Iron Will
Unavailable Unavailable Balance & Design Last edited by Rory on Mar 29, 2012, 11:53:31 PM Last bumped on Jul 21, 2016, 4:37:16 PM
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1% spell damage for every 5 points of strength you have. If you couldn't see in the increase it's likely that your strength was low enough, or the base damage low enough, that it didn't make a difference to the spell.
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Oh, yes, that too.
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"They do. All increases to a stat add together and area applied as one. | |
The bonus is increased damage, which means it stacks additively with all other increases to the same damage. that 13% bonus is stacking with all %increased cold/spell/elemental/projectile damage you have.
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"No, it's weapon damage. spells don't use weapons. "the underlined part is incorrect. elemental damage and spell damage are two unrelated categories that have some overlap. Some spells do spell damage that is elemental, some attacks do weapon damage that is elemental. Being elemental has nothing at all to do with being a spell. | |
Roughly, yes.
Fire trap is a magic explosion of fire. It is a spell, and deals spell damage. Bear trap is a non-magical physical item. It does not deal spell damage. It is technically a spell, because there are only two kinds of skills - spells and attacks, and it's not an attack (it doesn't deal damage based on a weapon). | |
"True "false "It's not affected by your arua, but you are. And the trap, like all traps, gets the skill from you, and uses it as though you did. You'rea ffected by hatred, so your skill, used by the trap, is as well. it can't work otherwise. | |
Traps (and totems) can't be affected by auras because they don't benefit from them - they're using your skills, so having the aura improve their skills does nothing.
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"Yes, and that's planned for the future. But there's no way to distinguish them at the moment, so all auras are disabled for totems/traps/mines |