[3.14] VolaBomber | CwC - Volatile Dead Necromancer | All Content

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SiCH13 wrote:
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xenaux wrote:
Hi,
could you tell me how to cast vd so fast? I can cast every 0,8 sec. My gear. It isn't based at your build. Just another one from the internet.






Edit: My POB says it is 0,42sec but I counted with Timer 10 casts and it is 0,80sec...Do I understand correct, everytime my desecrate in tooltip (gray'ed ofc) turn around then VD is casted? But even I saw in your video it is constantly casted, I have intervals.


Maybe you don't have enough corpses around. Add CWDT - Unearth - GMP - Greater Volley setup somewhere and also you should unlink spirit offering from spell cascade because it consumes more corpses then you want.


Thank you, I did what you said and hit increased from 665k to 825k.

I have another question- Sich13 told about 6 vd balls but I can cast only 3 at once...?
On crafting a staff, is there any interesting combinations to do with awakening orbs?
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xenaux wrote:
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SiCH13 wrote:
"
xenaux wrote:
Hi,
could you tell me how to cast vd so fast? I can cast every 0,8 sec. My gear. It isn't based at your build. Just another one from the internet.






Edit: My POB says it is 0,42sec but I counted with Timer 10 casts and it is 0,80sec...Do I understand correct, everytime my desecrate in tooltip (gray'ed ofc) turn around then VD is casted? But even I saw in your video it is constantly casted, I have intervals.


Maybe you don't have enough corpses around. Add CWDT - Unearth - GMP - Greater Volley setup somewhere and also you should unlink spirit offering from spell cascade because it consumes more corpses then you want.


Thank you, I did what you said and hit increased from 665k to 825k.

I have another question- Sich13 told about 6 vd balls but I can cast only 3 at once...?


I'm using spell cascade in main dps setup. It makes gameplay smoother and total dps higher.
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Mistwalker wrote:
On crafting a staff, is there any interesting combinations to do with awakening orbs?


I don't think it worth it. But The Redeemer has great mod:

Spells have a (12–14)% chance to deal Double Damage

How is this 3.9.1 build supposed to work without any self damage inflict?
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darksteper wrote:
How is this 3.9.1 build supposed to work without any self damage inflict?


I don't get your question. This build is about making our character suffer all the time. That's how it works)
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SiCH13 wrote:
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darksteper wrote:
How is this 3.9.1 build supposed to work without any self damage inflict?


I don't get your question. This build is about making our character suffer all the time. That's how it works)


I got it now. Dumb question sry. Just tried it now, feels fun :)
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darksteper wrote:
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SiCH13 wrote:
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darksteper wrote:
How is this 3.9.1 build supposed to work without any self damage inflict?


I don't get your question. This build is about making our character suffer all the time. That's how it works)


I got it now. Dumb question sry. Just tried it now, feels fun :)


Cheers! :3
GGG posted 3.10 patch notes. Spirit offering nerfed so it can't mitigate damage from Scold's Bridle anymore. But my "Solution #3", "Solution #4" and Chieftain build variant will work without any issues.

Soon I will update my build guide for 3.10. Stay in touch.
UPD: I don't have much time to rewrite my guide so I recorded short youtube video to show you healing mechanic that I gonna use instead of Spirit Offering:

https://youtu.be/RGY8JwWtvE4

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