[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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DolphinCarpet wrote:
Whats the deal with Ruthless VS Brutality?
I got Ruthless somewhere and have been using that, but every single person I look at their build is using Brutality instead.

Edit: Also...what is the price of a 10% Strength Lethal Pride vs buying a random one and divining? Since you can't search that and it's all luck.
For example: I rolled one now that is 10% STR and 8% maximum life trying to see if I should just roll over it or sell because it's worth something.


Bumping my post from a few days ago, no responses and could use some input on this please.

Thanks!
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DolphinCarpet wrote:
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DolphinCarpet wrote:
Whats the deal with Ruthless VS Brutality?
I got Ruthless somewhere and have been using that, but every single person I look at their build is using Brutality instead.

Edit: Also...what is the price of a 10% Strength Lethal Pride vs buying a random one and divining? Since you can't search that and it's all luck.
For example: I rolled one now that is 10% STR and 8% maximum life trying to see if I should just roll over it or sell because it's worth something.


Bumping my post from a few days ago, no responses and could use some input on this please.

Thanks!



Brutality is more damage but it depends on whether or not you've taken grave intentions on your passive tree, since it gives your minions unholy might which deals chaos damage. With Ruthless you can still deal chaos damage but with brutality you cannot.

As for the lethal pride its pretty much all luck I've spent over 5ex just divining my lethal pride for 10% increased STR and not much else. Selling is also difficult because as you said you cant search it really, so unless you have a list of good seeds and proof of those seeds from a reliable source you might as well keep it to use.
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I m in the crafting process, is getting “+2 to level of socketed melee gems” really bad compared to “+1 to level of socketed gems” ?

Edit : guess that is a stupid question, i ll leave it anyway in case someone wanna confirm ;)
Look at your skill gems. Anything with “melee” as a tag on top will be affected. That leaves Leap Slam as the only standard melee skill we use.


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SodaPop9 wrote:
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OberstGruber wrote:
Pride range is to low and I don't feel like I need more damage
I just tested pride range in PvP, and the radius looked like it was about 75 units. This what you would expect for the aura which I heard has a base radius of 40 like all other auras.
With this much radius, if you see the boss on your screen, they are affected by Pride. Thus you should always be getting the 40% more dmg buff.
So I highly recommend using pride for dps unless you off screen all of your fights.
See https://pathofexile.gamepedia.com/Distance
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hankinsohl wrote:
You can test Pride's range against mobs though it's a bit hard to see - Pride puts a faint red glow on mobs it affects.

The screenshot below indicates level 20 pride range - the skeletons on the cliff are affected. I think that this is approximately the extent of range although it might be a bit more. I tried to stand at a distance where the red glow first appeared.

In the image my ranger has Pride activated and is standing to the right of the chest.
Spoiler


See also this post.

The range does appear to be about 70-75 units as SodaPop9 found in his testing.
Testing is all good, but we also see from the skill gem itself it will have a base radius of 50 at L20, opposed to 59 on other auras. With 20% quality and 12% AoE on the tree we get, ~61 units for Pride and ~73 units for most other auras.
- formulas is: √(base radius * base radius * increased AoE)

If can only see 4 reasons for it to be 70-75 units: (1) my math is off, (2) GGG doesn’t realize “area” and “radius” are different mathematical terms, (3) there is a bug where Pride gets more radius than it should, or (4) you have much more increased AoE.


I'm getting 63 with your formula: √(50^2)*(1+0.2+0.2+0.12+0.06)=62.8
I was using lvl 22 Pride, so radius would be 64.

Given that I took a quick visual estimate, my guess of 70-75 units is not far off.

Either way, my recommendation to run Pride still stands.
Please message me on Discord from the MF Academy instead of PMing me on the forum.
Last edited by SodaPop9 on Oct 4, 2019, 5:52:14 PM
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DolphinCarpet wrote:
Whats the deal with Ruthless VS Brutality?
I got Ruthless somewhere and have been using that, but every single person I look at their build is using Brutality instead.

Edit: Also...what is the price of a 10% Strength Lethal Pride vs buying a random one and divining? Since you can't search that and it's all luck.
For example: I rolled one now that is 10% STR and 8% maximum life trying to see if I should just roll over it or sell because it's worth something.
Simply put because Brutality is better than Ruthless. Ruthless was taken because of Grave Intentions, a notable passive that is terrible for this build. The defensive aspect is unnecessary when minions shouldn't die except in extreme circumstances. 25% chance on kill for 1 minion to gain a 4 second buff does absolutely nothing.

10% strength Lethal Pride is relatively easy to roll. I doubt it would sell for anything more than a basic roll. You would first have to make known what the rolls are, and then someone would have to be willing to pay more for it.
Last edited by Aldonés on Oct 4, 2019, 6:29:42 PM
Hey, i got this after ~60 Divines:



10% Chance to deal double damage

15% Strength

20 Flat Strength

10% Reduced extra Damage from Crits

all in Radius and even more like %HP and %Armour etc
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DolphinCarpet wrote:
Whats the deal with Ruthless VS Brutality?
I got Ruthless somewhere and have been using that, but every single person I look at their build is using Brutality instead.

Edit: Also...what is the price of a 10% Strength Lethal Pride vs buying a random one and divining? Since you can't search that and it's all luck.
For example: I rolled one now that is 10% STR and 8% maximum life trying to see if I should just roll over it or sell because it's worth something.
Simply put because Brutality is better than Ruthless. Ruthless was taken because of Grave Pact, a notable passive that is terrible for this build. The defensive aspect is unnecessary when minions shouldn't die except in extreme circumstances. 25% chance on kill for 1 minion to gain a 4 second buff does absolutely nothing.

10% strength Lethal Pride is relatively easy to roll. I doubt it would sell for anything more than a basic roll. You would first have to make known what the rolls are, and then someone would have to be willing to pay more for it.


Are u sure about Grave Pact? or messed up with Grave Intention? just curious
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SodaPop9 wrote:
I'm getting 63 with your formula: √(50^2)*(1+0.2+0.2+0.12+0.06)=62.8
I was using lvl 22 Pride, so radius would be 64.

Given that I took a quick visual estimate, my guess of 70-75 units is not far off.

Either way, my recommendation to run Pride still stands.
Fair enough. Calling the area "small" is an overstatement. I should have mentioned "smaller." The whole point of the thread was to specify the vast array of options with the build and that there is no reason to only do what the OP guide has. Thanks for your input!

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Vanxan wrote:
Are u sure about Grave Pact? or messed up with Grave Intention? just curious
Oops, you're right. That's Grave Intentions I was speaking about. I'll edit the original post to avoid any confusion. Thanks!
More Lethal Prides!

Nodes we take:

5 % Strength on Faith and Steel
5 % Strength on Devotion
4 % max Life on Redemption

Nodes we don't take:

5 % Strength on Divine Judgement
20 Strength on Sanctum of Thought

Last edited by Msciwoj on Oct 4, 2019, 8:56:14 PM
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Msciwoj wrote:
More Lethal Prides!

Nodes we take:

5 % Strength on Faith and Steel
5 % Strength on Devotion
4 % max Life on Redemption

Nodes we don't take:

5 % Strength on Divine Judgement
20 Strength on Sanctum of Thought

Too bad that 3rd 5% is on such a bad node. I spent 2 extra points to get Divine Fervour on mine for the 3rd 5%, but 4 points isn't worth it at all.


New seed boys/girls:

- 5% STR in nodes we taken:

Devotion and Faith and Steel (I pick this one because nice to VP/soul tether/shaper's touch/GS version... we need res because some many uniques and %ES too);

- 5% STR in other nodes:

Overcharge and light of divinity (2 pts distance each);

- Redemption gots shit melee crit chance but Righteous Army gots 5% phys dmg taken as fire dmg (a little more tank)



EDIT:

I spent around 60/70 divines and just got poor rolls >.<
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Sorry for my poor english!!

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Last edited by Rato86 on Oct 4, 2019, 10:04:50 PM

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