Content Update 3.8.0 -- Path of Exile: Blight

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Cheydinhal wrote:
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ryuukk33 wrote:
POE: Diablo 3 Edition

nice auto killing your game, i hope numbers of this league will finaly makes you realize this is the wrong approach of balancing

or maybe you depend on that so you can pretend you care about certain achetypes league after league


this fake psychology doesn't work, moving numbers for the sake of moving numbers rather than providing tools to help build diversity

i see what you did with Elementalist, you foce people to play with golems; I DONT WANT TO BE FORCED TO PLAY GOLEMS

Just like i DONT WANT TO BE FORCED TO PLAY WITH FLASKS

Just like I DONT WANT TO BE FORCED TO PLAY YOUR META

I want play my way, i want enjoy my way, i want experiment my way, STOP KILLING THE FUN OF THIS GAME, your balance team is responsible of 50% cyclone in 3.7, your balance team is incompetent, they have mentality of failed game Diablo 3, they are not fun by nature, CHANGE THEM

And STOP listening to your "streamers" they are only after money, if poe DIE they'll stream Diablo3


Wow you sound like my 4 year old kid who doesnt get her candy

Wow you with that one challenge look like you didnt even play game. LoL.
the 2 best stuff :)

- Added a Stash to the Mastermind's Safehouse reward area because, well, you're going to need it.

- You'll now appear in your Hideout (rather than Town) if you die to the Elder or one of its Guardians.
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Righteous Fire
Spoiler

Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second).
Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%).
Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality).


12.5% dmg nerf to Life RF? But why? It takes ages to kill stuff with RF comparing to other skills. Why nerf smthin that requiers 100 ex helmet to even attempt endgame?
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Chieftain
Spoiler

Ramako, Sun's Light: No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.


Chieft RF was too strong, right? ;) I don't understand.
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Elementalist
Spoiler

Liege of the Primordial: Now causes your summoned Golems to be immune to Elemental Damage (regardless of Golem type).
Elemancer: No longer grants ailment prevention based on the types of Golems you have summoned. Now grants 35% chance to avoid Elemental ailments per summoned Golem, and also grants 25% increased effect of buffs granted by your golems per summoned Golem (stacks with Liege of the Primordials identical stat).
Beacon of Ruin: Now also grants 30% increased effect of non-damaging Ailments on enemies.

Does it mean I can get all ele ailment immunity with having 3 types of golem? Will Stone+Chaos+Ice Golem grant 105% chance to avoid all ele ailments?
The wording is awkward. Could anyone help me understand this, please?
Last edited by yakoob#0215 on Sep 4, 2019, 7:34:38 AM
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veigaPT wrote:
the 2 best stuff :)

- Added a Stash to the Mastermind's Safehouse reward area because, well, you're going to need it.

- You'll now appear in your Hideout (rather than Town) if you die to the Elder or one of its Guardians.


You forgot "The Glass Shank basetype can no longer roll caster modifiers." lul
I dOnT wAnNa PlAy WiTh FlAsK

??????? are you even playing poe then?
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whood wrote:
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veigaPT wrote:
the 2 best stuff :)

- Added a Stash to the Mastermind's Safehouse reward area because, well, you're going to need it.

- You'll now appear in your Hideout (rather than Town) if you die to the Elder or one of its Guardians.


You forgot "The Glass Shank basetype can no longer roll caster modifiers." lul



Very true!!
"Normal monsters that spawn as part of a Rare monster's pack are now classified as minions of that monster, and gain one of the Rare monster's non-nemesis, non-aura modifiers. They also have a special visual effect to distinguish them, will deal more damage, have more life, and grant more experience when slain."

In the Balance manifesto, it was noted that these monsters would also grant more items. Is it still true?
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CreoZ wrote:
d3 now harder than poe man)))

just.. end game poe content = uber elder, was killed by 70% min in prev league..
end game d3 content 150 gr = done by few 4-8k para partys...


I don't think you're really in touch with the actual PoE playerbase if you actually believe tht 70% of players killed uber elder in Legion.

In reality, the MAJORITY of players never get past yellow maps.
That, that is, is. That, that is not, is not. Is that it? It is.
No skill stree changes?
HH is a chase item, and as much as you all pretend to get them like candy, you don't. Most people will never see one. Ask Chris. I'm glad they didn't ruin it. We used to have all kinds of chase items (ex: Volls devotion+Mjolner) and they are all poop now. If they nerf HH, ill prolly quit as there is no rare item to chase. That shit makes repetition worth it for me.

Why did GGG kill zombiemancer on whats suppose to be the summoner / trap league is beyond my comprehension. This was a huge surpise to me and many others.

Sad Cyclone got killed. All they had to do was make it 2H weapons only or limit radius and leave the rest of it alone. Was my favorite skill. Ah well.

All in all I would say i'm excited to play the new league, however, I would like them to address the Violent Dead removal. Its very confusing. I really wanted to go all out on zombies.

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