[3.14] VolaBomber | CwC - Volatile Dead Necromancer | All Content

Hello, I'm still leveling this build (boosted it in delve to see what it can do) and I don't understand why the new version of it dropped The Agnostic, how does one regen or heal to balance the helmet damage and other sources of damage?
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Badumtish93 wrote:
Hello, I'm still leveling this build (boosted it in delve to see what it can do) and I don't understand why the new version of it dropped The Agnostic, how does one regen or heal to balance the helmet damage and other sources of damage?


Well, The Agnostic still there.

PoB:
https://pastebin.com/sQmNAKxG

Don't compare it with my character for this league. I'm building LL ES version now. Just wanted to experiment a bit.
Quick question.

It always concerns me when I don't see any Sirus A8 kill videos, its that fight not possible with this build or a recording issue (I know my potato kills itself whenever I try).
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Quick question.

It always concerns me when I don't see any Sirus A8 kill videos, its that fight not possible with this build or a recording issue (I know my potato kills itself whenever I try).


I recorded a lot of Sirus kills but it was always so clunky so I decided to not upload them. I don't understand that boss fight. That game design makes sick. I don't play game that much now. So I didn't even spawn Sirus once since 3.11 patch.

I think there was some guys in the comments who post their Sirus attempts.
I'm coming back after a long hiatus. How does cyclone feel without stun immunity? I may have missed it but is there a solution for stun immunity.
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Seufari wrote:
I'm coming back after a long hiatus. How does cyclone feel without stun immunity? I may have missed it but is there a solution for stun immunity.


It's not a big deal actually. Just keep your distance. There are no skill in the game that grants stun immunity so it's fair that GGG removed it from Cyclone.

But you have options:
1.
+ Shaper Ring
2. Phantasmal Cyclone with max quality
3. Soul of the Brine King on pantheon
4. Lucidity skill point on tree
5.


All together it is a lot of stun avoidance. Pick whatever you need.

Currently I'm working on low life version of thee build. I'm using
that grants stun immunity.

Here is my WIP PoB:
https://pastebin.com/5x8UhktZ

Is the low life version better?
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Bernaks wrote:
Is the low life version better?


It depends. Life version can sustain RF all the time. On LL I didn't manage to achieve it yet. I think LL has potential and it feels smooth. Damage is comparable.
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SiCH13 wrote:
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Seufari wrote:
I'm coming back after a long hiatus. How does cyclone feel without stun immunity? I may have missed it but is there a solution for stun immunity.


It's not a big deal actually. Just keep your distance. There are no skill in the game that grants stun immunity so it's fair that GGG removed it from Cyclone.

But you have options:
1.
+ Shaper Ring
2. Phantasmal Cyclone with max quality
3. Soul of the Brine King on pantheon
4. Lucidity skill point on tree
5.


All together it is a lot of stun avoidance. Pick whatever you need.

Currently I'm working on low life version of thee build. I'm using
that grants stun immunity.

Here is my WIP PoB:
https://pastebin.com/5x8UhktZ



To add to this list, I also found Unwavering Focus on the cluster jewel for 40% avoidance. Cinderswallow + Unwavering Focus + Phantasmal Cyclone = 100% stun avoidance. This comes at the cost of 15% reduce mana cost, but I think selecting a high roll voidbringer should still be fine, right? You'll also lose out on the crit roll for Cinderswallow.

POB doesn't seem to be discounting the mana cost. I wonder if the reduction happens before or after the added flat mana cost.
Last edited by Seufari on Nov 3, 2020, 12:54:44 AM
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Seufari wrote:

To add to this list, I also found Unwavering Focus on the cluster jewel for 40% avoidance. Cinderswallow + Unwavering Focus + Phantasmal Cyclone = 100% stun avoidance. This comes at the cost of 15% reduce mana cost, but I think selecting a high roll voidbringer should still be fine, right? You'll also lose out on the crit roll for Cinderswallow.

POB doesn't seem to be discounting the mana cost. I wonder if the reduction happens before or after the added flat mana cost.


Looks like it happens before. Even if it happens after then it's fine. We can balance it with Voidbringer.

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