[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?
"
Pirsing wrote:
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?


cheap version dying

expensive king


imho kihg is best!
DocRoberts or Qlidascope plz POST how to craft BOOTS wit fortify and % str

"
Pirsing wrote:
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?
Kingmaker gives 50% crit multi (~13% dps) and cull (another 10% more) and DB gives increased damage (~1.5% more) so Kingmaker gives ~20% more damage than DB.

"
101zombi101 wrote:
DocRoberts or Qlidascope plz POST how to craft BOOTS wit fortify and % str
1) Buy ilvl 86 two-toned boots (armour/es), hunter's orb, awakener's orb and any ilvl elder boots on any base.
2) use hunter's orb on two-toned boots
3) use awakener's orb on elder boots and apply it to two-toned, so you'll have hybrid elder/hunter base
4) use scour, then transmute and use alteration/augment orbs until you hit fortify and 10% strength
5) make imprint (bestiary recipe)
6) use regal
7) if mod from regal is not good, then use imprint and start from 5
8) multimod the rest.
Last edited by DocRoberts#4869 on Jan 28, 2020, 7:10:16 AM
"
Edeka wrote:
"
Aldonés wrote:
@ Edeka
"
Edeka wrote:



Rolled this 20% beauty today, can anyone help me adjust my passive tree for maximum efficiency?


There are many options available to you, but pulling up your PoB it looks like you are missing 3 skill points. Nevermind, you have a ToH, and I assume those 3 points go there. Personally I find your right Effeciency Training a bit excessive. You could save 7+ passives by dropping it and only lose 73 flat strength. Unless that strength allows you hit hit a 300 threshold, it is better served spent on life/damage nodes.

If I calculated correctly, you should be sitting at
- 1701 strength
- 119k dps
- 5775 life
- 1806 ES
I'm not adding in SO or anything else since it's not relative to a comparison. In fact, you could drop 200 strength and make up more of the lost dps by picking up Spiritual Aid.

Your current tree: https://pastebin.com/2ZVjpWfU
My recommended tree: https://pastebin.com/GcHF0VxG
- 1660 strength
- 123k dps
- 5930 life
- 1592 ES
- +1 max fire res
- 11 fire res, 3 light/cold res
It's not exactly what I'd do, but I wanted to keep your tree as close to what you had it as possible. I'd personally drop Fearsome Force, cross at the dex node, and invest the 6 saved points into defense.
@ Traceless
"
Traceless wrote:
Hi all, first time posting on this thread. Currently playing the build in Metamorph and got the build quite far already. Quick question: I was insanely lucky today and dropped an Awakened Multistrike Gem...does anyone know how much of an dps increase this gem will give over 20/20 Multistrike? Thanks for your help :)


It's pretty simple, in addition to the increased attack speed, each average swing goes from 22% to 30% more dps. However the less portion actually increases. On average Multistrike gives ~62% more dps and Awakened Multistrike ~73% more, so you get about 7% more overall using Awakened.



Hello! Thanks for having a look and all the great tips, I will check it out when I get home!
What do you mean by ToH? I assume it's not Taste of Hate?



Also, sorry I post again, but where would I need to place Purity of Elements in my gem setup when I get my Watcher's with chaos res?


"
101zombi101 wrote:
DocRoberts or Qlidascope plz POST how to craft BOOTS wit fortify and % str
1) Buy ilvl 86 two-toned boots (armour/es), hunter's orb, awakener's orb and any ilvl elder boots on any base.
2) use hunter's orb on two-toned boots
3) use awakener's orb on elder boots and apply it to two-toned, so you'll have hybrid elder/hunter base
4) use alteration orbs until you hit fortify and 10% strength
5) make imprint
6) use regal
7) if mod from regal is not good, then use imprint and start from 5
8) multimod the rest.[/quote]


1-3 done

4- its a problem here ((( i spend 2000 alter and DONT hsve fortife + %str
only % str or fortife

now i have magick (blue) boots with % 10 str ONLY

wot i must to do to get FORTIFE?

craft suffixs cannot be changet for 2 ex and after wot? use alter and augument for roll fortify ? or this not work>>>???

"
Pirsing wrote:
Whats better in Animate Guardian, Dying breath or Kingmaker?
I think DB is better bcause of "Nearby allies gain 18% increased Damage"
and Kingmaker's culling strike gives only 10% in dps boost to zombies.
Am i right?

First of all, you need to know how the 18% damage stacks with your other damage. Is it multiplicative with minion damage or simply additive? For instance, consider that you have 400% minion damage. In the first case, 18% multiplied adds ( 1 (base damage) + 4 (minion modifier damage) ) * 0.18 = 0.9 = 90% more worth of damage. Clearly respectable. In the second case it adds 0.18 or 18% to your 400% which is... Not great.

However you were comparing it with Culling Strike. Culling Strike kills the mob at 10% health instead of at 0%. This might seem as only a 10% increase in DPS - but this is only true for a mob that you kill near instantly anyway.
Let me illustrate why culling Strike is so good at bosses:

Boss S has 200M HP. You do 10M dps. Boss does - without Culling Strike - after 200/10 = 20 seconds.
Culling Strike example, same boss/DPS: (200*0.9) / 10 = 18s

Ahh, the 10% increase in DPS, you say. Not quite! DPS can be calculated backwards, too - if boss X dies after 10 seconds and has 50M HP, clearly your DPS is 5M HP / second, right?

So what is your DPS if you kill boss A in 18s? It's 200/18 = 11.11.

Hey presto, you got a bigger boost than 10%!

Note that Culling Strike is better the longer it takes you to kill something. For mapping I therefore do not necessarily recommend Culling Strike (though Kingmaker has other benefits), as the time saved in killing is usually eaten up by minion movement and pathing.

TL;DR:
Culling Strike provides a very stackable effect which is mostly useful on big HP bosses, which is precisely where you want to cut down the amount of time exposed to their mechanics. However it is not great for mapping non challenging content.

If Dying Breaths 18% buff stacks multiplicatively then it is likely better for both content types. I'm unsure how it interacts with minion damage. The issue is that the other benefits from Kingmaker tend to outweigh the damage advantage (if any) and the curse effect boost (the latter mostly due to the boss massive curse reduction effect).
Thanks to Qlidascope for making this guide.. It has been very useful.

I've been using a few twists here and there. Been reading a lot of posts but:

I don't understand my damage though. Looking at a lot of guides and this one, average minion damage is way over 130K a minion. I've never been able to achieve more than 38K average (according to PoB). Gear and such look similar to others that achieve way more damage.

I would appreciate any advice.. My currency amount is very limited so 4+ ex items are out of reach atm but might give something to aim for. Currently at 1434 STR as I dropped a dex->str jewel which I wanted to put a ghastly in. 14 zombies.

I was at 1519 before, but dropped a ring with str because I wanted to try the main on golem.

Thanks in advance!

Pastebin: https://pastebin.com/pKnneCcG



Sorry the gloves and boots and belt don't link inhere correctly.. No matter what I try it doesn't work.

Boots are alberon's 18% with linked dread banner, purity of elements, flesh and stone, flame dash

Gloves shaper's touch with linked Carrion golem, maim, feeding frenzy and leap slam

Belt is Havoc Snare with 72 flat strenght, 14% increased attr, 90 life









Last edited by Zweetsok#4583 on Jan 28, 2020, 11:01:05 AM
"
It's pretty simple, in addition to the increased attack speed, each average swing goes from 22% to 30% more dps. However the less portion actually increases. On average Multistrike gives ~62% more dps and Awakened Multistrike ~73% more, so you get about 7% more overall using Awakened.


Thanks for your reply, much appreciated!
IGN Keranka
Last edited by Traceless#3020 on Jan 28, 2020, 7:56:22 AM
"
Edeka wrote:
Hello! Thanks for having a look and all the great tips, I will check it out when I get home!
What do you mean by ToH? I assume it's not Taste of Hate?
"
Also, sorry I post again, but where would I need to place Purity of Elements in my gem setup when I get my Watcher's with chaos res?


Yes to Taste of Hate. I made an assumption what you had already done there since PoB isn’t compatible with the gem. I didn’t touch your gems or mana reservation, but straight up adding another 35% aura is going to be expensive. In general we need more gems than we have slots for, so no matter what you do you sacrifice from elsewhere. It would probably be easiest to replace your right ring with a second unset. Also many are dropping Infused Channeling, and you could simply socket it in there.

If you did this in your gloves
- Golem
- Maim
- Leap Slam
- Feeding Frenzy

Both a Golem and LS will proc Maim, and it would grant a permanent uptime with the FF buff. It would mitigate the majority of needed reservation to use Purity of Elements as well. You’d then need to find somewhere else for Enduring Cry.

Edit: That setup can also be used with Skitterbots or Discipline.
Last edited by Aldonés#1294 on Jan 28, 2020, 8:43:54 AM

Report Forum Post

Report Account:

Report Type

Additional Info