[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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Just out of curiosity (and because GGG will very likely nerf the league mechanic):
How good does the build perform against fully charged Crucible encounters?


Can't give you precise answer. FEL can answer for his current stage but he hasn't finished his char.

In general build has one big advantage and that's chaos damage, so it bypasses ES which is big issue with Titans for all I know.
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Just out of curiosity (and because GGG will very likely nerf the league mechanic):
How good does the build perform against fully charged Crucible encounters?


cant really say, i m skipping this shit xD
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__FEL__ wrote:
"
Just out of curiosity (and because GGG will very likely nerf the league mechanic):
How good does the build perform against fully charged Crucible encounters?


cant really say, i m skipping this shit xD


update:
started doing crucibles after the patch, clearing now t16 fully charged ones, even with uniques spawning. there are still some random deaths but with more dps this shouldnt be an issue, i m sitting at 8 mil viper strike dps currently

edit:

new claw tech, it should also be possible to get resolute technique on it, but i havent seen one on trade yet.
also gemini or twin claw is now bis since we can save 2 points from clever thief
Last edited by __FEL__ on Apr 12, 2023, 1:20:27 AM
I will farm some currency and then give it a shot :D
I don't understand what the new claw tech is?
Main page updated
Is there some value in going for Master Surgeon instead of Nature's Boon, and maybe fitting in Petrified Blood for lots of eHP + recovery?
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AlviSVPP wrote:
Is there some value in going for Master Surgeon instead of Nature's Boon, and maybe fitting in Petrified Blood for lots of eHP + recovery?


There's no room to fit Petrified blood. What can be done if you have Circle of Nostalgia with Onslaught is to use Progenesis flask instead of Sulphur one.
Hi Torstein, long time since the old Transcendence days, I'm currently rolling Pestilent Strike for old times sake.

A few questions about the current PoB that make no sense to me.

The flasks in your PoB have 20-30% uptime, including your despair aura, is the plan to just kill things before they run out? As far as I can tell you get one use out of the Witchfire Brew before it's done?

Building around an onslaught implicit on a poison synth ring seems a bit outrageous, this isn't a problem for me as I can afford it but you should try to look into ways to get people onslaught before they can make this purchase outside of giving up a flask slot (Especially so if you can't sustain it very well as it seems right now). Maybe you can suggest people could use a medium totem cluster jewel until they can afford the onslaught implicit Nostalgia with good rolls.


As well I'm not sure if I've set all the configs right, but it appears you are not overcapped on resistances (Even with flasks ticked), given the prevalence of curses and exposure I don't really play builds that aren't overcapped these days. I see you have curse effect reduction on your flask with ~45 increased effect which should come out to about 80% curse reduction but you will still be running maps minus max quite often this way, as well the exposure hits HARD if it ever happens to combo with any of that.

Lastly, we were given this new tech of enduring life flasks, which seems just outrageously strong with life flask recovery investment, the magic flask effect node gives us practically no damage and makes almost no difference to our defenses which are already overcapped for the content the DPS of this build has (when not uber configged).

So my plan is to take the master surgeon notable and invest in flask duration to allow me full uptime on all my flasks including my enduring life flask, I do give up the entire cluster wheel (outside of the small res cluster) to do this. I plan to use Burden of Truth belt to allow my saturated life flask (which is regenning at 3k-4k life per second) to apply to my energy shield as well. This might be incredibly jank and I might come to the same conclusions as you at some point, just looking for your thoughts on all this.

Have you given any thought to the crucible tree nodes?
40% increased base AS 20% less damage is a minor net DPS decrease but I can't imagine it feels that way given that you will ramp faster (one of the primary things that slows down poison clear against tanky rares) and you will move faster.

There's also Solipsism and Ghost Dance nodes that can save lots of pathing.

Lots of things to look at in those trees.
Last edited by wreathe_incarnate on Apr 14, 2023, 11:17:54 PM
Hey everyone! Having a great first week with this build - thanks for making such a great guide, especially the crafting advice in the spreadsheet.

Trying to min-max my claw's crucible tree. Very happy with the added chaos and attack speed, but not sure what to go for nodes 3 and 4.

Hoping to get hear your thoughts. There's poison duration, chaos dot multi, increased chaos damage modifiers, and increased speed modifier magnitudes to choose from.

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