[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
A while ago I posted some Impale calculations. My math was off, so I’ll repost it.
Old post:
Spoiler
healzr got me thinking back to impale, so I decided to revaluate if it’s worth it.
Calculations provided to healzr.
Spoiler
I should start off by saying I recall Qlida mentioning minions cannot impale. I don’t know where he got that information nor if it’s accurate or not. As far as I can tell they can impale via support gem and banner only; all other sources do not affect minions.
Being the equivalent of L4 Empower seems off, especially since you have the fully crafted mace, but meh, I don’t have any calculators to work with. 20/20 gem only - 40% chance to impale - 5 impales (50%) - 59% increased effect - 15% more damage .4 * .5 * 1.59 * .5 * 1.15 = 36.57% more damage Impale scales very up to 100% chance to hit. 100% chance to impale 1 * .5 * 1.59 *.5 * 1.15 = 91.425% more damage This will fluctuate based off gem levels and such. But I’m sure you can see why I’m saying go with Generosity. While we cannot reach 100%, we can scale aura effect on the banner. 24% on tree + 39% on Generosity brings the effect up to 63% and 32.6% (rounded down to 32%) chance to impale. Add in the gem we have 72% chance to impale. 72% chance to impale .72 * .5 * 1.59 * 1.15 = 65.826% more damage (gem damage only but with added hit chance from banner). This has to be weighed against level scaling and value of dread vs war banner. Impale is virtually instant damage for us since every hit on the enemy after the impale will remove a charge (minions hit a lot. There are many variables I won’t get into. Remember, you have War Banner with I presume 24% increased effect (64% chance to impale). Note: all calculations took impale effect from the gem only and ignored increased effect from the banner. The only factor changed was chance to impale. If you want 100% chance to impale, you need 200% increased aura effect which is not possible. Edit: I just did some calculations, and the difference between Dread Banner linked to Generosity and not is about 16.8% more damage linked (still using 20/20 gem) Gem + Banner + 24% increased effect - 64% chance to impale - 82% increased effect .64 * .5 * 1.82 * 1.15 = 66.976% Gem + Banner + 63% increased effect - 72% chance to impale - 89% increased effect .72 * .5 * 1.89 * 1.15 = 78.246% There are too many subtle variables in this game, so I’m going to assume a few things for the purpose of these calculations. (1) Minions can impale (I recall Qlida saying they can’t, but I’m not sure why) (2) Gems are socketed in the guide’s crafted mace with the guide’s Ascendencies (3) Using a 23/20 Impale Support (4) Using a 20/20 Dread Banner, Dropping 20/20 War Banner (5) Using 22/20 Skitterbots (6) L20 Maim Support in weapon (7) 24% increased non-curse aura effect taken via Ascendency and Passives (8) Using 20/20 Generosity linked to both Banners (9) This will be compared against a L23 Ruthless. So the math has to be more than 48% more damage in order to check out. Enemies take increased damage - War Banner: 17% - Skitterbots: 24% - Maim: 14% This means that when switching from War Banner to Dread Banner, we need to add a multiplier of ~.6909 in order to account for the dps loss. The dps gain from Dread Banner will be factored into the Impale Multiplier. Impale - 5 Impales (50%) - 72% chance to impale - 94% increased effect - Gem grants 17% more damage .72 * .5 * 1.94 * 1.17 *.6909 = ~56.46% more damage It appears that as long as my math checks out, it provides ~17% more damage to make the swap. I may look into this more over the weekend, and I would very much appreciate someone checking my math. Also, if I’m wrong about minions and impale, that would be nice to know too! Note: Impale scales very well, but that makes it much weaker early on. Switching provides a small defensive buff due to the accuracy changes, but I did Not factor in any dps loss (if any) due to minion accuracy. Linking Generosity to your Banner will negate the only aura on you for Commander of Darkness. Chaos/elemental damage cannot impale, so this serves no purpose for those variants. All gems are 20/20 and socketed as recommended in the guide; passives and Ascendencies are as recommended. This gives us: - 23/20 Impale Support - 20/20 Dread and War Banners - 22/20 Skitterbots - L20 Maim in weapon - 24% increased non-curse aura effectiveness I will calculate this with and without the banners being linked to a L20 Generosity (additional 39% increased non-curse aura effectiveness). Impale is only viable on a physical damage build. We will compare it to a L23 Rutheless (47% more damage), but I highly recommend anyone choosing to go this route also pick up Brutality. As such, the true target goal would be greater than a L23 Melee Phys (52%) Increased Damage Taken - War Banner: 13% (17% with Generosity) - would be 14 and 19% if the banner was L21, but that will not be taken into account at this time. - Skitterbots: 24% - Maim: 14% This means we need to factor in a multiplier of ~.74510 (~.69091 with Generosity) to account for the dps loss of War Banner. Dread Banner will be calculated with Impale. Impale - 5 impales (50%) - 64% chance (72% with Generosity) - 91% increased effectiveness (98% with Generosity) - Gem grants 17% more multiplier Without Generosity .5 * .64 * 1.85 * 1.17 * .7451 = ~51.61% more With Generosity .5 * .72 * 1.92 * 1.17 * .69091 = ~55.87% more With this we can see it’s mostly a matter of preference. I recommend only going this route if you want the defensive aura. Everything will be considerably weaker early on, and any potential dps gain is negated by the differences in L21 banners. | |
" Yep. i was a PoB warrior on that one, don't tell anyone please ;-; although the chaos convertion is the way to go now :D |
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" Explain that chaos conversion theory please, because I can not come up with a single scenario where it is better than pure phys. Damage: lower. QoL: a bit higher, can run phys reflect. Survivability? Much lower, need to invest the glove which translates to at least 300 life lost. Last edited by Mecielle on Sep 16, 2019, 8:13:26 PM
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" check out the chaos conversion spoiler at the bottom of the guide ^^ |
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" Ah ok, so you are not using it as a damage boost, but as a clear speed boost. Thats makes a bit more sense. Because the damage of the phys version is already insta phasing Uber Elder, so no need for more of that. But it is pretty much just Haste isnt it? That increases clearspeed I mean. Last edited by Mecielle on Sep 16, 2019, 8:21:23 PM
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" :) sounds good :) Did I just hit the Jackpot with my Ulab run? :D ... still shocked | |
Chaos conversion setup
Looks like a hell of a lot more dps, even though its not really needed. Pretty neat though. Edit: A lot more damage if everything is just right. Shocked/wither stacks etc. Last edited by Smoknum on Sep 16, 2019, 8:20:22 PM
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" i agree. It was super hard to see any difference on the clears of any high end content other than blight bosses. And yeah the clear is just stupid now, so is both your own leap slams / movement speed. Same with our zombies tbh. And it is a dps increase using spirit offering ^^ |
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" That is very good yes, only zombie damage increase is better, and spirit offering if running chaos convertion. Gz on the roll ^^ |
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" It also adds quite abit to clears, and it is very nice on T15 blighted maps. The bosses have quite abit of hp |
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