[3.7] Pillar of Caged Might. 1800 Strength, 11k ES Tanky Destroyer


Hello, thanks for the build really is cool. The only downside is the DPS a bit too weak for the end game but it makes up for the survival. Sry for my english :)

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_Yoogi_ wrote:

Hello, thanks for the build really is cool. The only downside is the DPS a bit too weak for the end game but it makes up for the survival. Sry for my english :)


Where do you notice the damage is too weak? The numbers listed in the starting post sound pretty decent?

Reference:
Damage
- Including impale my current character has 1 Mil DPS
- Goes up to 1.4 Mil with flasks
- Up to 2.5 Mil swapping out pulverise and including berserk but I generally don't do that
I was wrong to say that my dps is 340k in PoB. The ho is 120k without flask. So, for over 1mil I'm a bit missing.
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_Yoogi_ wrote:
I was wrong to say that my dps is 340k in PoB. The ho is 120k without flask. So, for over 1mil I'm a bit missing.


I imported your profile and get just over a milj total DPS. To calculate this I copied the impale flask from Waggle as POB does not calculate impale correctly and all settings in the configuration tab.

If I switch out pulverize for damage on full life (which he also uses) I get up to 1.3M total dps with your profile.

Sidenote - I kept the other flasks disabled.

I am still curious during which encounters do you feel you lack DPS and what do you compare it with?

Last edited by foojin on Jun 26, 2019, 7:36:28 AM
Been leveling this build in hc and just wanted to give my impressions incase anyone would be interested.

And thus far its been stellar, currently in act 8 soon.

Feels super safe, didnt have pop a healthpot until act 6. It has also checked all my dps checks throughout, stuff like killing piety before she transforms etc. That might sound a little silly, but in hc i have a list like that i like to check so nothing surpising comes up.

That said, given the passives this build gets, i think the hp pool while leveling is a little on the low side for what i usually run with. This is easily offset by having access to good leveling rares and taking more health in the passives than recommended. (Which i had/did)
Thats nitpicking though as lile i stated it feels overall really safe, but i assume legion in the last act especially can get you off guard.

Lastly it feels nice to level. Getting relevant jewels is dirt cheap. The only tricky part is getting str on top of getting resists capped while getting good life rollls, but it feels rewarding as this build due to its nature scales very incrementally and you feel you are getting stronger almost every level.

Just wanted to share some thoughts incase someone in hc is on the fence, this build had me really excited and i can now confirm for good reason!
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_Yoogi_ wrote:
I was wrong to say that my dps is 340k in PoB. The ho is 120k without flask. So, for over 1mil I'm a bit missing.


As foojin mentions I think you are just importing your character and not applying the in combat effects this character uses. The list of things you need to manually change is

- Frenzy Charges (generated by blood rage & Harmony of purpose)
- Power Charges (generated by Harmony of purpose)
- 50 Rage (generated by rage gem and maintained by clearing)
- 1-4 # of nearby allies (generated by herald of purity, 10% more from Radient Crusade)
- Infusion active (Triggered by infusion support)
- Enemy intimidated (Triggered by Unwavering Crusade)
- Blood Stance (Flesh & Stone)
- Impale effect (Triggered by gem + tree, not a tick box so manually applied via flask)

Once these have been applied you have 1 Mil damage which is what I would expect. Can go higher if you swap out pulverise and mentioned.

This also does not count your Lethal Pride Jewel since Pob cannot import those, if you have a good one it could be giving you another 10% more damage that is not being calculated.

In terms of if is enough damage then that depends on the person. I could easily list a dozen builds with better damage but they tend to have 4-6k life which I wasn't comfortable with. Also they spent alot more currency on their gear making multimod weapons and I wanted to keep it budget this early in the league

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foleylantz wrote:
Been leveling this build in hc and just wanted to give my impressions incase anyone would be interested.

Just wanted to share some thoughts incase someone in hc is on the fence, this build had me really excited and i can now confirm for good reason!


Glad you have been having fun :)

I don't play hardcore (too many possible computer errors) so its interesting to hear the perspective from those players. I can totally see getting more life from tree and gear then I got during my process
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WaffleT wrote:
.
In terms of endgame stuff (defensive, offensive, clearspeed, map mods), do you think your ghost howa build is much stronger?

And maybe pick up Soul of Steel in this build?
Last edited by foojin on Jun 26, 2019, 2:33:31 PM
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foojin wrote:
In terms of endgame stuff (defensive, offensive, clearspeed, map mods), do you think your ghost howa build is much stronger?

And maybe pick up Soul of Steel in this build?


Hard to say, I haven't played the howa build in a while and in 3.7 it got damage buffs and ghost shroud nerfs.

Damage
Both seem to sit around 1 Mil in normal state without active boosts like flasks. Both can swap a clearspeed gem into a higher damage gem that lowers aoe. Lions roar is about equal to wise oak + atziri's. Both use Ancestral totem. HOWA does pull ahead a bit after using/triggering wave of conviction to get a 20% more damage boost

In normal clear HOWA should be better since elemental damage does more against normal mobs then shaper resists. Downside of that its more susceptible to map mods like EE or high res then pillar

Defense
For Legion I would say HOWA is better. That evasion will help. Hard to say how well the shrouds keep stacked up after the nerf and with the rapid shots legion has. The Pillar being completely stun immune might hold more value here. Against guardians HOWA is better but against spell based fights like Shaper the Pillar is probably better.

Clearspeed/Skill
I cleared faster with charged dash then cyclone. This will depend on personal taste though as many people just can't get into its playstyle. Charged dash does require you to be standing still for full damage effect while cyclone can be doing damage while it moves around avoiding hits.

Budget
6L atziri's for HOWA is 6-8ex. 6L Pillar is less then 2ex. Pillar wins hands down, rest of the gear is pretty cheap for both builds

Map Mods
Both cannot do reflect of their type. Pillar is a tad annoying on no regen but can do it if you watch your leap slams. Both builds can do no leech but it hurts pillar more then howa to do so. Howa wins in this catagory

Soul of Steel
1% max resistances is 4% more EHP which on 11k = 440ES. So it translates into 146ES and 3% all resistances per point spent. For comparison Writen in Blood is 225ES per point. Or you could take sources of strength that give ES & damage. I mention the node in passing but unless you need that 10% all resistance its worse value
did u lost some strengths??, I dont know why I lost 240 strengths after today's patch
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ks02ks wrote:
did u lost some strengths??, I dont know why I lost 240 strengths after today's patch


Lethal pride seems bugged - https://www.reddit.com/r/pathofexile/comments/c6ew60/373_bug_brutal_restraint_now_reduces_dexterity_on/

@WaffleT - Thanks for the detailed answers, pretty awesome.
Last edited by foojin on Jun 28, 2019, 3:13:38 AM

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