[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

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started this season for my first PoE and I really like this kind of builds. Already got most of the items and reached lvl91. What I don't understand is how you guys reach 400K dps and more in PoB.

When I import my stuff I struggle at around 97K :/

my equipment:
Spoiler



Farmed already my second exalted orb and would like to buy a "Skin of the Loyal" as soon as I can afford it. I switched from hatred to discipline to gain more survivability.

Is there anything I missed?
Is "Skin of the Loyal" the best next item I should buy?


*bump* have 4 exalted now and would appreciate any help :)


Maim Chest is a better upgrade than Skin of the Loyal as it can also give you a huge chunk of life.

Replace Empower level 3 with 20/20 Fortify. You can get a corrupted one for less than 20c. According to PoB, 20/20 Fortify is on par with Empower level 4 and is much cheaper, so Empower is only worth it if you can get it to Level 5 in a +1 chest. Compared with a Level 3 Empower, it's a no brainer to go with Fortify instead. You can confirm this in PoB yourself for your own setup.

21/20 Ice Golem is a big boost and costs around 1.5-2ex. Definitely worth going for if you have the currency.

I don't think the survivability offered by Discipline is worth the trade-off of not running Hatred but it's your call.

97k seems real low for your gear/tree. If you are getting your DPS figures from PoB, make sure you are selecting Ice Golem Cyclone as the main skill and that you have Power and Frenzy charges ticked for your minions.

Defensively, get more resists on your ring which will free up your belt slot a bit. You can easily get much higher life on your abyssal belt (100+) if you don't have to worry about good resist rolls as well. Your boots have a worse life roll than what could be crafted. You'd probably be better off getting boots with those resists and empty prefix and then craft max rank life on those.

Also, quality doesn't matter so much on your chaos, stone and lightning golems as they are primarily buff minions (quality only increases minion damage). You can get 21/0 golem gems for <5c and they will give you a higher level of defensive and offensive buffs than level 20 golems.
Last edited by scrambled777 on Aug 8, 2019, 4:24:51 AM
Question of my own: is Multistrike for Ice Golems calculating correctly in PoB? Adding in a 20/20 Multistrike gem only gives me marginal DPS increase (2-3%). I was weighing up the idea of replacing Multistrike and running both Empower and Fortify.
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scrambled777 wrote:
Also, quality doesn't matter so much on your chaos, stone and lightning golems as they are primarily buff minions (quality only increases minion damage). You can get 21/0 golem gems for <5c and they will give you a higher level of defensive and offensive buffs than level 20 golems.

That's not exactly true, quality boost both damage and life. 20% quality will give 20% increased damage and 20% increased life. While i agree that it's not a priority, but definitely not as useless.

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scrambled777 wrote:
Question of my own: is Multistrike for Ice Golems calculating correctly in PoB? Adding in a 20/20 Multistrike gem only gives me marginal DPS increase (2-3%). I was weighing up the idea of replacing Multistrike and running both Empower and Fortify.

Multistrike itself not calculating correctly in the PoB. PoB doesn't care about 2nd and 3rd empowered hit, confirmed... so, you better not believe it.

But there is one issue - we don't know exactly how exactly AI controlling golems. We know for a fact, that multistrike can be animation-canceled, so it will always only attack by the first hit. Not just "can be", pretty sure that it still bugged so if you hold down the attack button - multistrike pretty much don't work. You need to click the skill wait for 3 attacks, and then click the skill again, in order to not intervene with sequence (don't know if it was fixed, quite a large chance that it's not). But in usual melee skill we atleast can influence it, in summoner case - it's all a will of god (AI in general)
So... if golem AI properly queing order of skills, then it is working. If not - then multistrike doesn't do anything. And nobody really knows which way that AI works.
Last edited by Med1umentor on Aug 8, 2019, 12:18:40 PM
https://pastebin.com/GCfE4M20

This is my endgame setup, feel comfortable with it.
Can this be done as CI? Or would it require too much investment?
"Bonus points if it is Scion/Witch because they have nice knees. Ranger has ugly knees and other characters are men so playing them would be homoerotic." - CAKE, 10/20/21
I did uber lab for the first time tonight with this build, and it was more then capable, died 3 times due to stupid mistakes but i have no doubts it can be done without deaths, only 93 atm :)

Spoiler
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Med1umentor wrote:
That's not exactly true, quality boost both damage and life. 20% quality will give 20% increased damage and 20% increased life. While i agree that it's not a priority, but definitely not as useless.


Good point, I forgot about quality affecting minion life too. But still I guess my main reasoning was you can get the core benefits of 21/20 buff golems for next to nothing by using 21/0 while you work on 21/20 as the endgame goal.

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scrambled777 wrote:

Multistrike itself not calculating correctly in the PoB. PoB doesn't care about 2nd and 3rd empowered hit, confirmed... so, you better not believe it.

But there is one issue - we don't know exactly how exactly AI controlling golems. We know for a fact, that multistrike can be animation-canceled, so it will always only attack by the first hit. Not just "can be", pretty sure that it still bugged so if you hold down the attack button - multistrike pretty much don't work. You need to click the skill wait for 3 attacks, and then click the skill again, in order to not intervene with sequence (don't know if it was fixed, quite a large chance that it's not). But in usual melee skill we atleast can influence it, in summoner case - it's all a will of god (AI in general)
So... if golem AI properly queing order of skills, then it is working. If not - then multistrike doesn't do anything. And nobody really knows which way that AI works.


Ok I suspected as much. It's hard to see if golems are reliably unleashing the full three attacks on a single target. On single target boss fights, I guess they should be doing that reliably. I might try with a spare Level 4 Empower to see if there's any discernable difference.

EDIT: I tried it for a map and it's definitely a lot faster with Multistrike, even on general mob clear. So looks like it's working fine.
Last edited by scrambled777 on Aug 9, 2019, 3:42:28 AM
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scrambled777 wrote:
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Did some good upgrades and now PoB gives me 374K (Ice Golem - Cyclone) so your advises helped me a lot!

Thank you very much!

My equipment looks like this now
Spoiler


I've got 4163 HP, 87 energy shield and 1603 (unreserved) / 1298 (reserved) mana but I still need to level to gain more mana (passive tree). Usually I won't die except when I play to aggressive. My resistances are 75/75/75/-40 so it would be cool to get more chaos resistance but I'm out of money as I bought the wrong items in the beginning.

Next step before this season is over is to gather another 2ex and buy a 21 Ice Golem.

Made so much fun so I will probably play this build in the next league too :D
Last edited by RobbenklopperCH on Aug 9, 2019, 12:48:57 PM
TY for the build. Insane damage, got a 21/20 ice golem + empower 4 on a skin, support gems are 19 but 20 qual. Uber Elder was damn easy even with my pretty low EHP 3K6 HP + 1K5 uneserved mana at lvl 88. It's a blast so far.
I dont understand why everyone is keep saying that multi-strike is not calculated properly in PoB by not calculating empowered second and third hit. Technically it is calculated properly.

Multistrike has 30% Leas damage so our 100 hit has 0.7 multiplier which equals to 70 damage.
Now our 2nd hit has 50% more damage which equals to 1.5 multiplier = 70 * 1.5 = 105 damage.
And our third hit has 99% more damage which equals to 1.99 = 70 * 1.99 = 139.9

Now we have 3 hits with multistrike and without.

Normal hit: 3x100=300

Multistrike: 70 + 105 + 139.9 = 314.9

So Multistrike has 5% more damage.

Which actually PoB is calculating.

The other thing is when we r using Multistrike Ice Golems are actually doing 2 additional Cyclones (Ice golems has 2 Base Cyclones) so in total Ice Golems are doing 4 Cyclones total.

If Cyclone has 100 damage then with no multistrike you r getting 200 damage per cyclone cooldown without multistrike and 70 70 100 140 = 380 (yes Multistrike is applied to 2nd Cyclone only) damage with Multistrike per cyclone Cooldown.

The other thing we have to take in account is that those 2 additional hits that are done by Cyclone Multistrike also consumes time for hit which affects Damage per Second. So Basically Multistrike is same damage if there would be no multistrike. On boss fights other gems are better but for map clearspeed Mutlistrike is a must because Golems will charge all around with 4 cyclones on each cooldown.

The information i am providing you is based on 6 hours of test that was done with Ice Golems.

P.S: Ice Golems has best AI in game with Aggressive Jewel, they just go infront of you which makes gameplay very safe and relaxed.
Min-Maxing their damage you can achieve 3 million dps on Cyclone per Ice Golem so we have 18 Million ds on it. Problem is all that PoB calculations are fake in reality. Reason is default attacks (which are fine) and Ice Spear (0 dps).
Ice Golems are spending their time on Ice spears which makes 0 damage. So in reality we have huge dps drop everytime they do it and they do it 1/3 of the time. It is actually safe to say that ice golems real DPS is Cyclone -40/50~% ( Default Attacks - 70~% Dps of Cyclone 1/3 Time and Ice Spears 1% DPS of Cyclone)



Last edited by elkain on Aug 10, 2019, 11:10:34 AM

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