[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

Uhm any thoughts about the Aspect of the Spider mates?

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meister1523 wrote:
Uhm any thoughts about the Aspect of the Spider mates?



Not worthy imo, Vitality or Temporal Chains + Blasphermy are better.
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meister1523 wrote:
Uhm any thoughts about the Aspect of the Spider mates?



Not worthy imo, Vitality or Temporal Chains + Blasphermy are better.



Thanks again! War Banner and Blasphemy + Temp Chains?
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Not worthy imo, Vitality or Temporal Chains + Blasphermy are better.


Speaking of Vitality...just out of curiosity, how much life regen per sec can you muster with Vitality, Watcher's Eye and Elder belt?

I'm currently at 9.2k life and 3k regen per sec whithout any of the above (could be 3.2k with the Stone Golem head enchant) and it feels already pretty darn comfy.

Thing is, for Vitality I'd have dump Zealotry (I'm still playing Flame Golems) or get rid of Blood Magic/Mortal Conviction which I love so dearly (yes, I'm one lazy @$$ motherf*cker who couldn't be arsed bothering with mana management ;).
Last edited by tomay on Sep 26, 2019, 6:22:10 AM
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tomay wrote:
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Nice analysis


Well, twas just an idea if you have money to burn and want to go all out min/max. ;)

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There is only 1 +4 chaos staff on market for 35e.


35e seems cheap in comparison to this baby... but then this is in STD.



As rare as pixie dust, I suppose. ;)


Yeah aiming for +5 is impossible. However for +4 it's quite possible, we can find 2 wands +2, which is less rare.

Considering hitting both +1 and +1 Maim chests, and +5 staff, I'd say buying bunch of 2H mace then double corrupt are more feasible. There was one on market for 2 mirrors.


So I was just asking about +2 wands...
🐢
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tomay wrote:
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Not worthy imo, Vitality or Temporal Chains + Blasphermy are better.


Speaking of Vitality...just out of curiosity, how much life regen per sec can you muster with Vitality, Watcher's Eye and Elder belt?

I'm currently at 9.2k life and 3k regen per sec whithout any of the above (could be 3.2k with the Stone Golem head enchant) and it feels already pretty darn comfy.

Thing is, for Vitality I'd have dump Zealotry (I'm still playing Flame Golems) or get rid of Blood Magic/Mortal Conviction which I love so dearly (yes, I'm one lazy @$$ motherf*cker who couldn't be arsed bothering with mana management ;).


Not much really, from 1100 to 1500.

I'm still testing some more before diciding. Currently I died because of one hit attack anyway so Vitality nearly has no effect.

I'm thinking of replacing Vitality with Aspect of Spider and Precision, any other better ideas?
Last edited by cutiechuchu on Sep 26, 2019, 7:36:52 AM
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Not much really, from 1100 to 1500.

I'm still testing some more before diciding. Currently I died because of one hit attack anyway so Vitality nearly has no effect.

I'm thinking of replacing Vitality with Aspect of Spider and Precision, any other better ideas?


Well, Vitality has always been a cr@p aura, it only shines with 30% increased recovery rate from Watcher's Eye which means one less Harmony.

I have 10% regen from tree and with the Stone Golem I'm at 1.9k/sec regen, I get another 11% from temporary sources (Boots enchant, flasks and thanks to Zealotry my golems dropping Conecrated Ground everywhere). Now when I add Vitality that'd be another 2% and with Watcher's Eye and Elder belt I should be at somewhere around 4500+/sec... very tempting. ;)
Last edited by tomay on Sep 26, 2019, 7:53:36 AM
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tomay wrote:
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Not much really, from 1100 to 1500.

I'm still testing some more before diciding. Currently I died because of one hit attack anyway so Vitality nearly has no effect.

I'm thinking of replacing Vitality with Aspect of Spider and Precision, any other better ideas?


Well, Vitality has always been a cr@p aura, it only shines with 30% increased recovery rate from Watcher's Eye which means one less Harmony.

I have 10% regen from tree and with the Stone Golem I'm at 1.9k/sec regen, I get another 11% from temporary sources (Boots enchant, flasks and thanks to Zealotry my golems dropping Conecrated Ground everywhere). Now when I add Vitality that'd be another 2% and with Watcher's Eye and Elder belt I should be at somewhere around 4500+/sec... very tempting. ;)


Well, Vitality works a bit with the chaos cloud which drain 7k hp/s, and boots enchant and concreated ground obviously don't work because there are no enemies to hit you so I only rely on my instant health flask. With Vitality it will slow it down a bit so I can have enough time to press health flask and run away.
My ice golem dies a lot recently, and I couldn't clear any Harbringer nodes. What should I change to make the clear speed faster? Melee Splash or Pulverize?
Anoint your amulet with Indomitable / Righteous Army instead of Ravenous Horde.

Maybe use more Harmony instead of Eminence for better regen and damage. Armour rating is a real stinker... great vs low dmg hits coming fast but the heavier the hits they take the less effective armour rating becomes.

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Rule of Thumb: armour will never prevent more damage than its value divided by 10


While the 3000 armour from your three Eminince jewels may look impressive on paper it will only prevent 300 damage at best... ridiculous. Three Harmony jewels on the other hand will grant them 6% more life regeneration, that's what? 1500 life per second? A no-brainer really.

(This also means our character sheet is wildly inaccurate in respect to estimated physical damage reduction. We can pretty much discard the 30-40% we may see from armour rating. Why our Chaos Golem buff and minimum Endurance Charges are so valuable, 42% in my case, and why a Basalt Flask is infinitely better then a Granite Flask. Those 57 percent, my friend, are real damage reduction and also mitigate physical damage over time which armour does not.)

We had this discussion about our golems getting shred to pieces in the flame golem thread. IMO the f*cking amulet is the crux of the matter. It takes such a heavy toll on golem life, they surely are no longer immortal. But of course now with that juicy golem buff increase we can't do without it anymore. The best way to keep our golems alive is more life, better regeneration and real damage mitigation such as provided by the Indomitable Army notable rather than armour rating.
Last edited by tomay on Sep 27, 2019, 2:26:12 AM

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