropping vortex feels the right way to do it. | |
" The only ailments that cause damage are bleed, poison and ignite. Chill and Freeze do not cause damage so a 10% increase of nothing is still nothing. Therefore yes, the Divergent Malevolence gem does nothing for this build. Damage over time is not an ailment, it's a timed source of damage which is different from an ailment. |
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Why do we want Hypothermia quality if we cant chill with Vortex because of elemental focus?
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" we do chill no? chill is an ailment - see https://pathofexile.gamepedia.com/Ailment I also do a bit of fire damage to spells, which is enough to ignite? or does ignite not happen due to elemental overload? | |
"It also does no damage just slows. Increased damage of ailments doesn't do anything for ailments that do 0 damage (shock, chill and the alternative ailments that exist on secrets of suffering keystone). About ignite if you have elemental focus, you can't ignite with that skill. If you don't, you can, but the ignite is gonna be very small, proportionate to the fire damage portion not the whole skill (unless you have special mods like cold / lightning damage can ignite). Also ignite only scales from initial hit. Dot ticks of vortex can't ignite. | |
" You can still fit it in, look at my build I have discipline, frostbite-blasphemy, malevolence and aspect of the spider. I need to run Aul's uprising though. | |
Just as a suggestion, I will say that in the "High-Level Anointments" section under Low-life gearing you should warn people that Growth and Decay is already taken in the skill tree because noob and stupid people like me would waste a golden oil anointing it (yes, I just did).
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