[3.14] Aspect of Carnage Ground Slam Berserker, Bosser, Fast, League starter
Really good guide here, thank you for writing it.
I do have one question, how are ''Attacks has #% to critical strike'' translate into actual crit chance because I'm thinking about getting Astral plate with that mod and massive life/resist instead of the belly of the beast. Edited: forgot to mention also get crit on hand of templar too, so is it stacked? Last edited by ssampiseth on Feb 17, 2021, 7:37:41 AM
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" That was certainly a much more in-depth and thought out response that I had anticipated, thank you for that. I have been playing ground slam for years, and I see a lot of the same ideas I have had over that time within your guide and presentation. It was nice to see another player devote as much time and thought into the build as I have. Keep up the good work and thank you for your time and insight. PC : SqueakyToyOfTerror
XB : R3SPAWN#7045 Discord : R3SPAWN |
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So, i got my hands on 6l chest(Belly) and 5l Atziri's axe for a starter(RT).
While i'm planning to slam a reservation from Crit variant into body(aside from Precision(btw what to put instead there?)) - which red gem can i drop from a GS-link for now? Which one is less important? Last edited by Prof549 on Feb 17, 2021, 10:05:38 PM
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" personally, I don't think its worth chasing crit now before completing RT build but u might generate currency at a faster rate so my suggestion is to get a rare 6l axe with as much dps as you can. |
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" I am not chasing Crit build. Never said i would. I'm still gonna play in RT. Just figured that i can use 6l body to slap my reservation set in. I wanted to know which gem to drop(temporary) from GS link in Atziri's Disfavour(since i only have 5link(4R1G) in there rn). Update: nvm, just made a 6L axe. Last edited by Prof549 on Feb 18, 2021, 11:34:19 AM
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" Critical Strike Chance in PoE isnt like in some other games like D3 where having 10% critical strike chance on an item means you gain 10% effective crit chance. In this game there is a thing called base critical strike chance. Increases and reductions to critical strike chance multiply the base critical strike chance. Spells have a base critical strike chance in built on the gem itself. This number is usually 5% or 6%. If your using a spell with 5% base critical strike chance, and you gain 100% increased critical strike chance, youll actually have an effective crit chance of 10%. If the spell has a base crit of 6%, then the 100% increased critical strike chance will raise your effective crit chance from 6% to 12%. This is why you can have something that gives over 100% increased critical strike chance, and yet crit less than half the time. Attacks use the base critical strike chance of your weapon, instead of using a number on a gem like spells do. Most weapons have a base critical strike chance of 5%. When a weapon rolls increased critical strike chance (Note its different from increased GLOBAL crit chance) it directly affects the base crit of that specific weapon. So if you have 2 swords of the same base type, but one has 20% increased critical strike chance, then the base crit of one would be 5% but the other would be 6%. Each attack would alternate between using 5% and 6% base crit. (One would crit more often than the other) When a mod says "To critical strike chance" it adds base critical strike chance. This is from sources like gloves, chest, and bottled faith. So for a fleshripper with 7.5% base crit, using a chest that gives 1.5% base crit would mean that the actual base crit is 9%. So 100% increased critical strike chance would actually give more effective critical strike chance than if the value of the base crit was lower. | |
https://pastebin.com/zhaU9eg8
Any idea how to get more damage without going crit? |
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" You're starting to get towards the upper limit of the RT variant's dps. You have roughly 11 million dps without seismic cry. With seismic cry for 5 hits you have an average of roughly 22 million dps. Most of your items aren't bad enough to warrant replacing. Your worst items I'd say are your rare jewels. You can get far more value out of attack speed mods instead of additive % damage like "Increased damage with axes" or "Increased area damage" mods. The other thing you could upgrade is your watchers eye. You could get either the +2 impale or the 8-12% chance to deal double damage with pride. Both of those would be upgrades. Your tree looks correct. You're even using a ryslathas coil, which because its rolled so well is almost 15% more damage on average. (poorly rolled ones can even lower your average damage) It seems like you're not too far investement-wise from swapping to crit. It would certainly be a way to increase your damage if damage is what you're really wanting. Here is a search criteria for crit axes you could look at. It may be most cost effective to use a fleshripper with a little less pdps than your current axe, although you certainly could buy a fleshripper with 800-850+ pdps. https://www.pathofexile.com/trade/search/Ritual/vd5J9bMCE Youd also want to replace your rings for ones that have accuracy, although your Sorrow Hold ring would be hard to replace. Bottled faith is 5 exalts last I checked, although you don't need it to transition to crit. You'd replace the taste of hate with a diamond flask, and one of the life flasks with a Bottled faith if you choose to buy one. Overall you could probably transition to crit with 15-20 exalts, and you'd also be able to sell the axe your currently using if you do decide to. Looking at the current market, selling your axe might be enough to make the transition if your willing to settle for just a little bit less pdps. Id price your current 868pdps axe at around 15ex (assuming its 6linked) at the time of writing. The most ideal scenario would be to buy a new axe, then sell your current axe after, so that you dont have the issue where you cant play the character. | |
" Thank you for the extensive reply. If I transition to crit; would the nodes, accuracy rings, and fleshripper really be all I need for 100% hit chance? Last edited by RestlessNomad on Feb 19, 2021, 7:15:55 PM
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Mmm, yeah. Fun build. For Acts.
On maps...well.. Every single minor DoT(on top of your own, that can kill you too) is completely neglecting your life leech, flask and will most likely kill you. Every single powerful crit mob will most likely kill you. Every single volatile blood mob will most likely kill you(if you happen to miss it in the mess that is going on). Every single Sirus possessed mob will most likely kill you(if he'll get to you, while range ones can oneshot you from off-screen). What is the purpose of that build again? Last edited by Prof549 on Feb 20, 2021, 12:01:25 AM
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