[3.14] VolaBomber | CwC - Volatile Dead Necromancer | All Content
Boys and girls! I figured out how to play my Necro VD character using Soulwrest as main weapon. Here we go:
Solution #3: Soulwrest Indigon 40% MoM
Items + Gems
Basically this is combination of both my standart variants, but this one should be a bit tankier. I saw main mechanic in the Akane's video. Take a look at his demonstration of The Agnostic + Indigon + Enduring Mana Flask setup: https://youtu.be/2hoqHFR93iw Basically we are using Militant Faith unique jewel wich gives us The Agnostic skill point. The Agnostic gives us interesting skill: - While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life With Enduring Mana Flask, Indigon and Cloak of Defiance we can maintain almost full life and mana all the time while spinning. Level 95 passive tree I'm not using Spirit Offering in this setup because it kills my character so I changed Mistress of Sacrifice for Commander of Darkness ascendancy point. Video demonstration: Volatile Dead Necro | Soulwrest + Indigon 40% MoM inside corrupted T16 map | |
I've done Uber elder, great build!!!
What do you recommend to improve the build? | |
can anyone recomment for em on stampede boot?
i jsut trid them but i feel they kinda sucks a lots since you cannot use quicksilver flask with them...anyone can help me decide which would be faster? can anyone explain to me how i could upgrade to using MOM, i only have 300 unreserved mana... is it usefull with only 300 mana? SHOP : http://www.pathofexile.com/forum/view-thread/682434 Last edited by xenochaos1 on Oct 6, 2019, 10:37:11 PM
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" Thanks! Correct me if I'm wrong, but Cast Speed doesn't really do anything for us yeah? |
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Probably the final form of this build's gear for me since I've reached my goal of 37/40 challenges completed. Was definitely a fun build to play when I finally settled on something I'd play out to complete the challenges.
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Hi, just got this build set up, however, im dying just by cyclone -ing in HO, Im taking way too much damage from the Loop Ring. I wonder where it went wrong? please help. im using pretty much everything you suggested on the guide.
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Best setup for gems for end game bosses? guardians shaper ue.
Using disintrigtrator+ carcass. | |
" Thank you. Just experiment and have fun.) A lot of different mechanics has been shown here. Choice whatever you want. Everything I and other people posted here works great. " I like The Stampede only because of additional anoint and possibility to use mana flask instead of quicksilver to support my MoM. It gives me nice movement speed while spinning so I can just spin through maps. But for hard content I prefer life on boots. I use MoM mostly to mitigate increased incoming damage from Scold because of Corpse Pact. " You're right. Cast speed gives us literally nothing. " Your profile is closed. You didn't show us your current items and setup. So there no possible way to figure out what's wrong. " Main damage setup: 1. Cyclone 2. Cast while Channelling 3. Volatile Dead 4. Spell Cascade 5. Concentrated Effect 6. Elemental Focus / Energy leech / Fire Penetration / Combustion For Shaper's CwC staff: 7. Hypothermia Use this for everything. No need to change gems. My personal choice for 6th link is Energy Leech support. Last edited by SiCH13 on Oct 7, 2019, 4:28:19 PM
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could anyone list the desired mod from a jewel we can get? and if possible best to worst?
alos anyone knows if those mods work for us on watcher eyes?: Consecrated Ground you create while affected by Zealotry causes enemies to take 8% increased Damage Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry Critical Strikes Penetrate 9% of Enemy Elemental Resistances while affected by Zealotry ?? also i am not sure why people say a rare staff over dissintegrator would allow us to not spam flame dash for spell surge? also i got offensive charge annoitment on my stampede boot, but what should i get on my amulet? SHOP : http://www.pathofexile.com/forum/view-thread/682434 Last edited by xenochaos1 on Oct 8, 2019, 11:45:18 PM
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" HP/Crit Multi/Spell Damage/Crit Chance " Ofcourse they work. I personaly think we dont need more damage. We need more defensive things. Such as clarity modifiers or spell damage leech modifiers on watcher's eye. But they are too expensive. " Disintegrator scales damage from Siphoning Charges. Better to have maximum number of them all the time. Cyclone itsef doesn't count as attack or cast so it can't give any charges. That's why people spaming flame dash. But mod Take 150 Physical Damage per Second per Siphoning Charge is to annoying and it doesn't even triggers our CWDT's. So rare staff gives more damage in some cases and smoother playstile. " Counterweight is best in slot in my opinion. |