[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

"
Med1umentor wrote:
"
I still wonder which is the best armor for our build with 2H weapon (if we don't need the Maim armor of course).

The Belly of the Beast gives similar HP to Rare armor with 2 T1 life, and we can craft +1 curse, or 8% maximum life/8% mana on top. What do you guys think?

Yeah, belly is a good choice. Kaom's heart will probably give best life total, but giving up 6l for that is kind of waste.
Lightning coil is an option too, especially since we are immune to shock.
What else... Kintsugi, i guess.
Loreweave for better max resist? It also grant pretty good life and mana together.


There is more options such as Cospri's Will or Doedre's Skin. Ofc we must focus on full life , drop mom


Ice Golem Golemancer Build - BALANCED - ALL CONTENT -Everything Dies-Huge Damage https://www.pathofexile.com/forum/view-thread/2305121
and Stone Golem build https://www.pathofexile.com/forum/view-thread/2782044
YouTube- https://www.youtube.com/user/bamper123/
IGN- Ciasna_Muszelka/NaughtyGolemancer
"
Med1umentor wrote:
"
I still wonder which is the best armor for our build with 2H weapon (if we don't need the Maim armor of course).

The Belly of the Beast gives similar HP to Rare armor with 2 T1 life, and we can craft +1 curse, or 8% maximum life/8% mana on top. What do you guys think?

Yeah, belly is a good choice. Kaom's heart will probably give best life total, but giving up 6l for that is kind of waste.
Lightning coil is an option too, especially since we are immune to shock.
What else... Kintsugi, i guess.
Loreweave for better max resist? It also grant pretty good life and mana together.


Based on POB, Beast will give me 8.7% hp, Kaom 20%hp but no slots is a killer.

I crafted this one instead. only 5.6% hp but it has good resistant, dmg taken as fire which is good because I have 76% fire resistant, and life regen. What do you think?

The DPS numbers provided are skewed and not accurate.

The Punishment Curse will only give the buff to those that were HIT with a MELEE attack by the enemy. Meaning, if you have 10 golems and the boss only hits one of your golems...then only that ONE golem has the buff. The rest of the golems do not have this buff. Don't forget that the enemy has to hit your golem with a MELEE attack. Literally in all scenarios the punishment curse is really bad for this build and the DPS displayed is skewed.

A better curse to use that would give you more damage than Punishment would be Frostbite for the first PoB.



Reference to Wiki Below:

"Punishment now causes cursed enemies to grant a buff to anyone they hit with melee attacks"

Link: https://pathofexile.gamepedia.com/Punishment
Twitch Stream:
www.twitch.tv/mindscoped
Last edited by unchainedlive on Sep 16, 2019, 5:08:21 PM
Bamper

I took your new tree from page 1 and modified it to add acrobatics and life

Difference is the following:

Less damage per golem: Default
Average DPS: 243496.2 (original) down to 222660.7
Total DPS: 1303420 (original) down to 1108064.3

Cyclone
Average DPS: 194243 (oringal) down to 177619
Total DPS: 2079543 (original) down to 1767833

More life: 108 (original) up to 146
less mana: 105 (original) down to 97

and of course would now have acrobatics and phase acro

Kept the double curse, gear and moved the jewels around

https://pastebin.com/5vxi36qf

let me know what you think

If you wanted close to the same DPS and Acro you can drop life to 112% (still more than original) increasing damage to 241k (total 1.2m) by adding another jewel spot and taking fearsome force
Spoiler
https://pastebin.com/xfDCJxzW


Pacific (GMT -8) Time
"
unchainedlive wrote:
The DPS numbers provided are skewed and not accurate.

The Punishment Curse will only give the buff to those that were HIT with a MELEE attack by the enemy. Meaning, if you have 10 golems and the boss only hits one of your golems...then only that ONE golem has the buff. The rest of the golems do not have this buff. Don't forget that the enemy has to hit your golem with a MELEE attack. Literally in all scenarios the punishment curse is really bad for this build and the DPS displayed is skewed.

A better curse to use that would give you more damage than Punishment would be Frostbite for the first PoB.



Reference to Wiki Below:

"Punishment now causes cursed enemies to grant a buff to anyone they hit with melee attacks"

Link: https://pathofexile.gamepedia.com/Punishment


I understand what you mean. Like i said you can use what ever you want. Also bosses got -66% curse effect so those calculations are against trash (clearing maps). You can use Enfeeble to get extra defence :)
If you set in pob shaper/guardian to check boss dmg + Frostbite will give u 660k melee hit + 1mln roll x 7 which is still an overkill. Also keep in mind you can use instead of Ruthless (Feeding Frenzy or Pulverise) or even if your Empower is low lvl or you dont have +1 chest u can place Ruthless/Fortify etc. Feel free to change what ever suits you.
Cheers

"
Madcow1120 wrote:
Bamper

I took your new tree from page 1 and modified it to add acrobatics and life

Difference is the following:

Less damage per golem: Default
Average DPS: 243496.2 (original) down to 222660.7
Total DPS: 1303420 (original) down to 1108064.3

Cyclone
Average DPS: 194243 (oringal) down to 177619
Total DPS: 2079543 (original) down to 1767833

More life: 108 (original) up to 146
less mana: 105 (original) down to 97

and of course would now have acrobatics and phase acro

Kept the double curse, gear and moved the jewels around

https://pastebin.com/5vxi36qf

let me know what you think

If you wanted close to the same DPS and Acro you can drop life to 112% (still more than original) increasing damage to 241k (total 1.2m) by adding another jewel spot and taking fearsome force
Spoiler
https://pastebin.com/xfDCJxzW




I really dont like acro because our armour got -50% means we got less physical reduction , alignet spirits gives u almost nothing and u lose 3 points , 4,3k life + 1,5k unreserved mana means ur mom doesnt work (look at mom calculator). Well , sure you can try it nothing wrong will happen :)

If you want do that i would drop curse on tree and put it into amulet so u can save 15 points (12+3 from alignet spirit) and u can throw them to better place.
Ice Golem Golemancer Build - BALANCED - ALL CONTENT -Everything Dies-Huge Damage https://www.pathofexile.com/forum/view-thread/2305121
and Stone Golem build https://www.pathofexile.com/forum/view-thread/2782044
YouTube- https://www.youtube.com/user/bamper123/
IGN- Ciasna_Muszelka/NaughtyGolemancer
Last edited by bamper1 on Sep 16, 2019, 6:01:35 PM
Never played a Golemancer before and would like to know how to level one as a league starter. I looked at all 4 versions at the Front Page and would like to play more tanky (since damage doesn't seem to be a issue no matter which variant one chooses) so i guess Version 4 with pit 2s would be best for me?

Thx in advance
"
SlayzerEx wrote:
Never played a Golemancer before and would like to know how to level one as a league starter. I looked at all 4 versions at the Front Page and would like to play more tanky (since damage doesn't seem to be a issue no matter which variant one chooses) so i guess Version 4 with pit 2s would be best for me?

Thx in advance


Tanky will be 4th version with enfeeble instead of vulnerability + u can use elder leather belt with life % + flat life so you can hit even 8k ehp but keep in mind ur dmg compared to yolo version will be like 50% less (ofc u can still kill deathless uber elder)
Ice Golem Golemancer Build - BALANCED - ALL CONTENT -Everything Dies-Huge Damage https://www.pathofexile.com/forum/view-thread/2305121
and Stone Golem build https://www.pathofexile.com/forum/view-thread/2782044
YouTube- https://www.youtube.com/user/bamper123/
IGN- Ciasna_Muszelka/NaughtyGolemancer
Also, i would like to make suggestion to YOLO version.

YOLO as i understand it - make more damage by any means possible, to maximize it.
So, there is a way - it need 2 link stormblast mine+minefield. Aura of those mines will apply additional "enemies take 57% increased damage". Quite a boost on boss, eh?
With that - tons of problems. Like Mines can be destroyed - mines will eat our mana as reservation, etc but 57% increased damage will get us sweet numbers on paper :)
"
bamper1 wrote:
"
SlayzerEx wrote:
Never played a Golemancer before and would like to know how to level one as a league starter. I looked at all 4 versions at the Front Page and would like to play more tanky (since damage doesn't seem to be a issue no matter which variant one chooses) so i guess Version 4 with pit 2s would be best for me?

Thx in advance


Tanky will be 4th version with enfeeble instead of vulnerability + u can use elder leather belt with life % + flat life so you can hit even 8k ehp but keep in mind ur dmg compared to yolo version will be like 50% less (ofc u can still kill deathless uber elder)


You can use Kaom's Heart and 2 hand 20 lvl maim support +1 to gems weapon and get even more hp
Golems will be 28 lvl)

This weapons can get even 9 l corruptions
the best ones will be fortify and onslaught
http://poe.trade/search/hukonaukonoyak
Last edited by real_name_hidden69 on Sep 17, 2019, 11:20:00 AM
Hey buddy, thanks a lot for the guide, best league start I ever had (im kinda new to poe still, too much stuff to learn) im trying to follow ur guide the best I can, I have 3 questions hope u have the time to answer me

1.- How do u summon ur 7th ice golem ? I only get to 6 and 3 support golems with the gear that u posted and ascendacys.
2.- What would u change in my build to get better?, it says I have around 150k dmg per ice golem
3.- What gems should I give priority Eminence or Harmony?, im using 3 Eminence and 5 Harmony, 1 Might, 1 Anima Stone atm, need 1 more lvl for the 6th harmony.

Thanks again.

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