[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" I would lose the aggressive behaviour from the feeding frenzy gem during trash though? |
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"Just give it a try. We already in the melee range (because of cyclone) and zombies will kill anything on the screen anyway. Only in blighted maps using aggressive zombies might be better, but I'm too lazy and do not switch gems. Last edited by DocRoberts#4869 on Feb 1, 2020, 8:37:29 AM
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" Thanks! Yeah I might try it out, the impale 21/23 gem is 12-13 ex atm though :( Last edited by Swiftlard#7465 on Feb 1, 2020, 8:39:16 AM
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" Just use 21/20 or 20/20 or 20/23. The difference in damage is not that big. It's better to invest in other items first in your case. Last edited by DocRoberts#4869 on Feb 1, 2020, 8:42:00 AM
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" Of course it's just rough esteamate just accurate enough. 1. It won't make much of a difference as they don't have additional OP effects. Besides he uses Awakened Melee Physical, etc. etc. 2. Both builds benefit from Intimidate. Simulating Chill as I mentioned would make it even more in favour of cold version. Ticking power charges barely gives minions damage. 3. I don't care about PoF but pretty sure you can figure out the way to reserve it given SB is 35% mana reserved not 50%. 4. No, you only have Vulnerablity for self-cast curse for phys version massive direct damage increases. Punishment is unreliable and Assassin's Mark will do basically nothing. I like your conclusion when none of your mentioned points would actually reduce damage of cold version in any meaningful way. *shrugs* Feel free to edit PoB to include everything if you want, but you will always have significantly more damage with cold version in the end without anything fancy, because of it's mechanics. Though as I said it's still not really worth it at this point. Last edited by SunL4D2#6224 on Feb 1, 2020, 9:04:19 AM
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Sorry if this is a stupid question - but does "minions have a 5% chance to deal double damage" stack? Sounds to me like it would not.
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Should I swap out Awakened Minion Damage for Meatshield or for Feeding Frenzy?
Thanks! |
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" for farm I would do it - for bossing simply keep a. minion damage and link your FF to carrion golem |
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" This was in the Chimera map, not Tane's lab, so it wasn't that. Sorry I wasn't more clear. I think it might have been some kind of chain corpse explosion. That said, thanks for the warning...I'll stay away from Acid Caverns! |
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@ Edeka
" I'm far from the most experienced in testing this, but in tunnel style maps I didn't really notice any difference, but in open fields FF is noticeable. If you use FF linked to your golems, then MS offers much more utility/dps but makes you defensive. If you don't link it, then I'd definitely use FF. Really though, it's gear dependent. At a certain point more dps does nothing more than puff out your chest more.
@ SunL4D2
" I think what DocRoberts is getting at is you compared 2 very different builds. If you want to do a side by side comparison, you need to keep everything identical except for what is required to change. Also, if you factor in the increased crit multi from Kingmaker, 3 power charges on their own grant ~23% more damage. Adding Assassin's mark to the mix only gives about 3.7% more Shaper dps, so you're right on that account, but then you are forced to account for not only the loss of ST but of Enfeeble as well on the defensive side. I again say post side by side comparisons if you want any of us to actually look into it. It's quite dreary when someone comes into a build thread and says "my build is better, hehe." You changed too much for it to still be "this build."
@ clozzer
" All sources of "minions deal #% double damage" stack like any other mod in the game. So the 5% from Gravepact, the 10% or 40% (with Saqawal's) from Aspect of the Avian, and any gear mod you may have will all stack up to a max of 100%. That means for the standard build minions will have 5% chance to deal double damage half the time and 45% chance the other half. Any gear mods will simply add to both those. |
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