[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

So without enchat like yours on baron/ Its not good for dread baner linked with generousity?Or its also give good increase dps for zombies without enchant?
Bah, there seem to be a bunch of things not calculated correctly on my PoB. I'll fix it.
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Qlidascope wrote:
So you're rocking 1,1m shaper dps with your zombies in a defensive setup atm?
Pretty much. That's Shaper dps at max Pride. I've tried to manually calculate everything PoB doesn't, including Lethal Pride values and everything AG grants. It's frustrating when PoB "accepts" a line by making it blue but then still ignores it or ignores part of it.


Honestly the discipline and clarity really makes the build quite tanky. 8,5k ES aswell as 6,7k HP is alot of beef ^^
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ViniVeg wrote:
So without enchat like yours on baron/ Its not good for dread baner linked with generousity?Or its also give good increase dps for zombies without enchant?


I believe Jlh said that spirit offering and dreadbanner enchant is equally good when running with generosity on banner ^^
Got it fixed now. In changing my build on PoB I started double dipping on a lot of the stuff. Zombie slams are doing 1.05 million dps which is about 65,000 dps higher than the same setup with War Banner, War Banner enchant, and Minion Damage Support. More confirmation that impale is worth it. :)

Note: The difference will favor Dread Banner even more if going with Skitterbots or Delve helm on AG. I have neither.

https://pastebin.com/uMaGtYHk

To clarify: It doesn't matter if you have the helm enchant or which offering you use. The impale setup is superior to regular physical damage, especially since it adds a defensive utility to it (I get 13% chance to evade out of the banner). If you are looking at my gear, use Minion Damage over Melee Phys. I only took that swap due to the minor dps difference and where my white socket was.

Generosity functions with Dread Banner like this. Your chance to impale buffs you, qualifying it for Generosity. Linking it to Generosity makes none of the aura apply to you. The dps is boosted for your zombies, and the less accuracy aura is boosted for enemies...we don't need any part of that aura. Just make sure to not link Generosity to any aura that you do want on you. As nice as it may be, Generosity will not function with Pride nor Skitterbots. Haste will work at the cost of you losing the buff. All other buffs would work but are defensive for us.

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Qlidascope wrote:
I believe Jlh said that spirit offering and dreadbanner enchant is equally good when running with generosity on banner ^^
I did and was wrong. I honestly can’t remember what I had forgotten to factor in, but it made Dread Banner enchant better for dps. Not by much, but it also provides a defensive boost. L21 Generosity provides the exact same increased aura effect on Dread Banner as the helmet enchant, so you can consider linking the gem a second free helmet enchant.

Edit: I do want to test to see how well Hatred will work with this setup. Due to it scaling down the effectiveness of impale, I doubt I’d take it over Pride, but it should provide a very significant amount of dps. With Cyclone, we would only need a source of fire or lightning damage to use EE. It “may” be viable to drop the aspect, Craft body armour, and pick up Hatred. Hatred can always just be dropped for ele reflect maps.
Last edited by Aldonés on Nov 15, 2019, 12:50:28 AM
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Got it fixed now. In changing my build on PoB I started double dipping on a lot of the stuff. Zombie slams are doing 1.05 million dps which is about 65,000 dps higher than the same setup with War Banner, War Banner enchant, and Minion Damage Support. More confirmation that impale is worth it. :)

Note: The difference will favor Dread Banner even more if going with Skitterbots or Delve helm on AG. I have neither.

https://pastebin.com/uMaGtYHk

To clarify: It doesn't matter if you have the helm enchant or which offering you use. The impale setup is superior to regular physical damage, especially since it adds a defensive utility to it (I get 13% chance to evade out of the banner). If you are looking at my gear, use Minion Damage over Melee Phys. I only took that swap due to the minor dps difference and where my white socket was.

Generosity functions with Dread Banner like this. Your chance to impale buffs you, qualifying it for Generosity. Linking it to Generosity makes none of the aura apply to you. The dps is boosted for your zombies, and the less accuracy aura is boosted for enemies...we don't need any part of that aura. Just make sure to not link Generosity to any aura that you do want on you. As nice as it may be, Generosity will not function with Pride nor Skitterbots. Haste will work at the cost of you losing the buff. All other buffs would work but are defensive for us.

"
Qlidascope wrote:
I believe Jlh said that spirit offering and dreadbanner enchant is equally good when running with generosity on banner ^^
I did and was wrong. I honestly can’t remember what I had forgotten to factor in, but it made Dread Banner enchant better for dps. Not by much, but it also provides a defensive boost. L21 Generosity provides the exact same increased aura effect on Dread Banner as the helmet enchant, so you can consider linking the gem a second free helmet enchant.

Edit: I do want to test to see how well Hatred will work with this setup. Due to it scaling down the effectiveness of impale, I doubt I’d take it over Pride, but it should provide a very significant amount of dps. With Cyclone, we would only need a source of fire or lightning damage to use EE. It “may” be viable to drop the aspect, Craft body armour, and pick up Hatred. Hatred can always just be dropped for ele reflect maps.


Hi, could you explain how you arrive at the "Minions deal 11% more damage" on multistrike? I can't figure that out. :(

Also, your pob is not computing the "have x% increased critical strike multiplier" lines in the lethal pride. You can see that by changing x to 0, you'll see no difference. It will, however, if you change them to say "have +x% to critical strike multiplier".
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Generosity functions with Dread Banner like this ...


Do we profit from the phys.dam reduction of the chaos golem? and does generosity buff the phys dam reduction of the chaos golem?

Also: there is a mor for watcher's eye that grants energy shield whenever a monster is hit. do we gain energy shield when your minions hit the monsters?

Also, why are you so intent on making higher ES work on this character? you delve at around depth 300. this build is riducuously overpowered in that region and in nope hope of dying even when piloted by a depressed lemming. Also, why did you remove enduring cry?

Thats mainly out of curiosity. I appreciate your work, both of yours.
(\__/) This is Bunny. Copy and
(='.'=) paste Bunny to help him
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Last edited by Ersatzdrummel on Nov 15, 2019, 6:16:06 AM


So this my look for this zombies build>Now need just leveling to 98lvl to increase for 1k ES more and mana or put for all resist in tree>And im done =)Finally find what i want. Thx Jih and Qulida for a lot of helpful information.

Tottaly take it 6 auras(Pride+Discipline+DreadBaner+Clarity+Avion+Skiterbots) Rings with Increase minion dmg %
Just run delve now and dont have problem,but we are see when going deep>also Uber elder just push 1 button(Cyclone) and done with him really very very fast.

Now with Jih config show it 1.5milion each zombie.
If somebody interesting this my pastebin

https://pastebin.com/UtF7piFs
Well if anyone cares a few PoB changes I figured out:
- In the calculations page you can select Pride and set it to max value. No more needing to manually write that in for a less accurate value.
- Impale multiplier can be set in configurations page as enemy physical damage reduction. The multiplier functions the same way and will show proper scaling for physical vs chaos damage. Nothing else we do that I know of would interfere with this.
- Crit multi can be fixed as raquelcesar noted below.
- Hatred with EE does provide a significant dps boost but not as much as I thought and not worth the added investment.


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raquelcesar wrote:
Hi, could you explain how you arrive at the "Minions deal 11% more damage" on multistrike? I can't figure that out. :(

Also, your pob is not computing the "have x% increased critical strike multiplier" lines in the lethal pride. You can see that by changing x to 0, you'll see no difference. It will, however, if you change them to say "have +x% to critical strike multiplier".
Thanks on fixing my crit multiplier! That was a big help. The 11% more from Multistrike is because PoB calculates the increased attack speed and the less damage per attack, but it ignores the 22% and 44% for the 2nd and 3rd swing...which means it should be 22%, not 11%. I factored the less damage into the multiplier when I shouldn’t have.


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Ersatzdrummel wrote:
Do we profit from the phys.dam reduction of the chaos golem? and does generosity buff the phys dam reduction of the chaos golem?

Also: there is a mor for watcher's eye that grants energy shield whenever a monster is hit. do we gain energy shield when your minions hit the monsters?

Also, why are you so intent on making higher ES work on this character? you delve at around depth 300. this build is riducuously overpowered in that region and in nope hope of dying even when piloted by a depressed lemming. Also, why did you remove enduring cry?
Generosity only works for auras that affect you. The bonus from golems count as a buff, not an aura, so it won’t affect him. This makes it safe to leave him linked to Generosity; otherwise you wouldn’t get anything from him (we do get 5% from him, 8% if you take the increased Golem buff nodes). On the Watcher’s Eye, no. However, you would get ES when Cyclone hits.

I focus on ES because of how well it scales. Most of my changes are aimed at how I intend to gear in 3.9. More dps is useful, but more defense is more useful. I removed Enduring Cry because I couldn’t find a solid rhythm I liked. I still maintain it’s very powerful, but 4 passives and 1 Gem is too much for something I didn’t like using. Plus, with flasks I’m capped on physical resistance anyways.


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ViniVeg wrote:
Now with Jih config show it 1.5milion each zombie.
I specified later that was a faulty number. I screwed up in converting my PoB. I’m just over 1 million per zombie. Also, just keep in mid Aspects are buffs, not auras. #% increased effect of non-curse auras do not affect it. Skitterbots likewise will only have the #% increased effect of aura listed on the gem boosted, not the auras directly. I’ll have to take a look at your pastebin later today.
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Well if anyone cares a few PoB changes I figured out:
- In the calculations page you can select Pride and set it to max value. No more needing to manually write that in for a less accurate value.
- Impale multiplier can be set in configurations page as enemy physical damage reduction. The multiplier functions the same way and will show proper scaling for physical vs chaos damage. Nothing else we do that I know of would interfere with this.


Oh, that's very useful! Thank you for spending the time figuring how to get the calculations right in PoB and reporting back.


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The 11% more from Multistrike is because PoB calculates the increased attack speed and the less damage per attack, but it ignores the 22% and 44% for the 2nd and 3rd swing...which means it should be 22%, not 11%. I factored the less damage into the multiplier when I shouldn’t have.


That's the number I was getting... :)

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