[3.9] Physical Conversion Bowyer | Wander [TS/LA/IS + Barrage] [KB + Power Siphon] [All Content]
Thanks illmtk for helping me respond to questions. I'll provide some additional comments for everyone shortly.
" Very nice stuff; that phys wand is indeed GG, better than any multimodded wand pre 3.9 " A Loreweave will provide a lot more damage as well as tankiness. The evasion difference is smaller than you think, mainly b/c of blind on hit from your jewel (don't think you factored that into your POB comparison). With blind, you should be around ~60% evade chance w/ Loreweave and ~70% evade chance w/ QOTF which isn't that big of a difference considering that evasion is entropy-based meaning the more times you avoid hits, the more likely you are to get hit, making it an unreliable avoidance mechanic. Loreweave on the other hand turns one of the rippiest map mods (-max res) into a freebie, and lets you do things such as facetank phoenix explosions in the last stage (something even a 10k ES build can't do). the 3% extra max res is pretty significant as well for surviving one shots and synergizes a bit with Taste of Hate for some extra phys mitigation. Loreweave has been dropping in value so it's more affordable than in the past. " Your Profane Chemistry anointment only works if your belt has T1 hybrid flask effect (12%+). This adds not only an extra proj to your Barrage but also Void Shot. This should be a considerable DPS boost. The +2 PS enchant is actually very similar DPS to the +1 Barrage enchant b/c barrage support reduces your attack rate per proj and since PS already has a lot of projectiles, you have more diminishing returns as well. Two of your jewels are wanders jewels which is a problem; you'll want to replace those. You also want quality on your jewelry. Keep in mind attack speed doesn't scale void shot. Are you sure you're using Voidfletcher correctly? Before facing any boss you need to make sure you're at maximum void charges, and you need to be close enough to the boss for your initial hit so that the void shots don't fan out too much. If you're at a distance and launch your first barrage attack, the void shots will spread out, resulting in very little damage due to lack of explosion overlap. Also some ppl spam their barrage randomly before boss fights, which will waste all your void charges as well. Judging from your gear I'm pretty shocked that the DPS is on par with the wander's. " a frenzy charge gives 4% MORE damage and 4% increased attack speed. Every 1% More damage is approx equivalent to ~8% increased damage. and each ~1% attack speed is around 2-3% increased damage. +1 min frenzy guarantees it'll be up for all situations. Therefore, when facing a boss (guardians, shaper, etc.) where there is no way to generate charges, you will have a considerable dps boost. For map clearing you'll always be at max frenzies from blood rage so +1 min frenzy doesn't help, but we only care about it during situations requiring single target. Last edited by Enahkra on Dec 31, 2019, 3:55:04 PM
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I'm a brainlet compared to you Enahkra, but I feel bad whenever I see you get bombarded with questions and you're the only one answering so I'll try to help them gear according to your guide. All these questions about dps shortcomings and concerns about squishyness actually got me curious so I want to build a pp wander and an arborix bower to see the actual limitations of this build vs user error. Unfortunately I'll do it in standart so no metamorph testing, but I refuse to grind 32 stones again within a month of doing it. Actually I realize you have testers so mainly I'm just bored as shit and want to see if I can awakener 8 on your budget versions personally.
Last edited by illmtk on Dec 31, 2019, 4:05:37 PM
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" Three places I see right off the bat that could use some improvement are the boot enchant (flat cold), +1 extra proj from Dying Sun, and lack of quality on your bow. You should really consider getting Profane Chemistry w/ T1 hybrid flask effect on your belt. This will add not only an extra proj to your barrage but your Void Shot as well (30 explosions instead of 25), and on top of that you get an extra 5% increased life. This will mean ~15-20% more damage. Your gems are also very low lvl. Having 20/20 gems will greatly improve your damage. Keep in mind for the POB I used, I also added in a ~26% more multiplier to account for Void Shot effect. If you don't manually add this to your POB, it won't show up. Also, are you using Void Shot correctly? I'll paste what I wrote in an earlier post. "Before facing any boss you need to make sure you're at maximum void charges, and you need to be close enough to the boss for your initial hit so that the void shots don't fan out too much. If you're at a distance when launching your first barrage attack, the void shots will spread out, resulting in very little damage due to lack of explosion overlap. Also some ppl spam their barrage randomly before boss fights, which will waste all your void charges as well. Firing off barrage even just once right before a boss fight will result in no damage from Voidfletcher" You definitely do need upgrades to jewel slots (use trade links from guide). Damage + life are very important there and will add up to give you a larger life pool. The other thing is to get a couple more character levels via delving as illmtk mentioned above so you can get another jewel socket + more life. In a few more levels you should be able to reach 5-5.5k life comfortably which is much tankier than ~4.6k. I notice you don't have a +1 barrage enchant. This will add a good amt of damage as well, but if all your other items are somewhat optimized, it isn't necessary. I understand it'll be hard to incorporate given how your resists are spread across gear. at 4.6k life, stun is a major issue, so double influence rings (shaper + elder) might be the way to go for stun immunity w/ Mark of the Elder. If you have further questions lmk, or you can post your POB here so me + others can have a look at it. I think illmtk was spot on, it's a combination of little things that add up to handicap your DPS potential. " Currently they're sitting at around ~70c for a crafting base, which is a fair price I think, considering the damage it provides. That being said I think you have other areas of improvement that are more important to prioritize such as Voidfletcher, Dying Sun, etc. " 70 ex is definitely enough for int stacking. I think Stealthyy (guy playing int stacking) is in the middle of writing a mini-guide which I'll add to this guide once it's finished (you can pm him for details). Neither of us have the time to manage a completely new guide atm. I think for those w/ a lot of currency, the phys conversion wander in it's current state should merely serve as a jumping off point for either int stacking (if you wish to stay wander) or the bow setup (for higher dps, smoother playstyle, more tankiness). | |
So this is the final update for the build from me: so far it's done everything in the game except Sirus 8 and Uber Elder with ease. Leaving the levelling at 94 to pick up my next project char.
End game gear looks like this: (gave up on boot enchant after 10 uber runs dry with twice enchanted...) Absolute blast to play. Delving with a Cinderswallow felt very safe and the char overall took everything I could throw at it. T16 Elderslayers fall over in 5-10 seconds depending on how I set up. Carried me through everything and farmed fast. Minor tweaks I would make - Drop chain from Lightning arrow. I use added cold currently (just to freeze everything guaranteed). Without a corrupted voidfletcher the pierce > chain combo just feels off. Catalysts are a must. You can see on both rings I'm using how much of a benefit it can be. 5k life feels like a sweet spot. 1 shots are going to happen but I feel comfortable with the build enough now to say most the time I die its my mistake, not a build issue. Kudos again Enahkra, build and guide are excellent. Crafting Consortium - The Igloo Mirror Shop
https://www.pathofexile.com/forum/view-thread/3283615 |
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I definitely want to stay wander, love the KB MTX and everything all goin for it. I am okay with it being a little weaker than the bow version, if it can still do lots of stuff. Thanks for the reply, and I look forward to the guide!
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" Haha well it wasn't a problem back when I had more time, but now I'm getting a lot busier IRL so I may have to rely more on you + other experienced players to help me answer them. I do really appreciate you guys though for making my life a lot easier. I'm also kinda glad I made the instructions for this guide a bit too wordy + the item requirements a lot more strict/expensive than other builds to scare off the very new players. Seeing Aquarism's Ice Shot and YABB take off getting spammed with so many questions would be impossible for me to manage. I like it now where there's only a few comments a day at most. I've watched my playtesters for a while now, and can see the shortcomings of this build clearly. The biggest issue has been survivability and this was made worse now that multimodding got nerfed, making lgoh much harder to work with + boss life buff + rippiness of metamorphs. Damage can be fixed by throwing more currency at the build, but tankiness is just a fundamental problem that plagues all life-based ranger builds. It's also the case that every person has a different expectation for how the build should function and that's based on many factors such as what builds they've played in the past, the amount of currency invested, their playstyle, etc. The most impactful change this patch was the buff to boss life. That was an effective 50-75% nerf to this build (and all builds), but most players don't know this, and try to compare what this build can do in 3.9 to what their old builds from pre 3.9 could do, and thus become dissatisfied. It'll take a while before people adjust to this new norm. I think the bow will be much more doable for Awakener 8 (playtester bricked 3 sets, but can now farm it consistently) than the wander (only watched that one fight where he nearly bricked due to vortexes). I think the majority of ppl playing this build won't be able to pull it off just b/c their mechanics/knowledge of the fight aren't there yet, and 99% of people playing this build who end up doing Awakener will brick a couple attempts first. Last edited by Enahkra on Dec 31, 2019, 4:47:43 PM
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" Thanks for the feedback and for your help answering other ppl's questions :) Good luck on your future builds! Last edited by Enahkra on Dec 31, 2019, 4:43:58 PM
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" Awakener is gonna take a few attempts no matter what build you're playing, even if you've seen videos. The fight has a huge wall to climb right at the start with knowing what to avoid, how to start the fight and how to deal with the vortexes. After that though, as long as a build isn't getting 1-shot by single hand lasers I think anyone can clear this fight easily with some practice. | |
" So, I don't know about 70ex being enough for an end-game version of Int stacking. Int stacking is basically like playing a HOWA build, but with a more expensive weapon to make/buy. Get it started, sure, but Steathyy's gear is probably well over 100ex. To make my own amulet / chest / weapon was roughly 50ex, and frankly I got a bit lucky in some ways (and unlucky) in others. I think he said page 112 was where he posted his initial gear. Its fairly budget (as far as budget is for an Int build). You can def get everything under 70ex there. But each incremental upgrade is supremely expensive, from what I can tell. Prylos // RoA Marauder 89+
My godly belt collection - http://www.pathofexile.com/forum/view-thread/334226 Mapping Discussion - http://www.pathofexile.com/forum/view-thread/361880/page/1 | |
Thanks a lot i figured out pretty much i just wanted to make sure,one more thing,idk why the only real difference i can see is the min frenzy charge craft and couple of flat ele damage(not much) But we have 7 m dps in difference
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