[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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Breken wrote:
Are the 4 - white full chaos conversion Triad gloves better than grip of the council? grip gives 30 Str, 50 life, 40 cold res, and 20% more damage on minions, and extra minion res.

4 - white triads, just turn all damage to chaos. Is full chaos conversion powerful enough to make those best in slot?


conversion is not for more damage its bonus when chaos pubass es


conversion mean y zombi dont die on map with phys\ele reflect

and y can play any maps with any mods


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101zombi101 wrote:
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Breken wrote:
Are the 4 - white full chaos conversion Triad gloves better than grip of the council? grip gives 30 Str, 50 life, 40 cold res, and 20% more damage on minions, and extra minion res.

4 - white triads, just turn all damage to chaos. Is full chaos conversion powerful enough to make those best in slot?


conversion is not for more damage its bonus when chaos pubass es


conversion mean y zombi dont die on map with phys\ele reflect

and y can play any maps with any mods




Yep. And you lose a lot of damage from not being able to run Brutality. So you go 100% conversion to save the handful of chaos for rerolling phys reflect, but you lose a ton of damage from not using Brutality and a ton of strength, life, resists and/or faster attacks from the glove slot. Sounds like a bad deal to me.
Last edited by Mecielle on Sep 14, 2019, 10:14:17 AM
Have you tried theory crafting the new blight gloves? You can grease it up with the +40 strength +8% strength node
How do you go for getting Maim/+gem level on the staff?
Just spam alt until you hit both?
You can do some minus chaos res shenanigans though, my ag has despair on hit (15c chaos buy vs having to craft vul yourself on tons of gloves), -9% chaos res to enemies on helm, and run a wither totem. Not sure how much the dmg ends up being, once pob updates we can actually find out for sure, but some people ran the numbers and said it would be more dmg.
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Silverpion wrote:
You can do some minus chaos res shenanigans though, my ag has despair on hit (15c chaos buy vs having to craft vul yourself on tons of gloves), -9% chaos res to enemies on helm, and run a wither totem. Not sure how much the dmg ends up being, once pob updates we can actually find out for sure, but some people ran the numbers and said it would be more dmg.


Well, everything but the wither totem is the same as for phys, just with despair instead of vulnerability and -chaos res helm instead of +phys damage taken helmet. So not sure why you thjink that makes chaos better.

Also wondering what you dropped to fit in a two link wither totem. I sure as fuck dont have room for it lol.
Last edited by Mecielle on Sep 14, 2019, 11:02:16 AM
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Mecielle wrote:
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Silverpion wrote:
You can do some minus chaos res shenanigans though, my ag has despair on hit (15c chaos buy vs having to craft vul yourself on tons of gloves), -9% chaos res to enemies on helm, and run a wither totem. Not sure how much the dmg ends up being, once pob updates we can actually find out for sure, but some people ran the numbers and said it would be more dmg.


Well, everything but the wither totem is the same as for phys, just with despair instead of vulnerability and -chaos res helm instead of +phys damage taken helmet. So not sure why you thjink that makes chaos better.

Also wondering what you dropped to fit in a two link wither totem. I sure as fuck dont have room for it lol.


Oh I'm not running skellies, just golems. I'm not really recommending the chaos conversion thing until we can test shit out on pob, but the damage is absolutely insane either way.
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Silverpion wrote:
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Mecielle wrote:
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Silverpion wrote:
You can do some minus chaos res shenanigans though, my ag has despair on hit (15c chaos buy vs having to craft vul yourself on tons of gloves), -9% chaos res to enemies on helm, and run a wither totem. Not sure how much the dmg ends up being, once pob updates we can actually find out for sure, but some people ran the numbers and said it would be more dmg.


Well, everything but the wither totem is the same as for phys, just with despair instead of vulnerability and -chaos res helm instead of +phys damage taken helmet. So not sure why you thjink that makes chaos better.

Also wondering what you dropped to fit in a two link wither totem. I sure as fuck dont have room for it lol.


Oh I'm not running skellies, just golems. I'm not really recommending the chaos conversion thing until we can test shit out on pob, but the damage is absolutely insane either way.


Ah ok, yea then you have the room. I tested both, Golem is much slower in clear speed and single target. So I dont need to wait for any more info on that :D
phys reflect map so annong =\ need reroll
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Agroveuin wrote:
phys reflect map so annong =\ need reroll


Yea, same as 99% of all the builds you could ever do in PoE. Only a select few can do every single map mod.

I really don't get this. This build can do everything but one single mod lol. It is normal to reroll 3-4 mods. Like phys. and ele. reflect, no leech, no regen, etc.

So i really don't get this focus people put on how one mod has to be rerolled for the build.
Last edited by Mecielle on Sep 14, 2019, 11:51:06 AM

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