Question about my Deadeye build

So, i'm level 92 Deadeye and i'm following this guild (Lighting arrow and Scourge arrow builds):
https://www.pathofexile.com/forum/view-thread/2244012/page/1

Now i'm getting trouble with one shot hit T_T at tier 13-14 and above. I got around 5.6k life and all max resistants.

Here is my pob: https://pastebin.com/HYg1Xgwu

could you guys help me improve it? Which items should i use, which jewels, which ever to not get one hit shot....

Thank you very much.

Here's my gears:






Last edited by millernewbie on Jul 30, 2019, 7:06:45 AM
Last bumped on Aug 2, 2019, 2:13:08 AM
If you follow that build, why don't you ask there?
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I do but seems like noone ever answer. I need advices so i can have courage to go on.
I would defo change these flasks. You only have anti-curse and anti-ignite and you're a deadeye so no ascendancy that removes some debuffs from the table. Inpulsa removes shock, but you should still get anti-freeze flask (being frozen by a lockbox is probably insta death) and anti-bleed flask or a jewel with "corrupted blood cannot be inflicted on you" property (more expensive), or you're bound to die from bleeds. You can easily craft whichever immunity you want on the flask using Einhar's bestiary.

If you're dying a lot I would ditch sulfur flask for a more defensive oriented one.

Also these boots are meh, you don't need so much int (you have 180 in pob and you only need 155 for wrath / herald of thunder), you could probably get something with more life, max movement speed and more resistances, as I don't see anything requiring more than 111 str so you could cut that down too. If you're missing attributes you could get them on other slots like neck or quiver.

You should look into getting added elemental damage (pref. lightning since you have the most buffs for lightning damage) on every jewel you have. You have one without any.

You're also missing an ascendancy point, at 92? If for any reason you didn't unlock uber lab, there is a chat channel where people give away lab trials in maps, often even completely for free. With 5,8k life you shouldn't have problem with dying in lab, just don't rush traps.

I imported pob from the guide you said you're following and I see it has bow "The tempest" instead of the one you use. That could also improve your damage. By swapping it in pob it shows to me you'd gain around 30% improvement in damage.

Rest of the damage difference is mostly extra abyss jewels and "pob scam" (pob always counts shocks as maximum power, which massively inflates paper damage of any build that uses shock, Don the Crown made an interesting video on the subject).

However playing a deadeye will always be to an extent "shoot them before they can shoot you", relying on things like Chin Sol / point blank to kill stuff at close range means exposing yourself to more 1-shots than necessary. It's fine with bosses you know what abilities they do and can sidestep them, but while mapping you should try as much as possible to off-screen the mobs. Legion pillar mobs can, and will, 1-shot not only you but much more tankier builds as shown on multiple hardcore rip clips and reddit videos. That's why a lot of people mass farm low lvl maps this league. If you play softcore and don't aim to level to 100 occassional death shouldn't ruin your capability to farm.

I don't think you can get super sturdy with this build, you could look into getting more evasion, phase acrobatics, use steelskin instead of cwdt immortal call, but they won't make you "1-shot proof", you'd have to play something completely different for that.

But as I said, the best defense if offense, playing a bow build means you can often shoot stuff before they even get into your danger zone. Since scourge arrow requires time to cast always try to position yourself in a manner you aren't being hit for 2-3 seconds straight when trying to charge up the arrow.

Btw I'm not an expert but since you said nobody had any ideas so far, I thought I can throw some suggestions - if they don't work for you, feel free to discard them.
"
Viktranka wrote:
I would defo change these flasks. You only have anti-curse and anti-ignite and you're a deadeye so no ascendancy that removes some debuffs from the table. Inpulsa removes shock, but you should still get anti-freeze flask (being frozen by a lockbox is probably insta death) and anti-bleed flask or a jewel with "corrupted blood cannot be inflicted on you" property (more expensive), or you're bound to die from bleeds. You can easily craft whichever immunity you want on the flask using Einhar's bestiary.

If you're dying a lot I would ditch sulfur flask for a more defensive oriented one.

Also these boots are meh, you don't need so much int (you have 180 in pob and you only need 155 for wrath / herald of thunder), you could probably get something with more life, max movement speed and more resistances, as I don't see anything requiring more than 111 str so you could cut that down too. If you're missing attributes you could get them on other slots like neck or quiver.

You should look into getting added elemental damage (pref. lightning since you have the most buffs for lightning damage) on every jewel you have. You have one without any.

You're also missing an ascendancy point, at 92? If for any reason you didn't unlock uber lab, there is a chat channel where people give away lab trials in maps, often even completely for free. With 5,8k life you shouldn't have problem with dying in lab, just don't rush traps.

I imported pob from the guide you said you're following and I see it has bow "The tempest" instead of the one you use. That could also improve your damage. By swapping it in pob it shows to me you'd gain around 30% improvement in damage.

Rest of the damage difference is mostly extra abyss jewels and "pob scam" (pob always counts shocks as maximum power, which massively inflates paper damage of any build that uses shock, Don the Crown made an interesting video on the subject).

However playing a deadeye will always be to an extent "shoot them before they can shoot you", relying on things like Chin Sol / point blank to kill stuff at close range means exposing yourself to more 1-shots than necessary. It's fine with bosses you know what abilities they do and can sidestep them, but while mapping you should try as much as possible to off-screen the mobs. Legion pillar mobs can, and will, 1-shot not only you but much more tankier builds as shown on multiple hardcore rip clips and reddit videos. That's why a lot of people mass farm low lvl maps this league. If you play softcore and don't aim to level to 100 occassional death shouldn't ruin your capability to farm.

I don't think you can get super sturdy with this build, you could look into getting more evasion, phase acrobatics, use steelskin instead of cwdt immortal call, but they won't make you "1-shot proof", you'd have to play something completely different for that.

But as I said, the best defense if offense, playing a bow build means you can often shoot stuff before they even get into your danger zone. Since scourge arrow requires time to cast always try to position yourself in a manner you aren't being hit for 2-3 seconds straight when trying to charge up the arrow.

Btw I'm not an expert but since you said nobody had any ideas so far, I thought I can throw some suggestions - if they don't work for you, feel free to discard them.



Super super thank you for your awesome answer. I will look at it carefully after work today.
To begin with, the build you are follwing is really squishy. The author's pob shows only 35% evade chance and 1% physical dmg reduction. I'm pretty sure the author also gets one shot like you.

If you want a tanky build, physical damage should always be your biggest concern as it is literally everywhere in the game. And another thing to keep in mind: Evasion is generally worse than armour (a big reason that ranger builds are usually squishy). If you get 80% phy dmg reduction and 6k life, phy dmg can hardly kill you; whereas if you get 80% evade chance, you can still get one shot quite often.

To improve your survivability, you can replace a few flasks, but its more about armour/evasion and less about ailment immunity. You can get jade flask (+3000 evasion with 100% increased evasion suffix), granite flask (+3000 armour with 100% increased armour suffix) and basalt (+15% physical reduction with bleeding immunity suffix). I assume your character is similar to the author's pob, these flasks will grant you 38% phy dmg reduction and 56% evade chance, which is much better than before (still not tanky tho). If you wanna get super tanky, I recommend you drop Acrobatics and take Iron Reflexes. In that case, you will have 89% phy dmg reduction with 3 flasks up and 40% phy dmg reduction without flasks. You will feel super tanky as long as your flasks are up.
"
poecas wrote:
To begin with, the build you are follwing is really squishy. The author's pob shows only 35% evade chance and 1% physical dmg reduction. I'm pretty sure the author also gets one shot like you.

If you want a tanky build, physical damage should always be your biggest concern as it is literally everywhere in the game. And another thing to keep in mind: Evasion is generally worse than armour (a big reason that ranger builds are usually squishy). If you get 80% phy dmg reduction and 6k life, phy dmg can hardly kill you; whereas if you get 80% evade chance, you can still get one shot quite often.

To improve your survivability, you can replace a few flasks, but its more about armour/evasion and less about ailment immunity. You can get jade flask (+3000 evasion with 100% increased evasion suffix), granite flask (+3000 armour with 100% increased armour suffix) and basalt (+15% physical reduction with bleeding immunity suffix). I assume your character is similar to the author's pob, these flasks will grant you 38% phy dmg reduction and 56% evade chance, which is much better than before (still not tanky tho). If you wanna get super tanky, I recommend you drop Acrobatics and take Iron Reflexes. In that case, you will have 89% phy dmg reduction with 3 flasks up and 40% phy dmg reduction without flasks. You will feel super tanky as long as your flasks are up.


evasion (+dodge and spell dodge) build is not that bad if you have 6000 life and manually dodge (have high MS and walk around). It is pretty hard to stack armor from Ranger side as well as it limited your choice of chest armor if you insist for more armor. A compromise would be something like take physical to ele damage mod on items, or taste of hate.
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Last edited by neohongkong on Aug 1, 2019, 6:19:11 AM
"
neohongkong wrote:


evasion (+dodge and spell dodge) build is not that bad if you have 6000 life and manually dodge (have high MS and walk around). It is pretty hard to stack armor from Ranger side as well as it limited your choice of chest armor if you instant for more armor. A compromise would be something like take physical to ele damage mod on items, or taste of hate.


I agree its hard to stack armour for rangers, but the compromised solution (Iron Reflexes and flasks) is still much better than evasion. You can still get 90% physical damage reduction as a ranger.

Pure evasion is pretty bad. Evasion combined with dodge is just meh. "6k life and Manually dodge" actually proves that evasion is not good enough to protect you. I dont even dodge shaper slam when playing a high armour build.
"
poecas wrote:
"
neohongkong wrote:


evasion (+dodge and spell dodge) build is not that bad if you have 6000 life and manually dodge (have high MS and walk around). It is pretty hard to stack armor from Ranger side as well as it limited your choice of chest armor if you instant for more armor. A compromise would be something like take physical to ele damage mod on items, or taste of hate.


I agree its hard to stack armour for rangers, but the compromised solution (Iron Reflexes and flasks) is still much better than evasion. You can still get 90% physical damage reduction as a ranger.

Pure evasion is pretty bad. Evasion combined with dodge is just meh. "6k life and Manually dodge" actually proves that evasion is not good enough to protect you. I dont even dodge shaper slam when playing a high armour build.


armor is really bad on big hit. Since his tree had quite a lot of increase life, i would say he may be doing better by swapping all rare to evasion based and even higher life roll

Also, incursion room boss, Delve boss, Syndicate (all recent new bosses) had quite a lot of AOE slam , which i would say most of them are not meant to be tank but manually dodge them when observing the wind up animation . But it is part of the design that Level 3 Syndicate boss plus came in pack of 4, is a deadly battle. Level 3 Syndicate gave way more juicy loot in safehouse
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"
neohongkong wrote:


armor is really bad on big hit. Since his tree had quite a lot of increase life, i would say he may be doing better by swapping all rare to evasion based and even higher life roll

Also, incursion room boss, Delve boss, Syndicate (all recent new bosses) had quite a lot of AOE slam , which i would say most of them are not meant to be tank but manually dodge them when observing the wind up animation . But it is part of the design that Level 3 Syndicate boss plus came in pack of 4, is a deadly battle. Level 3 Syndicate gave way more juicy loot in safehouse


Upgrading gear can cost a lot. I suggest first craft those flasks I mentioned, respec acro and grab iron reflexes. They are all dirty cheap.

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