[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
What do i upgrade next? Bow with physical damage may better? Enjoying it so far. Helmet is actually WIP for Crafting almost done. Last edited by BOMBER1337 on Jul 9, 2020, 1:20:03 PM
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" Probs quiver, for having HH it is suprisingly awful :d Also maybe try to go for double circle, big boost. Also, despair on hit embalmer or fenumus, both huge boosts. " Late reply, sorry, but definitely the +arrow bow, super nice one! Extra arrows are just consistency. 2 arrows allow you to cluster the pods, 3 arrows allow you to cluster them even better and also easily hit with primary proj at the same time without aiming slightly at the side of the boss. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam on Jul 9, 2020, 5:27:24 PM
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Oh yeah, hi thanks for the late reply. :D
I've a hunter base quiver in stash for crafting (ilvl86) still trying to roll some cool mods on it. Will look into a +1 bow/quiver soon then i guess. Don't think i'll be able to cap resistance with another circle of nostalgia. What about herald of agony stacks in bossfights btw. Just saw it's mostly <30 between 20-28? Shouldn't it be at 40 all time? Maybe some fix for this? |
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" You should be able to, that is why the divine flesh setup is using a lot of jewels, to help with resists. For HoAG stacks, they dont really matter, they are just for HoAG damage,a nd hoag is not doing any damage, its just damage aura. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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So this should be ok for now until i can get a Shaper/Hunter Base or not? |
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" Yea, that is pretty good My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" I feel like the Pierce and Additional Target x 2 is sort of extra. I feel you don't even need that mod or dex too tbh. |
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Loving the build so far. Smooth mapping up to red maps, can solo blighted red maps and depth 200 in delve but i do zero dps to a8 sirus and sometimes shaper guardians took too long to kill without even tanky mods on the map. I don't know if it is my playstyle with SA (first time playing SA). I don't have a clue what im doing wrong. I tried to experiment with dying sun to 'shotgun' bosses but dmg feels the same. Here's my gear anway.
Bow is still WIP, going to annul life gained on hit and multimod it with some inc AS while unique enemy is nearby. |
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" Well, the rampup usually makes the single look pretty bad until you get a lot of extra damage where it stops mattering. I would definitely recommend looking at double circle + fenumus setup, that should give you *a lot* of extra damage. For playstyle, you want to charge to full, and also keep some distance between you and enemy if you dont have extra arrows so more pods will hit. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Build update!
- Replaced Withering Step with Enduring Cry - Replaced Enduring Composure on Cluster trees with another Surging Vitality - Cleaned up and fixed cluster jewel and divine flesh tree (after jewel changes) - Starter setup is now using Witchfire brew and endgame setup now has corrupted embalmer glves by default - Starter setup is now using Duskblight boots I was deciiding if I should add Enduring Cry or not, but it is way too good and saves us some points on tree, also completely solves the sustain without other additional tools what is super nice. The cluster jewel trees and divine flesh trees were a bit messy thanks to changes in wording on cluster jewels in PoB, so I fixed that as well. As usual, you can see updated PoB in main post. I also updated leveling section with new gems. My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam on Jul 10, 2020, 7:16:39 AM
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