[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
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Good morning !
First, thanks for the build i love playing it and spinning everywhere on the map ! I have a question about physical damage, most of the time i get one shotted by monsters who have physical mod or map with physical extras with elements. I have arctic armour and 7K ES doin' T12 map but i keep getting one shotted sometimes... Do you have any clue of what is necessary to do in order to avoid it ? thanks ! |
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" Your characters are set to private so can't really give specific tips. The just of it is you need 2-3k more es to not get randomly 1 shot around that tier of map which could be obtainable in a number of ways. Another general tip is playstyle, skirt around the edges of mobs and let them run into the icestorm rather than plunging into the middle of them. |
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Thanks for your answer !
I've set my char profile to public if you have specific tips i'll be glad to receive it ;) I know so far i'm at galaxy away from having a perfect gear x).. I'm only at a 3 Exalts gear. |
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For rings
https://www.pathofexile.com/trade/search/Ritual/jWKMjvWsX Get rings with int/es/resists on them. They are as cheap as 5c currently you really need to have int on every piece of gear or almost every piece. Those upgrades are extremely cheap and can get you in a much better place for es and damage. Last edited by Mindhandler#1261 on Feb 5, 2021, 3:52:02 PM
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Gotten dicey recently, can't fully beat Sirus since this is my first time reaching endgame. Hopefully I can beat him the third time. The dps is slow but very consistent. Trying to awakener orb my other amulet but I still need the suffixes cannot be changed craft so I can preserve the %int and int rolls. Sitting at 80k for now without potion buffs.
GGG please allow Flicker Strike on Hollow Palm
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" Hey! After reading your tips we've made some changes with her build https://pastebin.com/ihYC3dwN Everything seems better but she's still somewhat lacking in dps when killing metamorphs and other boss. Any suggestions on what we should upgrade next would be greatly appreciated. Thanks all! |
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" So you've basically reached what i kind of think of as the easily accessible end game of the build. From here on out everything will be much more expensive. The first thing i notice that can be changed immediately for 9 extra int/es is moving the medium cluster to the other large cluster jewel and putting the split personality in that. The way split works is the more nodes between your start and the place you put it in the better. The next thing you should do is get %elemental or cold penetration corruption on all of the brute force and fertile mind jewels. This will probably be the last thing you can upgrade for cheap with a pretty noticeable effect, especially for bosses. Even losing 2 or 3 int on them to get the corruption should be well worth it. The next relatively expensive upgrades i would focus on are %int synthesized rings like so. While these where relatively cheap even 4 days ago now that more people are reaching end game they seem to be around 10-11 ex now. You just essence spam them to get something usable. The downside to this build will always be the single target damage unless they raise the icestorm limit. The good thing about this build is any upgrades you manage to get are very noticeable though. Last edited by Mindhandler#1261 on Feb 5, 2021, 7:24:06 PM
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Well, I started crafting my own body armour and ended up with this: which is... teasingly close to what I want.
Still, was an upgrade over what I was using, so I decided to stick with it. My only question is if there's any way I can improve the ES on it via Harvest or whatever. Not hugely familiar with Harvest mechanics and such. Not aiming for super god-tier or anything, just would like it to be a bit better and I should be able to hit 9.5-10k ES which will probably be enough for me. |
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Your best bet will be reforge an item, keeping all suffixes until you hit a decent es roll. Those are 30-40c each roll.
The es could also be made better with harvest via remove defence/add defence crafts but those are like 1-1.5ex each. On int bodies that is guaranteed to be an energy shield or hybrid energy shield roll replacing a random energy shield mod. You probably want suffixes to be full if you do this so you don't hit a %energy shield regen mod on the suffixes. If there is an open prefix and no suffixes available, augmenting defence via harvest will add a mod that is guaranteed to be some sort of energy shield or energy shield hybrid mod. Think that runs about 1 ex. Last edited by Mindhandler#1261 on Feb 5, 2021, 10:23:47 PM
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" Thanks! I'll keep an eye out on my own Harvest results for now before I go buying any. Ideally I'm just trying to hit 500 ES with room for %Attributes craft, so fingers crossed I suppose. |
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