[3.26] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]
First time doing a melee build, I feel like I don't know what is killing me in yellow maps. Any tips? I've only invested a few dozen chaos into a couple items, I think I could get like 1k more hp if I continue doing that. Anything else I should aim for like armor?
https://pobb.in/2WFq6NAncpSD |
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Struggling a bit as well with some tougher mobs and boss fights. Any thoughts on upgrades? https://pobb.in/Y6pLXcuPTBxK |
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" Very nice! Yeah, if you have free suffixes available alongside T1 attack speed then multicrafting is a smart move. Good catch! I played around a bit with my mace and got T3 phys. Tried veiling damage per endurance charge+benchcraft attack speed or veiled attack speed+benchcrafted damage per endurance charge. Dumped about 60 divines on that, I'll try again later. Btw, phys-ele gain enchant is absolutely bonkers (about 12 divine craft atm). It's 30% DPS increase if you're willing to drop awakened brutality support and be ok with ele dmg reflect (besides it adds cool QoL stuff like chilling hits <- can be specced out of). I haven't figured out what gem works the best instead of it yet. GMT (+2:00) Central European Standard Time Last edited by iKanks#6476 on Aug 6, 2024, 4:43:42 PM
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" couple things, no life on boots and crafted life on ring amulet is also just a bunch of stats, work in an agate etc with 100+ life and more get capped chaos res every jewel should have 7% max life, anything missing it is almost a "bad" jewel slot gain levels, can path up to scion life wheel generally 10 str is better then endurance charge duration for the vigour wheel bases: there are new lvl 78+ and 84+ bases in the game now: you want to have all your items be these new bases (gloves especially are bad) as they have insanely juiced based stats. then you want + armour on them because we use unwavering for stun immunity, we cannot evade ANYTHING. this means any + evasion (your helm for example) is being wasted. get a high armour base helm (again the new bases like giantslayers) and get res + life + giga flat/% armour you can in theory go full hybried armour/evasion pieces and also pick up spell suppress, this is how i would do ubers etc but then you need to drop unwavering stance, OR pickup iron reflexes which turns those giga evasion rolls into armour for us |
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" always helps to post a pob when you want specific gear feedbacks or purchasing direction checking your profile: it seems you have gotten a decent impact prop. i personally always want t1 attack speed on my rare maces as it makes slamming just so much smoother, start looking at different crafting guides/ways (iKanks posted a nice fracturing version) in terms of your current items helm and amythys ring looks good. 2nd amythst is using crafted life, you know what to do gauntlets look solid, start rolling eldritch for chance to ignore pdr, impale chance, or attack speed (theres other stuff like rage on hit too) belt is okay, still has pre 3.25 life rolls so look into getting a much stronger stygian as well as a much stronger abyss jewel. self rolling stygians is also fairly easy, just buy a good base (86 ideally but even 83+ is generally okay) and use harvest juice reforge life or res or w.e and youll see some strong belts very quickly boots are pretty sweet already jewels look okay but i always recommend % max life on jewels. basically when looking at the power of a jewel vs the power of more life (5-7%) on tree, you want to keep feeling tanky as you get jewel sockets/levels |
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" as grunt said, its to get battlemages cry to cast vuln on our exerted hits we can in theory drop it when we get a curse on hit ring/corrupted glove implicit, or decide to use a different curse (warlords mark and mark on hit are pretty strong and warcry agnostic) |
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" very sweet mace! low life is the thing i can see when quickly scanning. brass dome is still very good for max res, but vs ubers/pinnacles they typically only deal 1x type of damage, which you ideally flask for. left ring has no life so thats an easy upgrade work on stygian + abyss belt, or look to swap res's around and grab a 48% more ryslaths for giga bossing slams phys taken as on helm and chest can help a ton with mitigation redo your jewels and get 7% max life on both keep lvling up some and grab more of scrion life wheel, as well as your cluster jewel socket for more %max life |
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" I used my existing alts, regal and augments in my bag so no cost there. Managed to fracture on the first try so 6.6div there. Another 1 div for essences, 2 div for multimod and another 1 div for rerolling the values. So all about 10.6 divs. |
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so i've noticed that a lotta people's variations of this build use another weapon besides Tidebreaker, especially since the DPS on crafted rares can go so much higher. i've accumulated enough divs to upgrade but wanted to know how you all have been keeping your endurance charges topped up without Tidebreaker's Endurance Charge On Melee Stun bonus support.
are you just relying on Enduring Cry on cooldown? seems hard for that to be consistent enough and i definitely feel squishy without all 6/6 charges up. standing in hideout i have 5800 hp, 12800 armour, 82% capped ele res, 60% chaos res, and even got a 15% phys-taken-as-lightning on body. still feel reliant on full charges up. Last edited by ulqX#2907 on Aug 6, 2024, 11:02:32 PM
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" enduring cry works great, and is sort of mandatory on pinnacles/ubers since you wont always reliably stun other ways off the top of my head are disciple of unyielding slotting in enduance charge on stun support (its 24% more dmg on avg, not great but not terrible) endurance charge on kill ring affix, needs to be unveiled but fairly common or enduring composure cluster jewel https://www.poewiki.net/wiki/Enduring_Composure |
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