3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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MuZuR wrote:
Great build. I'm using tanky version and it's pretty good. I changed my winter orb build. It's not faster like winter orb when i am in map but i don't die anymore.

I wanna ask you something guys.

I'm using Dread Banner, Discipline, Vulnerability and Pride but i can not use Aspect of Avian. Is it important for me?

I have no unset ring, so i can not use Clarity too but it's not important for me.




No need for Avian. Only use that if wearing Saqawals chest.

If anything, you can get some curse on hit gloves and swap out vulnerability for skitterbots.
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DanteTDH wrote:
Could anyone tell me what I could do to get more damage out of my build? Don't get me wrong...plenty there. Just wondering if there are gems I can swap around/move some points in the tree around. Was wondering if picking up Flesh and Stone might be worth it? I would have to drop hatred or skitter bots in chest though...


It's looking pretty offensive.

If anything, use an Elegant Hubris instead of Lethal Pride.

Also, use Enlighten instead of Skitterbots and add Skitterbots to gloves.
has anyone tried running without feeding frenzy?
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crazypearce wrote:
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Fievelxiv wrote:
Got Shaper's touch with vuln on hit so I took Blasphemy/Vuln off my Geofri's and replaced them with Flesh&Stone and Maim.

Now on my Shaper's do I still need the Maim I have there with my carrion golem or should I replace it with something else?


Give carrion golem feeding frenzy and drop it from zombies for a proper dps gem. Carrion keeps the buff up most of the time and an extra dps gem on zombies is like a 25% or more damage increase. I personally can't tell the difference between zombies with or without feeding frenzy but I definitely notice an extra dps gem


Depends how fast you go. If going fast then feeding frenzy is a must.

If cruising through and moving towards all enemies then a higher DPS gem is better because your zombies will naturally kill most things nearby at that pace anyway.
Regarding resistance, Do we just rely on hitting exactly the cap? or do people use jewels to further raise resistances?

I just reached map and bought all the budget gear. and I am only capped with minions + offering, which resultet min in getting 1 shotted before I reached the first pack.

Do you prebuff before starting to run the map? It's the only way I could make it work.
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Bbudt wrote:
mana leech. as there are no mana flasks and no mana leech on tree im wondering where you get your mana refill from?


mana regen is all you need for all maps except the ones that have No Regen modifiers.

Both Convocation and Cyclone (the two most used skills) take very very little mana and our basic regen covers them.

For No Regn maps, you need to carry a mana flask.




come again????

im using HEAPS of mana...

1). the skeletons only last 34 seconds and also die very easily.... So recasting them constantly costs a lot of mana.

2). Im always using Spirit Offering and Desecrate. (if you're not using it also then why even have it?)

3). I hardly ever use Cyclone as i just stand back and let my army attack everything. (Actually why is Cyclone in this build? it is slow and cumbersome relative to the fast managerie you possess)

The way i play this build is as follows:

Quicksilver pot + flame dash (me moving around the map), convocation, spirit offering, Desecrate, Amethyst flask, granite flask, re-summon skeletons (cos some have died and timed-out also).. Rinse and repeat.

Oh yea then theres also: Bone offering to shield your minions and the occasional recasting of Zombies as seldom they die.

So all-in-all there's a hell of a lot of button bashing with this build, that im finding at least.. Don't know about you.. but I use a lot of keybinds as you can see. All of my keybind spaces are utilized, and when i press CTRL, those spaces are utilized also with the auras and the lesser used things.

<<<<<< I think i might go back to switching out PRIDE for CLARITY. >>>>>>> thoughts on this?


All the above costs mana, especially when Skeletons have such a short life span.


Tell me at what point do u use Cyclone?

My path of destruction goes up when using desecrate and spirit offering, So once again i say to you: why are u also not using it? if not then why is it in this build?







Last edited by Bbudt on Jan 29, 2020, 4:22:23 AM
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Bbudt wrote:
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Bbudt wrote:
mana leech. as there are no mana flasks and no mana leech on tree im wondering where you get your mana refill from?


mana regen is all you need for all maps except the ones that have No Regen modifiers.

Both Convocation and Cyclone (the two most used skills) take very very little mana and our basic regen covers them.

For No Regn maps, you need to carry a mana flask.




come again????

im using HEAPS of mana...

1). the skeletons only last 34 seconds and also die very easily.... So recasting them constantly costs a lot of mana.

2). Im always using Spirit Offering and Desecrate. (if you're not using it also then why even have it?)

3). I hardly ever use Cyclone as i just stand back and let my army attack everything. (Actually why is Cyclone in this build? it is slow and cumbersome relative to the fast managerie you possess)

The way i play this build is as follows:

Quicksilver pot + flame dash (me moving around the map), convocation, spirit offering, Desecrate, Amethyst flask, granite flask, re-summon skeletons (cos some have died and timed-out also).. Rinse and repeat.

Oh yea then theres also: Bone offering to shield your minions and the occasional recasting of Zombies as seldom they die.

So all-in-all there's a hell of a lot of button bashing with this build, that im finding at least.. Don't know about you.. but I use a lot of keybinds as you can see. All of my keybind spaces are utilized, and when i press CTRL, those spaces are utilized also with the auras and the lesser used things.


All the above costs mana, especially when Skeletons have such a short life span.


Tell me at what point do u use Cyclone?

My path of destruction goes up when using desecrate and spirit offering, So once again i say to you: why are u also not using it? if not then why is it in this build?



You use Cyclone to cast spirit offering + desecrate with cast while channeling gem. Then you don't need to spend mana on those and it makes the gameplay way more smooth. (Use quicksilver flask with cyclone and it's feels fine)

Also try to only spawn skeletons on bosses, there is no need for them at regular packs as zombies 1 shot them.
Can anyone look at my summoner and tell me what I am doing wrong? I can barely clear T9 maps with my current setup and I have no idea why...
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Bbudt wrote:
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Bbudt wrote:
mana leech. as there are no mana flasks and no mana leech on tree im wondering where you get your mana refill from?


mana regen is all you need for all maps except the ones that have No Regen modifiers.

Both Convocation and Cyclone (the two most used skills) take very very little mana and our basic regen covers them.

For No Regn maps, you need to carry a mana flask.




come again????

im using HEAPS of mana...

1). the skeletons only last 34 seconds and also die very easily.... So recasting them constantly costs a lot of mana.

2). Im always using Spirit Offering and Desecrate. (if you're not using it also then why even have it?)

3). I hardly ever use Cyclone as i just stand back and let my army attack everything. (Actually why is Cyclone in this build? it is slow and cumbersome relative to the fast managerie you possess)

The way i play this build is as follows:

Quicksilver pot + flame dash (me moving around the map), convocation, spirit offering, Desecrate, Amethyst flask, granite flask, re-summon skeletons (cos some have died and timed-out also).. Rinse and repeat.

Oh yea then theres also: Bone offering to shield your minions and the occasional recasting of Zombies as seldom they die.

So all-in-all there's a hell of a lot of button bashing with this build, that im finding at least.. Don't know about you.. but I use a lot of keybinds as you can see. All of my keybind spaces are utilized, and when i press CTRL, those spaces are utilized also with the auras and the lesser used things.

<<<<<< I think i might go back to switching out PRIDE for CLARITY. >>>>>>> thoughts on this?


All the above costs mana, especially when Skeletons have such a short life span.


Tell me at what point do u use Cyclone?

My path of destruction goes up when using desecrate and spirit offering, So once again i say to you: why are u also not using it? if not then why is it in this build?



I use Cyclone almost 100% of the time. It takes virtually no mana to use. It self casts Spirit Offering and Desecrate as you cyclone. It is the single key mechanic in the build. It sounds like you are missing the Cast When Channeling Support gem in the cyclone set up. I would recommend reading the first post again and focusing on the gem set ups.

I also use Convovation a lot but that has a cool down so it can only be spammed so much.

The non clarity based mana regen more than keeps up with our basic needs.

I do not use skeletons in the build so I can't speak to that.

I personally would not change Pride for Clarity. Your DPS is going to plummet for almost no gain in the build unless you are using the super expensive watcher's eye.
Last edited by AndyLovesHisBge on Jan 29, 2020, 4:31:00 AM
ok
Last edited by Bbudt on Jan 29, 2020, 5:12:11 AM

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