[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage
That is interesting if true. What should we replace it with then?
Anyway, @bamper1 I gotta say this is one of the most fun minion builds I have ever played, I did vipereque's pure phys skeles and a max block spectre build before but this one is epic awesome. Just watching the golems go nuts on everything is insane! Only lvl 90 at the moment though with pretty trash gear but most maps are no problem. Once I get my gear sorted out def gonna take it farther. Thanks for the build, I love it! | |
" For example, fortify. Our golems would be 20% "healthier" and 34% MORE damage modificator. Good enough. Last edited by Med1umentor on Jul 1, 2019, 8:36:06 AM
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Trying to decide between this and flame golem build posted. Been out of poe for 3 yrs. looking to catch up.
What is the difference that would make this better than flame golem build? The trees are different enough I haven’t closely compared them yet. Figured I’d ask here to see your thoughts when you made the build. Another question would be why ice golem over fire? Thanks!!! Pacific (GMT -8) Time
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How is this as far as clearing out the Legion content? I know the golems sort of do their own thing and all. At the higher end of the build though can they get most of them out?
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I recently got the achievement when you need to kill 150 of those. So pretty good.
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" At some point their damage and speed become really great and they are good. But before that - their stupidity is royal pain in the ass. Atleast when on level of tabual rasa investment - they only do work when you convocation them staying inside "treasure marked monster" |
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Do we still require accuracy for the build since ice golem got 100% accuracy now?
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" They don't have 100% accuracy, it's just that accuracy cap was removed. Previously, you couldn't get more than 95% accuracy whatever you do. With melee rework, that cap was removed, and we benefited from it too. If anything, we now need even more accuracy than in previous patch, because we now need to have more chance than just 95%. Nevertheless, if you have gloves+banner or precision+banner, our golems would have more than enough accuracy for 100%. |
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isnt fortify a better support gem now?
Bayern des samma mia
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" Better than "what"? Asking the question always think about it with other people POV. Anyway, 1) minion damage support - 49% MORE minion damage. Unbeatable 2) melee phys damage support - 49% MORE melee phys damage. Slightly worse than "minion damage", cause not boosting elemental damage from hatred etc but still solid choice 3) empower - shouldn't be used without atleast either 4 lvl, or +1 affix on chest. But with both present it gives around 50% MORE damage and 50% MORE life, even more unbeatable in endgame setup. Quite a good idea to change it to fortify until you have good gear for it. 4) ruthless support - 44% MORE damage, but spreaded unevenly so can be bad in some cases. 5) maim support - until you have "internal maim" in chest gives around 48% MORE phys damage, and make enemies slower. 6) multistrike - the dark horse of this expansion. Nobody knows how it works after the nerf, and too scared to get rid of it too. - Because it supposed to grant triple cyclone for golems without waiting for cooldown. I think it still do, but... Golems way too fast to observe it, so i'm not sure - Because it grant 44% MORE melee attack speed, which probably too major to pass on, but having 30% less damage make our DPS the same, which is absurd - Because it have additional MORE damage modifiers on 2nd and 3rd strike, it should be still good... but we have no idea if golem AI actually let them make those strikes. Considering that i didn't really noticed lag after killing the enemy and them keep striking the blank space, we can conclude that golems can do animation canceling. But it also can be that their atk spd so great that i just never noticed such a small delay. Also, considering that multistrike currently don't use 2nd and 3rd strikes if you just keep the button pressed (you need to click, wait for 3 strikes, and then click again), we can assume that golem may receive the same treatment. Or not, maybe AI "clicking" attacks manually every time previous attack ended and golem entered "standby mode". Multistrike actually seems like a weakest part of the team, but knowing how needed attack speed for clear and for gameplay altogether, it feels bad to get rid of it. But there are quite a chance that it's not only helping, but plainly make our dps less than without it. |
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