I thought there might be some changes in golemancers builds but in fact there are none.
LOL, I guess someone was taking a nap when the patch notes were released.
1. One extra golem = a ton of more damage right there.
2. The obscene increase in Golem Buff Effects is taking tankiness/survivability to a whole new level.
3. A bunch of new gems giving us a lot more options... I only want to mention Feeding Frenzy Support which does away with the need for Primordial Might and makes Golem builds cheap and perfectly viable league starters.
"The only problem is Demi Queen or v high block/es. All you need to do is swap ur chaos golem into ur chest (instead of minion dmg) and cast 10 of them. Done"
What am I doing wrong? This is not working...last time cleared everything and had a guild member kill Demi Queen. Went back and re-read this part and wanted to try it. Fail?
"The only problem is Demi Queen or v high block/es. All you need to do is swap ur chaos golem into ur chest (instead of minion dmg) and cast 10 of them. Done"
What am I doing wrong? This is not working...last time cleared everything and had a guild member kill Demi Queen. Went back and re-read this part and wanted to try it. Fail?
Swap Ice Golem with "Reduced Block chance Support gem"
Swap Minion Dmg with Chaos Golem
Cast your preferred mix of Ice/Lightning/Stone/Fire Golems + 7-10 Chaos golems.
Works kinda for those high block Masters like
Sir Janusz
mull_gubben
...
"The only problem is Demi Queen or v high block/es. All you need to do is swap ur chaos golem into ur chest (instead of minion dmg) and cast 10 of them. Done"
What am I doing wrong? This is not working...last time cleared everything and had a guild member kill Demi Queen. Went back and re-read this part and wanted to try it. Fail?
Swap Ice Golem with "Reduced Block chance Support gem"
Swap Minion Dmg with Chaos Golem
Cast your preferred mix of Ice/Lightning/Stone/Fire Golems + 7-10 Chaos golems.
Works kinda for those high block Masters like
Sir Janusz
mull_gubben
...