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DocRoberts wrote:
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nazgul29 wrote:
Nice post but come on, triple purity setup?
I never played like this only on raider herald of agony i was using 2 purity.
AG is too good to loose if you ask me and going for minion dmg/minion life hubris is better.
Your setup is really tanky for yourself but for me when i was pushing to 1500 problem was how to keep zombies alive to kill mobs faster:). I think that t3 azurite with dmg nodes or phys mitigation and x3 chain are not so easy doable:).
I dont know how you do some delve nodes with soo much dmg lost. For example phys reduction + life on mobs with your dmg can take forever.
I am curious how much life zombies have in your setup? (i was close to 100k) and i didnt lost AG once i got minion life hubris.
The thing is, as long as your minions can survive, their damage is not very important. And t3 azurite is one of the easiest encounters with my setup. Only combination with beyond or too many damage mods with penetration is impossible.
Do not underestimate damage mitigation for minions in my setup. Auras reduce elemental damage taken by minions by 28%, add to this meat shield in the zombie link (26% less damage taken and 5% additional physical damage reduction) and taunt (another 10% reduced damage taken), also all recovery mechanics work much better and zombies can die only in fungal caverns or to beyond bosses or in areas with too many damage mods and penetration.
I do not use AG because I don't have sockets for him mainly. I have to remove maim or feeding frenzy for him which is not worth it (Culling strike will work only on Rares, extra movement speed doesn't change anything, helmet and crit multi will add a bit of damage, but the difference is not that big, but as I said before it is possible to use him and you can lose him every day, because at that point money are not an issue anyway). And I still have decent damage (loss of damage auras not that big in practice, because they have very small radius and you have to constantly moving in order to not die, so they were doing nothing half the time anyway), so encounters do not "take forever" to finish. I'm sure that it is possible to do another 100-200 levels, because zombies aren't dying yet.
I dont say is wrong setup but until i try it i cant say:). If you still want to push i can give you my weapon and my hubris, you can return both when league ends. I noticed you played with maim in cyclone link so my weapon with resolute tehn+fortify can help you.
One of the reasaon i love this build is because you can do soo many iterations:) and still performing very good. I use too meat shield on some nodes, on other nodes i wanted feeding frenzy on zombies. I still dont agree with chaos resist cap items (i played jugg cyclone with claw and insane dmg reduction chaos capped before fortify nerf and on fungal i was still one shot by damn zombos:))
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Posted bynazgul29#3034on Feb 24, 2020, 9:19:48 AM
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Hello everyone, could some1 perhaps give me some tips. Been running a slightly different variant. Got Raise Zombie & Spectre 21 gem, but damage seems low. 15 zombies, no guardian yet. Using the usual 2 carnage and 1 host chieftain. Also not running a curse, but surely that can´t be the problem?
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Posted byProvin915#4607on Feb 24, 2020, 6:21:20 PM
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Provin915 wrote:
Hello everyone, could some1 perhaps give me some tips. Been running a slightly different variant. Got Raise Zombie & Spectre 21 gem, but damage seems low. 15 zombies, no guardian yet. Using the usual 2 carnage and 1 host chieftain. Also not running a curse, but surely that can´t be the problem?
- Aspect of the Avian + Saqawal’s will net you ~20% more dps.
- You should be able to divine your belt up to 14% increased attributes.
- I cannot see your tree but a well rolled Lethal Pride or Elegant Hubris is helpful. I certainly cannot say if there are any changes you could make there.
- Hunter boots and crafted amulet can increase your strength.
- Get quality on your gems.
- Get useful lab enchants, especially helm.
- Replace Infused a Channeling with Maim or find another way to add it to the build,
- Get a Golem to grant Feeding Frenzy and replace that with Minion Damage in your Zombie links.
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Posted byAldonés#1294on Feb 24, 2020, 10:02:06 PM
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Aldonés wrote:
- Get a Golem to grant Feeding Frenzy and replace that with Minion Damage in your Zombie links.
What do you mean by this?
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Posted byOmniwrath#2471on Feb 25, 2020, 2:47:21 AM
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RandomPoe847 wrote:
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Aldonés wrote:
- Get a Golem to grant Feeding Frenzy and replace that with Minion Damage in your Zombie links.
What do you mean by this?
Feeding Frenzy has poor gem description. From https://pathofexile.gamepedia.com/Feeding_Frenzy_Support: "In addition, while you have the Feeding Frenzy buff all of your minions have 10% more minion damage, 15% increased movement speed, and 15% increased attack and cast speed."
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Posted byIkarian3#3214on Feb 25, 2020, 4:18:30 AM
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RandomPoe847 wrote:
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Aldonés wrote:
- Get a Golem to grant Feeding Frenzy and replace that with Minion Damage in your Zombie links.
What do you mean by this?
Feedyng Frenzy give very little dmg compared with Minion Damage, but if you use FF on another minion the buff works in all minions, so you get more damage that way. Keep in mind your minions won't be aggresive and will fill a little weird to clear maps. Also people use Death Mark instead of FF, or other just swap the FF with Minion Damage against bosses and methamorphs.
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Posted byOsgili4th#7665on Feb 25, 2020, 8:42:55 AM
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Ikarian3 wrote:
What do you mean by this?
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RandomPoe847 wrote:
Feeding Frenzy has poor gem description. From https://pathofexile.gamepedia.com/Feeding_Frenzy_Support: "In addition, while you have the Feeding Frenzy buff all of your minions have 10% more minion damage, 15% increased movement speed, and 15% increased attack and cast speed."
If that’s what the wiki reads then it’s outdated with the 3.9 nerf (PoB is likewise outdated). Feeding Frenzy does 3 things:
(1) Grants a buff to all minions granting 10% more damage and 10% increased attack/cast/movement speed
(2) Linked minions are aggressive (primary reason to use it)
(3) Linked minions deal 5-15%+ more damage
You will lose the aggressive nature, but if you’re looking to maximize damage, linking the buff to another minion is vastly superior.
Edit: Technically the buff is on you causing your minions more damage. This doesn’t affect us, but Ichimonji comes to mind where the 10% increased effect of buffs on you should be applicable. Obviously using that weapon would be a terrible idea, but it’s worth keeping in mind.
Last edited by Aldonés#1294 on Feb 25, 2020, 9:01:37 AM
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Posted byAldonés#1294on Feb 25, 2020, 8:50:51 AM
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So, guys, how many new jewels can we socket ? They called "outer jewel socket" so looks like just 1 near fearsome force
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Posted byActiveSlay#7791on Feb 25, 2020, 10:15:00 AMBanned
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Aldonés wrote:
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Provin915 wrote:
Hello everyone, could some1 perhaps give me some tips. Been running a slightly different variant. Got Raise Zombie & Spectre 21 gem, but damage seems low. 15 zombies, no guardian yet. Using the usual 2 carnage and 1 host chieftain. Also not running a curse, but surely that can´t be the problem?
- Aspect of the Avian + Saqawal’s will net you ~20% more dps.
- You should be able to divine your belt up to 14% increased attributes.
- I cannot see your tree but a well rolled Lethal Pride or Elegant Hubris is helpful. I certainly cannot say if there are any changes you could make there.
- Hunter boots and crafted amulet can increase your strength.
- Get quality on your gems.
- Get useful lab enchants, especially helm.
- Replace Infused a Channeling with Maim or find another way to add it to the build,
- Get a Golem to grant Feeding Frenzy and replace that with Minion Damage in your Zombie links.
Aight, I replaced the infused channeling with vulnerability (too expensive on gloves atm). Got a few 21 gems and 20Q everything else.
Got the carrion golem for more damage.
What's the debate on minion dmg vs feeding frenzy on zombies 6L? Many players on poeninja are running frenzy for better clear I assume.
Do hunter boots actually outperform the 18% alberon?
Still working on lethal pride.
Running comfortably at 1500 strength with each zombie doing 190k dps unbuffed. Should be enough right hopefully.
edit: got a pretty good lethal pride. Running 1700 strength now!!
Last edited by Provin915#4607 on Feb 25, 2020, 6:12:30 PM
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Posted byProvin915#4607on Feb 25, 2020, 4:52:15 PM
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Provin915 wrote:
Do hunter boots actually outperform the 18% alberon?
Generally speaking it's gear dependent. You can get up to 55 flat strength and 10% increased strength. That when combined with all the other potential mods makes it expensive but better, especially when factoring well rolled Lethal Prides.
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Posted byAldonés#1294on Feb 25, 2020, 5:02:04 PM
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