[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Tarzanlepa wrote:


Is this acceptable base or should I keep spamming more dense fossils? So far 110 fossils used and it hit 3x t1 ES and -% chaos. Sadly no flat ES :/

Why did you use 110? Surely you hit a decent flat and %ES before that
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Just saying, each one of these costed me 1ex. Got a bit lucky, both life on the first try. But still, this should be trivial to craft, maximum 2ex. Get good jewels guys, it really helps!

Now sitting at 1.182M dps buffed.



Could you tell me how you crafted those jewels?
Just alt spammed for increased damage? Or did you did something spesific with harvest?

Last edited by Asmordeus#4167 on Jul 15, 2020, 7:56:24 AM
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Shuggananas wrote:
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Tarzanlepa wrote:


Is this acceptable base or should I keep spamming more dense fossils? So far 110 fossils used and it hit 3x t1 ES and -% chaos. Sadly no flat ES :/

Why did you use 110? Surely you hit a decent flat and %ES before that


Not really, and if I did, it had low tier mana/stun/int wasting an affix slot or two and I tried to annul atleast one off, each time hit the t1 % mod. 0 times t1 flat and t1 % though. 90 Dense should be 62% chance to get them, bad rng I guess.
I just used harvest "defence mods are more common" and got double T1 very quickly. Fossils are kind of worthless for us this league.
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Tarzanlepa wrote:
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Shuggananas wrote:
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Tarzanlepa wrote:


Is this acceptable base or should I keep spamming more dense fossils? So far 110 fossils used and it hit 3x t1 ES and -% chaos. Sadly no flat ES :/

Why did you use 110? Surely you hit a decent flat and %ES before that


Not really, and if I did, it had low tier mana/stun/int wasting an affix slot or two and I tried to annul atleast one off, each time hit the t1 % mod. 0 times t1 flat and t1 % though. 90 Dense should be 62% chance to get them, bad rng I guess.


If you hit good prefixes (just t1-2flat and t1-2%es, which is a 1/25 fossils), just scour the suffixes and roll -+chaos a few times...
That said, 260es is "ok-ish". Could and should be a lot higher tho.

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Asmordeus wrote:
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Just saying, each one of these costed me 1ex. Got a bit lucky, both life on the first try. But still, this should be trivial to craft, maximum 2ex. Get good jewels guys, it really helps!

Now sitting at 1.182M dps buffed.



Could you tell me how you crafted those jewels?
Just alt spammed for increased damage? Or did you did something spesific with harvest?



1 - Open poeDB
2 - isolate good mods for you that have a very small pool with augment/-+mod
3 - Craft them with harvest

Here's a more detailled tutorial, but honnestly if you can't figure it out yourself, maybe try to interact with the league mechanic a bit more.
This whole league is about crafting ridiculously strong gear, it's a bit of an experiment from GGG. The whole point is to figure out crafting methods, and execute themm. Not in the final item.

Anyways:
0 - Buy a basewith the implicit you want
1 - Alt spam spell damage
2 - Regal annul, till you have only spell damage
3 - Augment chaos twice. If you aug chaos res, go back to 1. The odds of augmenting chaos res here are ~25%, it's fine. if you hit the 75% roll, you'll get chaos damage and chaos dot multi.
4 - Augment life. If you don't hit it first try, roll -+life
5 - divine using targeted divines

As an added note, you can do some 5head crafts with removeNonChaos-AddChaos.
Grab a jewel that has life, a nonchaos suffix that works for chaos dots, and two random nonchaos trash mods. Then use nonchaos-> chaos twice. It's a 15% chance you'll hit it.
But nonchaos is extremely common and cheap, so it's the best way for profit. But I prefer going the more deterministic way, and having the implicit prepicked.
Last edited by Darkxellmc#0807 on Jul 15, 2020, 8:45:29 AM
Yeah remove non-chaos add chaos is very very strong for jewel crafting.
It's annoying we can't link jewels from the tree here, but all my jewels were crafted easily with this method and some reforge with a life mod and get a bit lucky on the rest + remove non-chaos/add chaos.
Last edited by Shuggananas#4641 on Jul 15, 2020, 9:19:56 AM
i've made nearly exactly the same build as your 100 ex one and my evasion rating is 13k with a flask, your POB has 27500
where could i be missing so much evasion?
THank you <3
Last edited by Damirko84#0545 on Jul 15, 2020, 10:05:27 AM
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Damirko84 wrote:
i've made nearly exactly the same build as your 100 ex one and my evasion rating is 13k with a flask, your POB has 27500
where could i be missing so much evasion?
THank you <3


Pob > conf > have you been hit recently > yes
This is because of wind dancer.

As a rule of thumb, I usually assume hit recently to be true for defensive purposes, and false for offensive ones.
This is because overall, we really don't get hit much, so it should be false. But when thinking defences, the oneshot protection from wind dancer means we will always die from multiple hits if we do die, otherwise the singlehit would have to be >20k damage...
Last edited by Darkxellmc#0807 on Jul 15, 2020, 10:44:19 AM
Amazing build, but i did few things diference and need a hint about...

I miss No witness to use withering step (and keep frenzy charges for more dmg) and use this points to pick more cluster jewels nodes... have something i can change in my tree? My profile are open and can be checked here (only harvest char) or in my PoB: https://pastebin.com/4AXY3J6J

Advices/hints please!!


** I have one advice to do too, because i see some ppl doing it...

Wiki says unnerve dont work to DoT, so ppl problably losting currency and 1 mod on crafting it on gloves...

https://pathofexile.gamepedia.com/Unnerve


ty gl all!!
- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167

- Atlas tree thread improvement: thread/3812454

(English is not my native language, so I apologize for any mistakes!)
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Rato86 wrote:

** I have one advice to do too, because i see some ppl doing it...

Wiki says unnerve dont work to DoT, so ppl problably losting currency and 1 mod on crafting it on gloves...

https://pathofexile.gamepedia.com/Unnerve

ty gl all!!


This is correct. Essence drain debuff doesn't actually deal spell damage, similar to RF. There's simply a modifier on the gem that makes spell damage modifier apply to it.

It doesn't matter anyways, tbh. Even if it did work, enemies taking 10% increased damage for 4 seconds every 10-15 ed hits would be trash tier.

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