How tf has there been no QoL changes since like 2012?

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a_z0_9 wrote:
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over estimate minion builds

A properly made summoner deals over 5k unavoidable damage per single SRS MI explosion, persistent zombies would make any non-offscreen matchup pointless vs such QoL-enhanced summoner. It's not a QoL it's brain-dead buff.


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auras can have reduced effectiveness inside PvP arenas

This doesn't make any sense, auras are yet another damage multiplier, all damage multipliers are already considered by pvp damage scaling formula (except multiple hits per cast aka shotgunning)
You can cast 8 auras in less than a second, just bind all available hotkeys on 2nd weapon set to auras.



Then adjust the damage?

If it doesn't make any sense then you are just dumb.
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BossOfThisGym wrote:


Then adjust the damage?

If it doesn't make any sense then you are just dumb.


Look buddy Minion require 0 effort, you don t need to aim at anything and pretty much just need to move around and let your slaves do the job.

What you are asking is a win option at start of the round, what kind of moronic system we would have if those immortal spiders would just spawn with you in the arena at start of round, Each round.

It doesn t make sense and there is a reasons why they didn t allow it yet.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Mar 16, 2019, 4:55:17 PM
Still not getting it, i guess you really are dumb. Maybe someone can explain to you what PvP specific balancing is.

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