3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

thats where phase run comes in handy. lets you run straight through the mob and then the mob aggros onto your summons. i can clear a t16 map in a couple minutes playing that way and if they lag behind a little just hit convocation
Last edited by damoose222 on Apr 10, 2020, 1:50:22 PM
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damoose222 wrote:
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TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

thats where phase run comes in handy. lets you run straight through the mob and then the mob aggros onto your summons. i can clear a t16 map in a couple minutes playing that way and if they lag behind a little just hit convocation


I tried phase run and it just didn't work as smoothly for me. I couldn't keep constant uptime on it, and a few times I would stop phasing in a bad place, get stuck, and die. In my experience cyclone just works better, but it's not as fast. Plus what you're talking about needs two jewel sockets, and I'm starved for jewel sockets. Keep in mind I'm running 5 heralds, 3 purities, discipline, determination, pride, grace, dread banner, and vitality. I have AG and spectres with minions life, and I have to use blood magic for some of my heralds. I run cyclone by itself on a socketed ring. Like I said, despite the tankiness of my build the QoL is actually pretty bad, and it's really tough to scale zombie damage and not lose my defenses at the same time. Your zombies are probably clearing things faster than mine which makes phase run work better for you. Once I took my zombies out of a psuedo six link single hand weapon and put them into a true 6 link chest with impale and awakened minion damage it was night and day.

The big reason I haven't gone back to a zombie build that is closer to the OP's is that I just love the defense of herald stacking. Having resists capped at 90% and almost 90% phys reduction and evasion after popping flasks is great. So for now I'm sticking with what I have while working one increasing zombie damage. Getting better large cluster jewels so my zombies have almost 100% impale chance will make a big difference is save me a much needed 2 skills points.
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damoose222 wrote:
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TAgames wrote:
Im just wondering how to make zombies aggresive without feeding frenzy? Or are they just fine without it?

This is one of two reasons I still use cyclone. It makes them behave the way they should and be aggressive. Honestly, they should add a minion aggressiveness notable to the necromancer ascendancy. If I get too far away from my zombies it just want to run after me and seemingly stop trying to kill stuff. But if I'm attacking they're attacking.

The other reason I still use cyclone is so that I can make it through crowded spaces without getting stuck or stunned. It's really useful for delving.

thats where phase run comes in handy. lets you run straight through the mob and then the mob aggros onto your summons. i can clear a t16 map in a couple minutes playing that way and if they lag behind a little just hit convocation


I do this too. Do you use cyclone as well, or did u drop it? If so, with what?
i use phase run on left mouse and dash linked with second wind and is working fine for me. zooming through everything and if zombies are away, just hit convocation

i dropped cyclone. with a quarts flask i have 100% phasing uptime
Last edited by damoose222 on Apr 10, 2020, 2:22:12 PM
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damoose222 wrote:

i dropped cyclone. with a quarts flask i have 100% phasing uptime


I have life, granite flask, curse flask, quicksilver, basalt flask.

What should i swap with quartz if i want to?

And, do you use phase run as well as withering step?
Last edited by lintho2 on Apr 10, 2020, 2:31:26 PM
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lintho2 wrote:
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damoose222 wrote:

i dropped cyclone. with a quarts flask i have 100% phasing uptime


I have life, granite flask, curse flask, quicksilver, basalt flask.

What should i swap with quartz if i want to?

And, do you just phase run as well as withering step?

I have curse removal/immunity on my quicksilver flask.Not ideal but I want to keep staunching and freeze/chill removal on my defensive flasks, and having it on my quicksilver means that I have 100% uptime on temporal chains maps.
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lintho2 wrote:
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damoose222 wrote:

i dropped cyclone. with a quarts flask i have 100% phasing uptime


I have life, granite flask, curse flask, quicksilver, basalt flask.

What should i swap with quartz if i want to?

And, do you use phase run as well as withering step?
i dont run the curse flask. my plan was to switch it out when needed but i have yet to run into a situation where i have actually needed to. i just run phase run i dont run withering step=
Last edited by damoose222 on Apr 10, 2020, 2:42:08 PM
This build is not as good as before, not even close.

My suggestion is, do not play this build because you will end up wasting a lot of currency when you could do a real and updated build for delirium and not a memory of 3.9 builds.


This build will require you to spend around 90 ex and it will feel bad anyways.

Better to play the Sentinel Queen version, at least its updated for delirium and the owner of the build is playing it actively on stream.

Herald of Purity and Sentinels its all you need to destroy all content, but prepare yourself to spend around 100 ex if you want the max juice.
Last edited by hotslut on Apr 10, 2020, 3:07:11 PM
Sorry for my noobness, but in this build whats the final skill tree for the budget version, the leveling or the path of building link?

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