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SkylerOG wrote:
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LiNGeN wrote:
I didn't read your entire post as I'm too hyped to focus on all of it, but no its not that simple. I don't understand your calculation of the duration.
If you would be selfcasting, and if you do it in "5 cast cycles", you would do more damage with a longer duration.
However, if you channel it, or selfcast really fast 6 times or more, what you are then limited by is the total cast speed * 5. Within that time are the amount of iceshards you want to calculate.
This is incorrect. I showed the math, so it's right there to clearly see.
You could have a 20 second ice storm duration, and you're still going to only be impacting 25 ice shards per second max.
You can't get around that. Look at the patch notes. It specifically says "one impact every 0.2 seconds".
That means 5 shards per second X a max of 5 storms = 25 shards max per second.
So yes, the formula is literally 25 * your PoB Average Hit to figure out your DPS.
Duration doesn't change that.
Mate what are you talking about?
Currently ice shards hit every .1 second and in 15 mins they will hit every .2 seconds. So more ice shards will hit every .2 seconds you extend it.
Our problem isn't increasing though it's the fact we won't even get the full duration out of 1 storm due to it resetting it's first storm every 1.2 seconds adding it to the front of the queue.
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Posted byHemzokuken#3433on Sep 18, 2020, 3:45:41 PM
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SkylerOG wrote:
Not gonna go over this again I already posted at length. I think you misunderstand me anyway. Lets see what happens in 4 hours!
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Posted byLiNGeN#0966on Sep 18, 2020, 3:46:06 PM
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LiNGeN wrote:
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SkylerOG wrote:
Not gonna go over this again I already posted at length. I think you misunderstand me anyway. Lets see what happens in 4 hours!
4 hours??? I'm testing in 12 mins :p
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Posted byHemzokuken#3433on Sep 18, 2020, 3:50:01 PM
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Hemzokuken wrote:
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SkylerOG wrote:
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LiNGeN wrote:
I didn't read your entire post as I'm too hyped to focus on all of it, but no its not that simple. I don't understand your calculation of the duration.
If you would be selfcasting, and if you do it in "5 cast cycles", you would do more damage with a longer duration.
However, if you channel it, or selfcast really fast 6 times or more, what you are then limited by is the total cast speed * 5. Within that time are the amount of iceshards you want to calculate.
This is incorrect. I showed the math, so it's right there to clearly see.
You could have a 20 second ice storm duration, and you're still going to only be impacting 25 ice shards per second max.
You can't get around that. Look at the patch notes. It specifically says "one impact every 0.2 seconds".
That means 5 shards per second X a max of 5 storms = 25 shards max per second.
So yes, the formula is literally 25 * your PoB Average Hit to figure out your DPS.
Duration doesn't change that.
Mate what are you talking about?
Currently ice shards hit every .1 second and in 15 mins they will hit every .2 seconds. So more ice shards will hit every .2 seconds you extend it.
Our problem isn't increasing though it's the fact we won't even get the full duration out of 1 storm due to it resetting it's first storm every 1.2 seconds adding it to the front of the queue.
How is this so difficult to understand?
1 second / 0.2 = 5.
Max of 5 storms before storm 6 shards begin replacing storm 1's shards... duration be damned.
That's 5 shards max per storm with a max of 5 storms.
That's 25 max shards per second.... PERIOD.
The 26th ice shard through the 200th ice shard are not going to stack with the first 25.
As soon as that 26th ice shard impacts, the duration of ice storm #1 becomes irrelevant because ice shard 26 just replaced ice shard #1. Hence, you never have more than 25 individual ice shards stacked at any given moment.
You cannot have 26+ stacking/overlapping shards.
Not sure how you guys aren't getting that.
Last edited by SkylerOG#3817 on Sep 18, 2020, 3:54:24 PM
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Posted bySkylerOG#3817on Sep 18, 2020, 3:50:15 PM
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Comments in code don't necessarily match what the code actually does 8-).
We'll see shortly. I believe LiNGeN is going to run his char on standard as soon as he can and he'll let us know if we're doomed or not.
Last edited by Graiaule#7461 on Sep 18, 2020, 3:54:45 PM
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Posted byGraiaule#7461on Sep 18, 2020, 3:53:15 PM
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SkylerOG wrote:
How is this so difficult to understand?
1 second / 0.2 = 5.
Max of 5 storms before storm 6 shards begin replacing storm 1's shards... duration be damned.
That's 5 shards max per storm with a max of 5 storms.
That's 25 max shards per second.... PERIOD.
Not sure how you guys aren't getting that.
Yes, this does make top dps easy to understand. Assuming constant casting and 5 stacked storms on a target, your DPS will never exceed 25 shards multiplied by PoB hit dps.
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Posted byBreken#4127on Sep 18, 2020, 3:53:23 PM
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Breken wrote:
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SkylerOG wrote:
How is this so difficult to understand?
1 second / 0.2 = 5.
Max of 5 storms before storm 6 shards begin replacing storm 1's shards... duration be damned.
That's 5 shards max per storm with a max of 5 storms.
That's 25 max shards per second.... PERIOD.
Not sure how you guys aren't getting that.
Yes, this does make top dps easy to understand. Assuming constant casting and 5 stacked storms on a target, your DPS will never exceed 25 shards multiplied by PoB hit dps.
Correct.
Someone else understands this.
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Posted bySkylerOG#3817on Sep 18, 2020, 3:56:12 PM
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All your numbers and theory are good and well...but in game feels can always be different and we have no idea. I'm about to run a t16 map too so will let you know my take on how good/bad it feels.
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Posted byHemzokuken#3433on Sep 18, 2020, 4:02:51 PM
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I just ran a t16 and map clear is better I think.....compared to my previous run. This is with no helm or vortex btw.
Boss was slowish but we can work on.
I'm going to make a scion.
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Posted byHemzokuken#3433on Sep 18, 2020, 4:11:46 PM
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Performance felt worse though. Those new spikes are huge and you can clearly see their shadows.
If you point the mouse farther away from cyclone you basically have ZERO spikes hitting behind you...
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Posted bymdpoe#5566on Sep 18, 2020, 4:15:08 PM
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