[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
Hi guys! right now i am at level 96 and have some currency laying around, i am going skellies and saquals nest. i feel like i need to get rid of some of the uniques such as the belt, any help would be appreciated in telling me where to go from here
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Is there any alternative crafting path?
I've imprinted,regaled, annuled, copied, imprinted, regaled etc for like 17 ex worth of currency already... Slowly getting sick of Mr. RNG... |
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" This is another way to craft it: https://pastebin.com/JfYyazcY Cost can be lessened by doing leo slams instead of pure exalting. You're still on the hook for a 1/3 chance to do it right though. | |
" Well, that method was used because Annuls were 3:1ex and Alts were 400:1ex. And even then it had a huge chance of turning out more expensive than the normal method. Using that method now, when Annuls are 9:1ex and Alts are 1100:1, is like setting your currency on fire. Honestly I don't know whats happening for some people, someone did the math in this thread, it is highly unlikely to spend more than 1000 alts without getting both mods, they are very common after all. That means that at most every 1000 alts you should have a 1/3 chance to annul the correct mod, if you need to annul at all and did not go for the regal instead of augment. And from my personal experience, having crafted and sold at huge profit 11 of those maces over the last 2 weeks, I can confirm that. I really don't know what to tell people that say they spent 15+ex and still have not hit the mods. Mathematically there are WAY too many of these extreme outliers in this thread. Last edited by Mecielle on Sep 25, 2019, 9:36:22 PM
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" Honestly no idea. A buddy of mine crafted 2 Bows where he had to do the same thing basically (ofc with different mods). Since he had no currency i did it for him and both times i instantly nailed it for him. Maybe i already used all my RNG in this league by helping him xd. |
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Finding I am having a hard time getting enough dex to wear saqual's nest. Where are we getting the dex in the build to wear the gear (if we can't get the end-game talisman amulet)
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" Just put on some jewellery with dex, replace jewellery and put on the Nest, it "carries" itself with the dex it gives you. | |
" Just use some gloves or boots or whatever with enough dex to wear saqawal nest. Then take them off, the + all attributes in saqawal is enough to wear itself. |
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" These things are in general hard to calculate exactly due to lack/untrustworthiness of data. However, I did some calculations when I was crafting my mace, basing them on the data from poedb.tw. Each mod has an associated spawn weight to it, I assumed these weights work in a straightforward way, i.e. if a mod type (prefix or suffix) is going to appear, to determine if that is the specific one you add all the weights of mods that can spawn, and divide the weight of the mod you want by that number. For an ilvl 76 mace (one I had), doing it like this results in the relative probability of 1/33 roughly for +1 gems and 1/91 for maim. Which is lower than I actually remember from doing it but again, not sure how the spawn weights work exactly, and if there are special rules regarding shaper items or anything. But if we assume it's correct, then rolling suffixes and prefixes is independent and we can assume we always roll both (let's say we commit to always augment - or actually we don't have to, let's pretend the second mod is there, only augment if we get one we want, probabilities don't change), then the probability of getting both mods just on alt or alt+aug is 1/3072, so the expected value of alts needed is 3072. If you factor in annuls, and are commited to getting the magic item with both mods first, and not imprinting, then the expected value simply gets x3 to 9216 alts (+3 annuls). That is about 8ex currently, maybe 9ex. Obviously this is just average, it is supposed to vary greatly. Again this number depends on how this actually works. The magic item case is still easier than the rare case because I think there is something called generation weight which basically makes mods not independent anymore, so the more mods you have the harder it is to combine probabilities. I am not saying you are wrong, this depends on whether the datamined weights correspond to reality in a straightforward manner. They might, they might not. BTW I just discovered on poedb.tw one of the possible corruptions for such a mace is "Socketed gems are supported by level 10 Fortify", and because Fortify now grants more damage it would make zombies even more POG (not like they need that but you know, it's there). With the popularity of this build and the number of weapons existing I am just waiting until someone actually attempts that and gets this corruption. | |
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Last edited by TBL_one on Sep 25, 2019, 11:01:19 PM
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