[3.26] ShakCentral's Cold DoT Witch For Everyone
" For point 4 and 5: I run the CI version of this build and thus much tankier. I have phase run on left click and i do flame dash into the middle of packs and IMO it clears alot faster this way as I don't run circles around anything and i maximise the vortex aoe by being in the middle of the pack (via phase run or flame dash or flask). The quartz flask alone i find isn't smooth enough to walk through the middle of packs on it's own - phase run and the flask makes it a massive quality of life improvement. I basically alternate between vortex and cold snap. Last edited by Armisal#5804 on Oct 5, 2020, 1:31:53 PM
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Yeah I tried vortex on left click and it felt awful. It often dropped a vortex just before I got to a pack and then I had to wait until I could vortex again. Was actually much slower.
Unless you're playing HC then dashing into a pack and dropping vortex feels the right way to do it. |
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" The only ailments that cause damage are bleed, poison and ignite. Chill and Freeze do not cause damage so a 10% increase of nothing is still nothing. Therefore yes, the Divergent Malevolence gem does nothing for this build. Damage over time is not an ailment, it's a timed source of damage which is different from an ailment. |
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Why do we want Hypothermia quality if we cant chill with Vortex because of elemental focus?
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" we do chill no? chill is an ailment - see https://pathofexile.gamepedia.com/Ailment I also do a bit of fire damage to spells, which is enough to ignite? or does ignite not happen due to elemental overload? |
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"It also does no damage just slows. Increased damage of ailments doesn't do anything for ailments that do 0 damage (shock, chill and the alternative ailments that exist on secrets of suffering keystone). About ignite if you have elemental focus, you can't ignite with that skill. If you don't, you can, but the ignite is gonna be very small, proportionate to the fire damage portion not the whole skill (unless you have special mods like cold / lightning damage can ignite). Also ignite only scales from initial hit. Dot ticks of vortex can't ignite. |
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" You can still fit it in, look at my build I have discipline, frostbite-blasphemy, malevolence and aspect of the spider. I need to run Aul's uprising though. |
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Just as a suggestion, I will say that in the "High-Level Anointments" section under Low-life gearing you should warn people that Growth and Decay is already taken in the skill tree because noob and stupid people like me would waste a golden oil anointing it (yes, I just did).
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" Good info, thank you! :D "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 "It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 Last edited by girng#7675 on Oct 6, 2020, 11:10:17 AM
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" I don't think hypothermia quality is super important or anything, but you are actually chilling with vortex. Something the game doesn't explicitly state, but kind of makes sense if you get your head around it, is that 'chilling ground' or 'shocking ground' is different than the skill inflicting the ailment directly with hit damage. So elemental focus will stop the initial hit of vortex from being able to apply chill, but vortex's chilled ground will always chill. Since we are only scaling/using the dot/ground effect on vortex anyways, elemental focus has no downside for us, much like controlled destruction. Last edited by joreza#4068 on Oct 6, 2020, 1:09:14 PM
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