[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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berithjahs wrote:
I'm confused about the fourth gem in the gloves:

Utility setup - Glove links

Leapslam - Enduring cry - Convocation - **bloodmagic**

when compared to the helmet:

Raise spectre - Minion life -**Blood magic** - Animated guardian

Question:

In the gloves blood magic is blue meaning its an INT skill gem, but this doesn't make sense? Blood magic in the helmet is red and that makes sense since its a STR skill gem.

Where is my confusion coming from?


Mistake on my part, whoops ^^
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Alright, I want to finish this once and for all. I’m going to look at War Banner vs Dread Banner at various aura effect levels. I will stick exclusively to the dps values. On the defensive side, I was well able to get my evasion to 56% with Dread Banner and a Jade Flask, 63% if the flask had 100% on it. It passively went up from 15% to 25%.

Values
War Banner (20-21 / 20)
- Enemies take 11-12% increased physical damage

Dread Banner (20-21 / 20)
- 20% chance to impale
- 19-20% increased effect of impale

Impale Support (20-24 / 20)
- 40% chance to impale
- 49-55% increased effect of impale
- 15-17% increased damage

Sources of Increased Effect of Banners
- Banner quality: 10-11%
- Devotion: 3%
- Sovereignty: 10-16%
- Champion of the Cause: 12%
- Generosity: 39-41%
- Enhance: 8-16%

Sources of Enemies Take Increased Damage
- Maim on Weapon: 14% physical (will scale higher if not a Shaper mod)
- Skitterbots: 20-24%
- War Banner: 11-12% physical
- Delve Helm: 9% physical

Resistances
- Shaper: 25% chaos
Comparing Banners
Aura increased effect values at 13%, 29%, 53%, 69%, 93%, 109%, 120%

War Banner
- L20 #% damage taken: 12%, 14%, 16%, 18%, 21%, 22%, 24%
- L21 #% damage taken: 13%, 15%, 18%, 20%, 23%, 25%, 26%

Dread Banner
- Chance: 22%, 25%, 30%, 33%, 38%, 41%, 44%
- L20 Effect: 21%, 24%, 29%, 32%, 36%, 39%, 41%
- L21 Effect: 22%, 25%, 30%, 33%, 38%, 41%, 44%
Impale or Not
No enchants, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim 13% quality
= (.4 + .22) * .5(1 + .49 + .21) * 1.15 * 1.14
= ~.6909

No enchants, 20/0 Melee Phys, 20/20 War Banner, 20/0 Maim, 13% quality
= .49 * 1.26
= .6174

No enchants, 24/20 Impale, 21/20 Dread Banner, 109% quality
= (.4 + .41) * .5(1 + .55 + .41) * 1.17 * 1.14
= ~1.0588

No enchants, 24/0 Melee Phys, 21/20 War Banner, 109% quality
= .53 * 1.39
= .7367

With no enchants on both the low and high end, using Impale Support + Dread Banner is clearly better than Melee Phys + War Banner
Comparing Enchantments
Impale Enchant, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim, 53% quality, 20/20 SO
= (.4 + .3) * .5(1 + .49 + .29) * 1.14 + .3 * .75
= ~.9352

SO Enchant, 20/20 Impale, 20/20 Dread Banner, 20/0 Maim, 13% quality, 20/20 SO
= (.4 + .22) * .5(1 + .49 + .21) * 1.14 + .42 * .75
= ~.9158

Impale Enchant, 24/20 Impale, 21/20 Dread Banner, 20/0 Maim, 120% quality, 21/20 SO
= (.4 + .44) * .5(1 + .55 + .44) * 1.14 + .3 * .75
= ~1.2232

SO Enchant, 24/20 Impale, 24/20 Dread Banner, 20/0 Maim, 109% quality, 21/20 SO
= (.4 + .41) * .5(1 + .55 + .41) * 1.14 + .42 * .75
= ~1.1968

In both the low and high end, Dread Banner lab enchant is better than SO lab enchant. In my previous calculations I forgot to factor in the chaos resistance of Shaper.
How Much #% Increased Effect of Non-Curse Auras
All formulas will show L24 or L21 gems.

13% - 0 passives, no Generosity
= (.4 + .22) * .5(1 + .55 + .22)
= .5487

29% - 3 passives, no Generosity
= (.4 + .25) * .5(1 + .55 + .25)
= .585

53% - 0 passives, Generosity or Lab Enchant
= (.4 + .3) * .5(1 + .55 + .3)
= .6475

69% - 3 passives, Generosity or Lab Enchant
= (.4 + .33) * .5(1 + .55 + .33)
= .6826

93% - 0 passives, Generosity, Lab Enchant
= (.4 + .38) * .5(1 + .55 + .38)
= .7527

109% - 3 passives, Generosity, Lab Enchant
= (.4 + .41) * .5(1 + .55 + .41)
= .7938

120% - 8 passives, Generosity, Lab Enchant
= (.4 + .44) * .5(1 + .55 + .44)
= .8358

Note: This is only accounting for the damage from Dread Banner and not how increased aura affects your other auras.

I will let you decide for yourself how best to go, but my recommendation is 3 passives and Generosity.


In summary, BiS is Dread Banner + Impale Support with the Lab enchant for Dread Banner. Linking Dread Banner to L21 Generosity provides the exact same benefit as the Lab enchant.



I wish i had the energy and the IQ to do the calculations like that ^^ Right, so we stick to dreadbanner impale and get the helm enchant. Do you still think it is worth dropping spirit offering for flesh offering and get the 10% more physical damage multiplier from brutality? I mean i know that the 10% more scales with impale, but the 2k ES/sec is just too juicy to give up i'd say. This is basicly my only concern at this point.
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Qlidascope wrote:
I wish i had the energy and the IQ to do the calculations like that ^^ Right, so we stick to dreadbanner impale and get the helm enchant. Do you still think it is worth dropping spirit offering for flesh offering and get the 10% more physical damage multiplier from brutality? I mean i know that the 10% more scales with impale, but the 2k ES/sec is just too juicy to give up i'd say. This is basicly my only concern at this point.
Ah, but you have the time and in game resources to test everything I can only theorize. Honestly I’d leave it out completely. It “should” be worth putting it in a side note, but it’s unbelievable how much confusion that can create. People do all sorts of things without understanding mechanics. And please oh please don’t even mention skellies in 3.9. Too many people are trying to put them into the Cyclone setup not realizing just how bad it is. No, you’ve worked this so that there is no reason not to only have 1 recommended version.

The only thing I’d still consider is the aura setup. Gem sockets are so scarce to run a 50, 2 35s, aspect, and banner would almost require dropping Cyclone to a 5L. Reservation is really tight and expensive trying to fit all that in though, especially since I personally want Clarity as well. With 24% reservation between gear and tree and a L5 Enlighten, you should have 1% without Clarity. You would need another 2-3% reservation to fit Clarity in. Maybe Clarity isn’t worth it, but that’s 1500-2000 ES if I remember correctly. Not impossible, but expensive in either passives or currency. It would be much easier to fit F&S in instead of a second 35% but less useful. Heck, you could also go 2 50% and 0 35% or 0 50% and 3 35%. Lousy balancing act.

On a side note I’m looking into picking up the 2 other jewel sockets near Constitution.
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Qlidascope wrote:
I wish i had the energy and the IQ to do the calculations like that ^^ Right, so we stick to dreadbanner impale and get the helm enchant. Do you still think it is worth dropping spirit offering for flesh offering and get the 10% more physical damage multiplier from brutality? I mean i know that the 10% more scales with impale, but the 2k ES/sec is just too juicy to give up i'd say. This is basicly my only concern at this point.
Ah, but you have the time and in game resources to test everything I can only theorize. Honestly I’d leave it out completely. It “should” be worth putting it in a side note, but it’s unbelievable how much confusion that can create. People do all sorts of things without understanding mechanics. And please oh please don’t even mention skellies in 3.9. Too many people are trying to put them into the Cyclone setup not realizing just how bad it is. No, you’ve worked this so that there is no reason not to only have 1 recommended version.

The only thing I’d still consider is the aura setup. Gem sockets are so scarce to run a 50, 2 35s, aspect, and banner would almost require dropping Cyclone to a 5L. Reservation is really tight and expensive trying to fit all that in though, especially since I personally want Clarity as well. With 24% reservation between gear and tree and a L5 Enlighten, you should have 1% without Clarity. You would need another 2-3% reservation to fit Clarity in. Maybe Clarity isn’t worth it, but that’s 1500-2000 ES if I remember correctly. Not impossible, but expensive in either passives or currency. It would be much easier to fit F&S in instead of a second 35% but less useful. Heck, you could also go 2 50% and 0 35% or 0 50% and 3 35%. Lousy balancing act.

On a side note I’m looking into picking up the 2 other jewel sockets near Constitution.


Yeah the mana reservation is a painful game to play, although it is highly rewarding when working. We could basicly just make a list of useful auras and one could pick the ones they feel is most beneficial to the build? Really not sure what to do here, i personally really like the auras we ended up with atm.

Also if you want the 2x jewel sockets i'd suggest you to check out the one above resolute technique, as it can become a 2 pointer with the outside maruader pathing.

Also, do you reckon that the perfect watchers eye for us is omething like this:

Pride - intimidate
Purity - Chaos resist
Clarity - Mana as ES

I don't know if clarity is worth it if you only run shapers touch.
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Qlidascope wrote:
Yeah the mana reservation is a painful game to play, although it is highly rewarding when working. We could basicly just make a list of useful auras and one could pick the ones they feel is most beneficial to the build? Really not sure what to do here, i personally really like the auras we ended up with atm.

Also if you want the 2x jewel sockets i'd suggest you to check out the one above resolute technique, as it can become a 2 pointer with the outside maruader pathing.

Also, do you reckon that the perfect watchers eye for us is omething like this:

Pride - intimidate
Purity - Chaos resist
Clarity - Mana as ES

I don't know if clarity is worth it if you only run shapers touch.
I’d definitely say Clarity is worth it with only ST since ST is where the ES scaling comes from and SO covers ES regen. I have 1509 strength, 395 intelligence, and 2985 mana. Clarity with the Watcher’s Eye gives me 1860 ES, L22 Discipline another 1334 ES. The specific auras chosen aren’t that big of an issue, but how much reservation to aim for is.

I thought about picking up that jewel node, but my original goal was to see if I could push to 1800 strength, can only get to ~1750. It also provides some more resistance, armour, and evasion. Basically I pick up those 2 nodes and then loop around that way rather than pathing from the top directly. I’m still not sure it’s worth it though. It’s more theoretical since I can’t afford the gear changes it would require to balance resistances, and I don’t think it’s worth it. The 1 jewel socket might be though.
Last edited by Aldonés on Nov 9, 2019, 12:06:14 AM
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Qlidascope wrote:
Yeah the mana reservation is a painful game to play, although it is highly rewarding when working. We could basicly just make a list of useful auras and one could pick the ones they feel is most beneficial to the build? Really not sure what to do here, i personally really like the auras we ended up with atm.

Also if you want the 2x jewel sockets i'd suggest you to check out the one above resolute technique, as it can become a 2 pointer with the outside maruader pathing.

Also, do you reckon that the perfect watchers eye for us is omething like this:

Pride - intimidate
Purity - Chaos resist
Clarity - Mana as ES

I don't know if clarity is worth it if you only run shapers touch.
I’d definitely say Clarity is worth it with only ST since ST is where the ES scaling comes from and SO covers ES regen. I have 1509 strength, 395 intelligence, and 2985 mana. Clarity with the Watcher’s Eye gives me 1860 ES, L22 Discipline another 1334 ES. The specific auras chosen aren’t that big of an issue, but how much reservation to aim for is.

I thought about picking up that jewel node, but my original goal was to see if I could push to 1800 strength, can only get to ~1750. It also provides some more resistance, armour, and evasion. Basically I pick up those 2 nodes and then loop around that way rather than pathing from the top directly. I’m still not sure it’s worth it though. It’s more theoretical since I can’t afford the gear changes it would require to balance resistances, and I don’t think it’s worth it. The 1 jewel socket might be though.


Aah right, i completely forgot about the increased mana from ST aswell as the percentage scaling, they're just so damn good for the build..

Come to think of it, i guess it is worth dropping ~10% life for 30 flat life, chance to blind, Taunt and maybe even some chaos resist or something for the jewel slot.
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Qlidascope wrote:
Aah right, i completely forgot about the increased mana from ST aswell as the percentage scaling, they're just so damn good for the build..

Come to think of it, i guess it is worth dropping ~10% life for 30 flat life, chance to blind, Taunt and maybe even some chaos resist or something for the jewel slot.
Abyss Jewels really are potent, but it would take a total of 3 points to grab it, so ~15% life.

All Abyss Jewels
- 21-40 life
- 21-40 ES
- 12-16 strength,
- 8-10 strength + int or dex
- 6-8 all attributes
- 6-10 all resistances
- 10-12 of any 2 resistances
- 12-15 of any 1 resistance
- 7-13 chaos resistance

Ghastly only
- minions have 3-6% chance to blind
- minions have 3-8% chance to taunt
- minions have 6-10% movement speed
- minions have 4-6% attack/cast speed
- minions do 15-20% damage if used a minion skill recently

A few other useful mods, especially if looking at Delve mods or other Jewels. Then you have the option of Brawn to go there. Strength scaling is very strong offensively and defensively.
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Qlidascope wrote:
Aah right, i completely forgot about the increased mana from ST aswell as the percentage scaling, they're just so damn good for the build..

Come to think of it, i guess it is worth dropping ~10% life for 30 flat life, chance to blind, Taunt and maybe even some chaos resist or something for the jewel slot.
Abyss Jewels really are potent, but it would take a total of 3 points to grab it, so ~15% life.

All Abyss Jewels
- 21-40 life
- 21-40 ES
- 12-16 strength,
- 8-10 strength + int or dex
- 6-8 all attributes
- 6-10 all resistances
- 10-12 of any 2 resistances
- 12-15 of any 1 resistance
- 7-13 chaos resistance

Ghastly only
- minions have 3-6% chance to blind
- minions have 3-8% chance to taunt
- minions have 6-10% movement speed
- minions have 4-6% attack/cast speed
- minions do 15-20% damage if used a minion skill recently

A few other useful mods, especially if looking at Delve mods or other Jewels. Then you have the option of Brawn to go there. Strength scaling is very strong offensively and defensively.


It'd definitely cost some life, as you'd need to travel 1 more node to get to the 3 pointer aswell. About 300-400 life depending on ES/Life rolls, but then again you'd gain access so some seriously juicy utility such as blind and taunt on hit.
Fixed a error where blood magic was stated as blue gem, rather than a red one.
This is quite annoying. I don’t know if it’s because people just naturally stop playing after a while or us talking about Dread Banner, but I cannot find an enchanted Baron for the life of me except the guy selling one for 30 ex. I saw 3 right after we discussed it but wanted to gauge the market before buying...fail on me. I’m pretty much done myself, just want to get the Blight wings before I stop for good.

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