[3.15] Broodmother: Summon Spiders Necro | THE NEW OP SUMMONER | 8m DPS | 11k EHP
I've done a small update to the build. Added a Clarity Watcher's Eye and updated parts of the guide to reflect the addition.
My guides:
[3.15] Broodmother: A Summon Spiders Necro | THE NEW OP SUMMONER | 8m DPS | 11k EHP https://www.pathofexile.com/forum/view-thread/2540439 | |
nice guide.. mine ES version 18M+ DPS with 13k ES ^^
https://www.pathofexile.com/forum/view-thread/2624459 For minion helmet mirror service https://www.pathofexile.com/forum/view-thread/2616501 Stupidsmile Ultimate SRS Minion Instability Build Last edited by StupidSmile on Aug 7, 2019, 3:04:30 PM
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" That's just not true. If you watch my gameplay videos my spiders are within aura range all the time because I follow them. I'm also already using 2 curses with no way of getting a third curse without sacrificing a lot. Have you even looked at the build all the way through? My guides:
[3.15] Broodmother: A Summon Spiders Necro | THE NEW OP SUMMONER | 8m DPS | 11k EHP https://www.pathofexile.com/forum/view-thread/2540439 | |
" yeah i can see that ur using so many aura https://www.pathofexile.com/forum/view-thread/2624459
For minion helmet mirror service https://www.pathofexile.com/forum/view-thread/2616501 Stupidsmile Ultimate SRS Minion Instability Build |
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" hi, I am new to spider . Do the spider sustain themself after 1st call or we have to use poison skill to help them respawn? And do all the damage coming from? mainly from jew? | |
" And what is the problem here? The spiders will still be affected because you're not taking into account generosity support alongside the extended radius from the talent tree -- the auras will generally still be in range for the spiders to benefit from. In addition, you seem to be overestimating how big the boss arenas are, and you're definitely not going to be too far away from bosses like UBER Elder / Shaper, UBER Atziri, Delve bosses, T16 Guardians, Shaper, etc, to the point that your auras fall off the minion. Finally, you also have convocation to constantly direct your spiders, so they will be in range when needed for burn phases or for mapping purposes. So it is pretty moot to worry about the auras never having sufficient range when in practice that is never the case from experience. So I am not sure what you're trying to come across by pointing out that a lot of auras are utilized when they're all utilized without issue. But to be blunt I don't see the point of comparing your build when your guide isn't even finished and your characters aren't even set to public so we honestly don't have any point of comparison. I mean for one the biggest appeal of this build is honestly the budget aspect. Your numbers are impressive but myself and others went for this guide because its cheap to build, no crafted multi-mod/alteration/fossil/elder/shaper gear required, with numbers that are more than sufficient for endgame farming. " The Spiders need to be maintained by you generally creating corpses near enemies that you kill / via the Flask (which is significantly easier). The spiders during mapping can spawn new spiders but it is still more efficient to spawn them yourself using the flask as it creates more consistency with regard to the number of spiders you'll have up as compared to just leaving it to the spiders. As for poison skills you don't need any the unique already provides it and again it more or less triggers automatically when you land the killing blow (so you don't need to go out of your way). But honestly no need to overthink about this aspect just stick to using the flask and you're all good. Last edited by Chaplin1108 on Aug 9, 2019, 9:58:06 AM
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" Getting any kills on your own spawns spiders if corpses are nearby. The guide shows how to summon spiders. Sometimes you can spawn spiders just by Bane getting the last hit on mobs. Most of the damage is from gems/auras. My guides:
[3.15] Broodmother: A Summon Spiders Necro | THE NEW OP SUMMONER | 8m DPS | 11k EHP https://www.pathofexile.com/forum/view-thread/2540439 | |
I've been messing around with the timeless jewels and it seems Maraketh under the Deshret jewel has an interesting interaction with the build. In particular the keystone passive that grants 20% damage reduction for the first hit in 4 seconds in addition to potential buffs to your minions damage / movement speed alongside adding a lot of additional dexterity (giving you more leeway with your gearing). I noticed that the Maraketh jewel does not overwrite existing nodes but simply adds upon them, aside the changing of keystone notables. Now what you receive as bonus is evidently somewhat random but the 20% damage reduction comes in handy with boss battles or dealing with legion monoliths, so you don't get one shot by those pesky Maraketh archers. I found the best place to position this is here, around pain attunement:
https://imgur.com/a/B5owKL8 So if you wanna experiment with Timeless Maraketh jewels play on this area. But again remember the buffs to smaller nodes and medium nodes are random so if you get lucky use this area, but at least maraketh won't override them so feel free to experiment. Karui is another potential one to run, as it also doesn't overwrite the nodes just adds upon them. Last edited by Chaplin1108 on Aug 14, 2019, 4:45:13 AM
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Hi, nice guide and this is really fun build to play.
But I want to ask a question, I already follow the step posted to summon spider, but why after I use Bane, I can only summon 12 spiders instead of full 20? Is that because my Desecrate is not Level 20? or my Bane's area of effect is too small to cover all worms and corpses? |
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" Do you have spell cascade linked to Desecrate? If you don't it won't summon enough corpses. Also look at this video to see how I do the summoning process. If done correctly it will always summon 20 spiders. https://youtu.be/DNaw9pbm-Dc?t=13 My guides:
[3.15] Broodmother: A Summon Spiders Necro | THE NEW OP SUMMONER | 8m DPS | 11k EHP https://www.pathofexile.com/forum/view-thread/2540439 |