[PS4] 3.7.4b Patch Notes
- The damage over time ground effect in the Atziri Trio encounter has been made easier to see.
 
- Blood Stance no longer permanently affects other glowing buff effects while active.
 
- Updated the Holy Relic model to make it symmetrical.
 
- Updated the glossiness of the Golden Skull cosmetic to closer match its original visuals. Fixed a visual seam in the Divine Skull model.
 
- Updated the visuals of the Redeemer Armour Set, Conquest Armour Set, Dragon Armour Set, Sin Armour Set and the Sin and Innocence Armour Set to closer match their original visuals.
 
- Adjusted the audio levels of Celestial Ball Lightning.
 
- Fixed a bug where the corpses of the Graveyard bosses could be destroyed. This prevented the encounter from being completed.
 
- Fixed a bug where the Movement Speed and Attack Speed granted by Bane of Legends was never granted if you killed a Unique monster, or if the monster was destroyed on death, or if the monster was killed by damage over time.
 
- Fixed a bug where Banner skills did not count as "Auras" for the Unwavering Faith ascendancy passive's life regeneration.
 
- Fixed a bug where casting Portal or Vaal Breach while moving would cause them to be animation-cancelled (thus preventing the skill from being cast).
 
- Fixed a bug where multiple skills that were in different trigger groups could not be triggered from a single action. For example, Heavy Strike linked to Shockwave, Cast on Critical Strike and Frostbolt; previously this would only trigger either Shockwave or Frostbolt. It can now trigger both from a single action.
 
- Fixed a bug where you would desync when walking through NPCs while you had Phasing.
 
- Fixed a bug where Mirage Archer fired green arrows when you were using Celestial Rain of Arrows.
 
- Fixed a rare bug that could cause the client to get stuck in a non-interactive state during login if the realm was experiencing problems.
 
- Fixed an instance crash that could occur when using Offering skills.
 
  
    Last bumped on Aug 29, 2019, 7:05:45 AM 
    
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        Posted byNatalia_GGGon  Aug 5, 2019, 9:11:30 PMGrinding Gear Games  
     
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     Fixes hype! 
    *Secreting on PS5* 
RF Forever! 
    
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        Posted byKymiBwo#9296on  Aug 5, 2019, 9:16:43 PM 
     
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     "The damage over time ground effect in the Atziri Trio encounter has been made easier to see." 
 
Atziri Trio is manageable more so now, hype. 
    
    
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        Posted bygEiStToG#4594on  Aug 5, 2019, 9:18:05 PM 
     
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     Can we get a fix on Cyclone desync in 5 way emblem fights? Constantly having to cast leap slam to fix the desync wasting time and going back 10 seconds and sometimes getting myself killed. 
    
    
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     Graphic settings PLEASE!!!!!! 
    
    
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        Posted bypillshatner#9234on  Aug 5, 2019, 11:20:12 PM 
     
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     graphics setting pleassee im with him ^. 
    
    
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        Posted byibuildsick#3361on  Aug 6, 2019, 12:17:18 AM 
     
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     +1 to graphics settings. I'd disable global illumination on my pro, and possibly even turn down other settings if that meant a stable framerate. 
    
    
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     Gods, yes. I would turn down Everything so i could finaly be able to play my necro.  
    
    
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        Posted byEndarSeth#9535on  Aug 6, 2019, 2:53:10 AM 
     
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     Oh good. More mtx fixes. 
 
How about focusing on the instability of your game before it dies on console?  
    
    
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        Posted byMrnickwan#9536on  Aug 6, 2019, 3:26:14 AM 
     
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     I absolutely think this is the best game iv played in a long time but it just can't be played on ps4.. between constant desync  from skills/movement skills to the Massive fps drops from using skills with big clear  areas (ED contaigen for instance) Everytime I pop it my screen freezes entirely for a sec or two and then it's glitchy and slow why I'm running with it. PLEASE tone down some of the graphics or something on ps4... keep up the great work I look forward to seeing what the future holds!  
    
    
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        Posted bysiberianbee#9791on  Aug 6, 2019, 4:37:01 AM 
     
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