[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

If we drop Feeding Frenzy from our skill links, we can still link it to another minion in order to continue getting the global, nerfed minion buff. It would be interesting to see if it’s worth a skill gem slot.


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fishii_22 wrote:
Thank you for your help. I think I got my character more tanky, at least I feel more confident. Not to mention my zombies simply make my enemies vanish off the maps. Pretty dope build, hope they won't nerf it. Or I will be sad.

The already existing version of items won't be hurt, right? Since I play standard it is important for me to be sure. Of what I read the existing items won't be affected by these changes.
Patch notes came out yesterday. Zombies were slotted for nerfs and were. The Baron is the only unique item truly necessary, and I didn’t see anything about that being changed. Sometimes changes affect all items in the game, sometimes only newly dropped items. Rare items will definitely remain the same, but you should check out the crafting changes because once 3.9 hits crafting will be changed.
Last edited by Aldonés on Dec 11, 2019, 12:20:33 PM
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Qlidascope wrote:
Added all the patchnotes to 3,9 changelog. I will probably also be altering the tree abit, aswell as looking into maim flesh & stone with the maim support linked to it aswell, due to 1. skitterbots nerf and 2. no maim on weapon.

However if we get maim back we might even end up pushing increased DPS with all the changes ;)


My 2c is that clear and QoL are going to be the main factors that make the build viable for me. IMHO this build had way too much damage in 3.8, like absurd amounts, so if it had less, even a considerable amount less I would not see that it would suffer in that department. Only thing I can think is if these 3.9 bosses have insane defense and HP it might be an issue but I mean that would make most builds unusable if that were true.

Anyway, like I said, my 2c :)
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redmalloc wrote:
QoL are going to be the main factors that make the build viable for me.
Agreed. I’m leaning more toward making my 50% aura Haste and linking it to Generosity or make Minion Speed a standard zombie linked gem. 44% lost minion MS hurts.
added a 3,9 pastebin! As always critism is more than welcome! Enjoy friends <3
So as a player whos never played a necromancer or touched anything to do with zombies/skeles/spectres i have a couple questions:
- How does the clear compare to something like arc/icicle mines or ED+contagion
- How does the playstyle compare to the above
- Do you have to go get ur spectres again everytime they die?
- How good is this build for league start?
Last edited by CarcinogenicXD on Dec 11, 2019, 2:07:30 PM
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So as a player whos never played a necromancer or touched anything to do with zombies/skeles/spectres i have a couple questions:
- How does the clear compare to something like arc/icicle mines or ED+contagion
- How does the playstyle compare to the above
- Do you have to go get ur spectres again everytime they die?
- How good is this build for league start?
This build makes an excellent league starter. It can function without any uniques, though much of the power comes from The Baron. It usually isn’t too expensive to purchase (3.8 aside). I can only compare it to self-casting Arc, and it’s not as fast of clear. I’d classify this as an S tier boss killer and A tier speed clear, on par with many other builds. The minion movement speed nerf will hurt clear by quite a bit, but there shouldn’t be too much difficulty working around that.
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Qlidascope wrote:
added a 3,9 pastebin! As always critism is more than welcome! Enjoy friends <3


Qlida, my friend, so what about chaos conversion build in 3.9? Is it worth when monster armour values are buffed up to 3000%? If it worth, is the gem links setup will be Zombie - Empower - Withering Touch - Minion Damage - Multistrike - Feeding Frenzy?
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This build makes an excellent league starter. It can function without any uniques, though much of the power comes from The Baron. It usually isn’t too expensive to purchase (3.8 aside). I can only compare it to self-casting Arc, and it’s not as fast of clear. I’d classify this as an S tier boss killer and A tier speed clear, on par with many other builds. The minion movement speed nerf will hurt clear by quite a bit, but there shouldn’t be too much difficulty working around that.


Ah Thank you very much! Helps me a lot on deciding league starter. In the leveling section of the guide it says to use a 5L skele and 5L zombie, when would be a good time to make the transition to cyclone instead of the skeles
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Ksakep wrote:
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Qlidascope wrote:
added a 3,9 pastebin! As always critism is more than welcome! Enjoy friends <3


Qlida, my friend, so what about chaos conversion build in 3.9? Is it worth when monster armour values are buffed up to 3000%? If it worth, is the gem links setup will be Zombie - Empower - Withering Touch - Minion Damage - Multistrike - Feeding Frenzy?


It might end up surpassing the physical version again dpswise, depending on how big a factor armour has. The links you listed are correct yes ^^ the chaos convertion section is also still intact.
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So as a player whos never played a necromancer or touched anything to do with zombies/skeles/spectres i have a couple questions:
- How does the clear compare to something like arc/icicle mines or ED+contagion
- How does the playstyle compare to the above
- Do you have to go get ur spectres again everytime they die?
- How good is this build for league start?


From my memory of ED+contagion, it had excellent clear speed for lower-level content and was not very effective as you progressed. Compared to this build in 3.8 I would say that this build is slower in lower-level stuff and faster in higher-level stuff.

Slower then arc traps back when arc traps were king. From what I have seen of 3.8 icicle mines probably also slower since the range of those icicle mines was bonkers (now nerfed).

Overall, clear is ok on this build but does not compare to true clear speed builds. As mentioned boss killing is beyond top class.

Playstyle is summoner it doesn't compare :) This build uses cyclone so you have something to do but you can play it pretty passively if you like.

Specters are easy to maintain now.
Last edited by redmalloc on Dec 11, 2019, 5:30:30 PM

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