[3.6-LegGear] Fastest Tornado Shot | 7 Arrow 3.3M+ DPS Each 9.3APS+ | Pure Mirage Archer 270% MS
[3.6-Legacy Gear] Fastest Clear Speed Tornado Shot | 7 Arrows @3.3M+ DPS Each, +2 Chain, 9.3APS+ | Mirage Archer Map Clear | 270% MS | 92/74% Attack/Spell Avoidance, Phasing | Fast & Easy Level 100
I quit PoE, so I won't be making any updates or changes to my builds. If you manage to update or improve any of them, please share it in the build thread or PM me so others can benefit! I will link it in the OP too. This guide is not for players completely new to Path of Exile, and it's very expensive to get started (80ex+). Some knowledge and experience is required. Clear Speed: Insanely Fast. Limited only by movement speed. Can clear an entire map like T16 Elder Toxic Sewer with just Mirage Archer. At level 99, I calculated my xp/h to be ~38M (~8.4%/h) on T16 Elder Toxic Sewer with sextants and Domination. This includes all time between maps, setup time, and a roughly 20% buffer. My actual xp/h at 99 was 10%/1.5h (6.7%/h). Escorts the Delve cart extremely fast between nodes with just Mirage Archer. Sustains 30-100 Soul Eater stacks when monsters spawn at a node. Single Target: Can kill red maps bosses quickly while solo or reasonably quick in a full party. Can also kill T16 Guardians if you play safe, but this build is for clear speed and leveling to 100. Red beasts are easily killed in maps. Survivability: ~4.7-5k life at lvl 99. 92% chance to avoid attacks, 74% chance to avoid spells. Instant Leech. Curse and Freeze Immune. Stun immune if you've killed recently. Leveled from 99 - 100 deathless on my character "Kwandao". You shouldn't die at all to monsters in even the hardest T16 ETS beyond maps if you're playing with an aurabot or even solo. Everything either freezes and dies before it can damage you, or you avoid the attack/spell. Can safely run T16 Temples, even at level 99. Can run delves at depth 400-500, but it's risky and best avoided at 99, especially crit nodes. Cannot run elemental reflect maps, but can run cannot leech. Path of Building Code Guide to using PoB: https://www.youtube.com/watch?v=iLpKZVNTOo8 PoB Code: https://pastebin.com/SnBu0SSj PoB Code "Budget" (Untested, 4.1M DPS, No Instant Leech, No Headhunter, much lower cost): https://pastebin.com/zRGCfdSt Based on my character "Kwandao" Notes From PoB Gear Options Priorities: Dying Sun, +4 Arrow ROTC & Hatred Crit Watcher's Eye, +1 Chain Quiver & +2 TS Helm, 2 Taming, Zerphi's Heart & Soul Ripper. Helmet: Use any helmet with +2 TS. I chose Devotos since it gives movement speed and the rest of the evasion needed to hit the 33750 cap for QOTF. It also has chaos resistance which helps a lot on the Toxic Sewer boss. Quiver: +1 Chain Riqwald's Quill's is probably best if you can afford it. However, +1 chain Voidfletcher has the best boss DPS and helps in no regen maps. Flasks: The Soul Ripper must be 0% quality for the best chance of it recharging after 10s of being used. Jewels: If you have trouble getting 50 souls for Vaal Grace in 10s, swap a lightning damage abyss jewel for a legacy Chill of Corruption. Configuration & Gems For the Budget version, import its PoB for the correct gems and config. You'll need to shuffle around some gems if you use Tombfist. Damage on Full Life can be used to replace Hypothermia. Pantheon Major: Soul of Solaris. Lunaris may be used for more movement speed. Minor: Soul of Tokohama, or Soul of Shakari for Toxic Sewer. Garukhan or Abberath may be used for more movement speed. How to Play 1. Get 50 souls for Vaal Grace 2. Use Soul Ripper, then Vaal Grace. This gives you Soul Eater for 10s from Zerphi's Heart 3. Run through map as fast as possible while keeping up mirage archer and letting it do the killing. 4. If possible, use Soul Ripper again right when its effect ends 5. When you lose Soul Eater, repeat step 1 To make this process much easier, you can use something like Mercury Trade's Overseer to set reminder sounds. Level 100 Guide 3.5 This build seems to work best in maps with a lot of monster density and a short range of sight like Toxic Sewer. The density + short range of sight means your mirage archer will only attack when the monsters are within Soul Eater range. This allows you to gain souls from every monster you kill. These maps have the added benefit of making it easier to avoid things like Ice Nova boxes since it can't go around corners. Preferred Map: T16 Elder Toxic Sewer Maps Mods: Do not run elemental reflect. Avoid cannot leech. If you can afford it, roll only beyond maps for around 50% more xp/map. Sextants Mods: Aim for 4 sextants that give addional monsters. This can also include strongboxes, hunted traitors, etc. Reroll additional physical damage monsters. Reroll Breach as it's horrible in map layouts like this, and skip Abyss as it slows you down significantly. Do not run Barrels. Zana Mod: Domination gives the best xp/h, and the shrines can help with survivability. But you'll need to quickly recognize and skip Divine Shrine's. Prophecies: Anything that adds monsters such as Plague of Rats. Pantheon: Solaris, Shakari How to Run the Map: Go whichever direction you like, and follow the outer edge. There should be minimal back tracking in this map, depending on the randomly generated layout. On the boss, watch out for caustic ground that can quickly kill you. Wait for it to dissapear if needed. Skip all Breach and Abyss for max xp/h. Incursions, Temples, and Beasts are safe, but skip capturing yellow beasts for more xp/h. WIth this setup, you'll get around 700k+ xp/map and 6-9%xp/h. Any time you die, add it to a death log. Write down what killed you, and think about how to prevent it through changes to your tree, gear, maps, playstyle, etc. Use a logout macro like LutTools to avoid dying to bearers when you lag. My Death Log: Rebuilt and started leveling at 98. Build and my skilwasn't perfected until 99 when I was deathless. 1. Unided map ele reflect test, almost died twice 2. Barrels 1 shot 3. ran too close to full breach pack, stun locked 4. 1 shotted t3 azurite 385 5. 2 shotted 394 delve boss rares, crit mod 6. caustic ground ETS boss 7. harb 1 shot? Volatile? 8. temple boss after 1st phase, was standing too close 9. flare run, didn't throw flare fast enough 10. wasn't looking or attacking, died to bloodline spark totem 11. barrels 12. descrated ground, didn't log when 300 13. abyss 1 shot or super fast 14. game froze on bearer 15. Beyond map, died instantly somewhow in pack at boss, explosion, may have been caustic ground cause I killed everything. Most likely lag death in caustic ground Older Generations of This Build https://www.pathofexile.com/forum/view-thread/2185024/ League Version https://www.pathofexile.com/forum/view-thread/2315452 Check out my other build guides https://www.pathofexile.com/forum/view-thread/2115434 Tags: Legacy Reach of the Council, Voidfletcher, Zerphi's Heart, Soul Ripper Please message me on Discord from the MF Academy instead of PMing me on the forum. Last edited by SodaPop9 on Jul 27, 2019, 2:13:50 AM Last bumped on Jul 22, 2019, 1:06:04 AM
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Hello and thank you for the update
The build is extremly expensive but very interesting. I have a 50 ex budget so i guess i'll have to make some compromise.A little bit of gear priorisation could be helpfull in your guide I guess i start to buy Legacy Rotc , then Zerphi's , then soul ripper? And after that +1 chain Voidfletcher? - Without an HAtred watcher's eye, do you still run Hatred or switch to wrath maybe? - You recommand domination zana mod but i heard that HArbringer give the best map sustain. How is your sustain with your configuration on Toxic Sewer which is a little worse than UGS in terms of mob count? i guess this part of your recommandation is flexible. Thx again, great build for standard players for once :) | |
" I've updated my thread and PoB to answer most of your questions. There is now a budget version as well. For Zana mods, Harbinger will give better sustain, but I found it really boring having to stop and kill them. With the speed of this build, slowing down for Harbingers, Abyss, and Breach feels bad, so I skip them and run Domination. I was able to sustain a map pool of over 72 Elder Maps with my strategy which included prophecies, running Zana's Elder mod whenever I got the reflect immune sextant, etc. Please message me on Discord from the MF Academy instead of PMing me on the forum. Last edited by SodaPop9 on Jan 22, 2019, 1:02:12 AM
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League Version Created:
https://www.pathofexile.com/forum/view-thread/2315452 Please message me on Discord from the MF Academy instead of PMing me on the forum.
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Thank you for the "Budget" version.
If i can go to my personnal case, i already have HH but not zerphys and soul ripper. Would you recommend Zerphi's to the build without soul ripper or should i do something else? i saw some people running The Pandemonius with while focusing on cold dmg only... viable? | |
" This build (Gen 4) requires Zerphi's + Soul Ripper to achieve the results I've had. Otherwise it's nearly the same as the Gen 3 build. Zerphi's alone isn't worth using. If you can't afford those 2 items, i'd suggest sticking with the Gen 3 build, but using Pandemonius, Gloomfang with life gain of hit, or any other strong amulet for more survivability to hit 100. For Pandemonius to be most effective though, you'll want more than 40% phys to cold conversion. If you can get this from a Watcher's Eye, you won't notice much difference between it and Gloomfang since the build is so strong already. From my limited testing when I played this build to 100, Headhunter didn't have a noticeable effect on my clear speed in Toxic Sewer. Soul Eater is what makes this build strong. However, I highly recommend using it just for the life and ES you get from buffs. This can protect you a lot from 1 shots. Please message me on Discord from the MF Academy instead of PMing me on the forum. Last edited by SodaPop9 on Jan 22, 2019, 11:35:36 PM
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No changes required in 3.6. I will be testing with Tombfist though as I don't think Acuity is needed.
Please message me on Discord from the MF Academy instead of PMing me on the forum.
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" You have made 3-4 Posts of the same build but different version? Thats VERY confusing. Leave only 1 thread. And make as many pob's as you want with a description in it. 1) Pob v1 -> budget 2) v2 - legacy gear 3) league starter and whatever... |
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" I'm not going to do that because they are different, thus the different titles. Anyone who actually reads the title will notice. " The content in the threads also varies significantly. And if I made one thread, it would make it harder for people to find relevant comments and questions because all of the versions will be in the same thread. It's also better for indexing and search purposes to have separate threads and titles. Please message me on Discord from the MF Academy instead of PMing me on the forum. Last edited by SodaPop9 on Mar 15, 2019, 2:54:51 PM
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3.6 Quick Fix
-Claws of the Pride no longer works with Lioneye's Fall, so I've moved those 3 points elsewhere in the tree. -Gen 4 has had its Tornado Shot links changed. -Movement speed increased to 270% from 260% -Updated DPS (about 26% higher for Gen 4, and 15% for Gen 4 Budget) -PoB Links updated Full DPS Tombfist version coming soon (4.9M DPS/Arrow currently) Please message me on Discord from the MF Academy instead of PMing me on the forum. Last edited by SodaPop9 on Mar 17, 2019, 8:39:40 PM
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