3.10 🐉 Dragon's Breath Chieftain Incinerate -All content-League starter- SC & HC viable - Videos

thx for the guide btw i like it :)
Why Enduring cry and abyssal cry ? We can only use one at a time... cant we replace one of them by something more useful ? I never really use Abyssal cry it seems.


i am doing pretty good i wanted to increased my damage by going beyond but i don't see nothing to be working how it supposed to can anyone help what i am doing wrong
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tobymacx wrote:


i am doing pretty good i wanted to increased my damage by going beyond but i don't see nothing to be working how it supposed to can anyone help what i am doing wrong


Get damage penetrates enchant on boots
Get -9 fire mod on helmet.
+2 stage or 10% increased damage per stage beats 40% enchant on helm if you have the cast speed for it.
You could get level 21 gems.
Your amulet could be a lot better. You can get damage penetrates mod. You could also get t1 fire damage mod which is 23-26%, you have 13. You can get fire damage+spell damage mod. For example 20% increased fire and 30% increased spell. Can get 1% increased damage per 15 intelligence mod. Since you have 160+ intel, thats an extra 11% at least. Can get +1 fire skill gems mod.
Belt can also be upgraded big. Get aspect on a ring, which allows you to get double damage mods on belt.


Do you have a watchers eye and clusters?
Last edited by Sclyzed on May 20, 2020, 11:43:52 AM
This is gonna be my starter for 3.11 hope it's still good as the PoB says, no major nerf that I've seen aside from ascendancy nerf, which I am unsure how big this affects this build.

also haven't seen any clusters spoiler, have I been blind?
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darkwolf004 wrote:
This is gonna be my starter for 3.11 hope it's still good as the PoB says, no major nerf that I've seen aside from ascendancy nerf, which I am unsure how big this affects this build.

also haven't seen any clusters spoiler, have I been blind?


It's still as the PoB says but not as the video showcase says since from the bosses got 3x more life. Bear in mind its not miner level damage build but its solid for what it offers.

I haven't had time to update it for the cluster jewels. It will get more damage.

PoB updates still pending...
Last edited by TorsteinTheFallen on Jun 17, 2020, 6:44:24 PM
Enjoying this build so far in the league while its coming together. Hopefully it will also be good for 500-ish level delving!
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iBruSwain wrote:
Enjoying this build so far in the league while its coming together. Hopefully it will also be good for 500-ish level delving!


Glad to hear! :)

Yeah, it should be fine for 500+ depth.
Last edited by TorsteinTheFallen on Jun 24, 2020, 6:38:35 PM
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iBruSwain wrote:
Enjoying this build so far in the league while its coming together. Hopefully it will also be good for 500-ish level delving!

Watched your tree.
I quess its no more point to invest skill points in shadow area. Instead - better to take nearest cluster jewel (ele nods) slot and make 3 cluster jewel (from large to small) with powerfull and usefull notables.
I also dropped "Infusion" to be capable invest more in cluster nodes.
What to do with tawhoa Forest strenght change , how now generate endurance charges?. Divine judgement for Inexorable? And valako storm embrace now?. But it makes more tanky but less dmg
Last edited by Yaquzo on Jul 19, 2020, 12:58:46 PM

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