[3.7] 1H-Impale Cyclone Champion/Slayer - 16M+ Shaper DPS Fullbuffed / 158%-220% Movspeed Speedy Boy

I'm sorry if this is a noob question, but my Dread Banner is currently reserving 14% of my mana (instead of 10% as in the skill description) - and so does Flesh and Stone, which is reserving 28% of my mana instead of 25%.

That makes it impossible for me to activate Pride, which needs 50% (28% from flesh stone +14 from dread banner +10% from blood and sand is 52%).

Does anyone know why that'd be happening? :(

EDIT: Ok so I think it was due to the fact that both were linked to Maim Support skill. I tweaked my gems here and there and manage to get dread banner into the right position (as the guide says) and now it is back to 10%. Flesh and Stone continues at 28% but that's ok! Pride is able to be activated now.
Last edited by duquefbatina on Jun 12, 2019, 2:05:35 PM
i am doing tiers 11-12 so far then never tried the uber elder should i invest in this tank build to defeat the harder bosses? and the legion mechanics when combine 4 factions



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duquefbatina wrote:
I'm sorry if this is a noob question, but my Dread Banner is currently reserving 14% of my mana (instead of 10% as in the skill description) - and so does Flesh and Stone, which is reserving 28% of my mana instead of 25%.

That makes it impossible for me to activate Pride, which needs 50% (28% from flesh stone +14 from dread banner +10% from blood and sand is 52%).

Does anyone know why that'd be happening? :(

after do the last lab u get inspirational banner skill reserve no mana
Last edited by Mokurp on Jun 12, 2019, 2:05:25 PM
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duquefbatina wrote:
I'm sorry if this is a noob question, but my Dread Banner is currently reserving 14% of my mana (instead of 10% as in the skill description) - and so does Flesh and Stone, which is reserving 28% of my mana instead of 25%.

That makes it impossible for me to activate Pride, which needs 50% (28% from flesh stone +14 from dread banner +10% from blood and sand is 52%).

Does anyone know why that'd be happening? :(


Dread Banner shouldn't be linked with anything. You have Fortify + faster Attacks linked with it tho.

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Mokurp wrote:
i am doing tiers 11-12 so far then never tried the uber elder should i invest in this tank build to defeat the harder bosses? and the legion mechanics when combine 4 factions


Depends on you and mostly on your weapons. If they're pretty solid you can sacrifice some damage. UElder is doable with both, the first one 1shots the phases with a bit investment easier, the tanky version is more forgiving if you don't exactly know what to do.

I recommend the tanky version for everyone who's not as experienced or likes to jump head first into masses of mobs that have 1shot potential - for example running t16 with nasty mods and going for max Legion Generals.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
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Mokurp wrote:

after do the last lab u get inspirational banner skill reserve no mana


Ohh I see, that'd have helped too lol. I'm running slayer though, so I guess there isn't a way to fix that in the slayer variation?
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Szynima wrote:

Dread Banner shouldn't be linked with anything. You have Fortify + faster Attacks linked with it tho.


Yeah, that was how i fixed it actually. It was linked with Main Support before (which increased the reserved mana by 4% on Dread Banner). Now it's linked to Faster Attacks and Fortify as you said, but both have no effect on Dread Banner and thus does not increase the reserved mana.

Flesh and Stone is at 28% as it should tho, right?

Thx for the answers btw guys! <3
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duquefbatina wrote:
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Szynima wrote:

Dread Banner shouldn't be linked with anything. You have Fortify + faster Attacks linked with it tho.


Yeah, that was how i fixed it actually. It was linked with Main Support before (which increased the reserved mana by 4% on Dread Banner). Now it's linked to Faster Attacks and Fortify as you said, but both have no effect on Dread Banner and thus does not increase the reserved mana.

Flesh and Stone is at 28% as it should tho, right?

Thx for the answers btw guys! <3


Rest is fine yes. You might have mana problems now, gotta invest into a 2nd ring with -# to Total Mana Cost of Skills so you're good to go.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
Great build ! Having a blast so far

With the change to immortal call how do you handle porcupine on death explosions?
I'm running fully juiced up t16s atm. and those are super dangerous and basically the only thing i'm dying to.
https://www.pathofexile.com/trade/search/Legion/WdzpQZum

a ring with -7-8 is a must have after i got 6 link the ciclone was cost 9 and with 60 mana is pretty hard
Last edited by Mokurp on Jun 12, 2019, 2:28:41 PM
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MindR wrote:
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agarwean wrote:
I've started duelist cyclone and came to smg like this build. 1st i went gladiator for ms, but dmg was kinda low, so i went slayer for more dmg and aoe. There're my thought in case some one wants to see it.

1) Tree is pretty much the same.
2) You can craft +1 to melee range on amulet, so unique amulet with +2 looks really bad since you are getting +1 range (even if it is boosted by all aoe increases) but you loose SO much - hp, int (getting int is REAL problem). Also you can craft +1 range on gloves and helmet (if u want to use rare one for some reason).
3) -mana ring is VERY VERY good. If you go slayer and dont have 100% hit then u can always get precision of needed lvl to reserve almost all of your mana. It will give you nice dmg boost and item flexibility. And with -8 ring you can go up to 2 mana and no leech to use cyclone and leap slam only (no high lvl blood rage and phase run with only 2 mana tho). And since precision reserves flat mana you can always control how much do you have left.
4) Weapons - i would highly recommend using foils - for some dumb reason they are weapons with the highest weapon range in the game - 1 more then 2-handers. It is stupid imho, but we have what we have. Plus crit multy is always good.
5) Belt - i would not recommend using unique belt with intimidate. Other then giving you intimidate it is... lets say not the best belt is the game (it sucks with no intimidation). Intimidation is really good but why waste a whole belt on it? You don't need crit chance on weapon as slayer so... just get intimidate on hit weapon, with 15% chance and 10+ attacks per second you will always have it when it's needed. I'm using this one


I've self crafted it and it looks like one of the best in the league right now. I got lucky here, but you can go with much lower dps on it and it still be better then using belt. And getting intimidate on the weapon is SO easy. While crafting i were getting it 60-70% of the time.

So, TLDR - unique amu and belt sucks - get +1 range rare amu and intimidate on hit weapon + rare belt. Foils are the best weapons BY FAR. -mana ring is so good that i have no words. Precision aura stacks well with those rings.

UPD about amulet - there's also +10 ms (kinda) on it, so if you have enough int, hp, dmg, res and you want to boost you ms for clearspeed - then use it and devoto's helmet.



I'm working on beating that ;-)


I have it with imprint on %phys and aspeed, just gathering resources to continue the beastcrafting spam.


It is very good sword right away - just drop multi-craft on it and you are good to go. The only way to get intimidate on hit is phys fossil tho, and intimidate gives you up to 10 more dmg (less in reality cause you will have some "take increased dmg" without intimidate). So making sword with no intimidation but more dmg is better. But perfect is to get both dmg and intimidation.

Great sword anyway:)
15m dps ?????????????
in pob lets remove his glove and bum only have 3 mil dps ????

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