[3.9] Rangercosta's 4-Totem + Mirage Archer Toxic Rain (Deathless Uber Elder) - low/medium budget
" I`m also using Withering Step, it`s really good :) Just sharing a Blight Map T13 , as I said previously this build is really amazing for this league :) https://www.youtube.com/watch?v=crNm0dTm7xY I`m using a different setup, with MoM , aspect of the cat and 7 Link bow. | |
finally got my last prophecy to craft my gear. rocking around 5m shaper dps at maximum.
some of the easiest shaper guardians i've ever done. extremely tanky as raider (95% evade, 75/75 dodge with withering step up) | |
How bad is the new ranged attack totem ( balista ) for this one..
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" patch notes are later today, but even from the manifesto you can conclude a few things. #1 mobs got a significant chaos resistance buff of 10%. this will affect damage #2 elder influence items will be harder to come by, and its possible you can't even get the 7L of vicious projectiles anymore as well. possible significant loss in damage here as well #3 the actual use of ballistas looks like it'll be better. having 3 default totems and at least another one from the tree looks like you could abstain from using multiple totem support and/or skirmish quiver. this allows you more stats in ways of another support if you want, and another quiver. #4 mirage archer is getting a slight nerf. this shouldn't be too significant #5 the ballistas are dropped at your feet instead of placing them ahead of you. this will suck mostly for delve but shouldn't be too bad for anything else, since you blazed through the content with self-cast/mirage archer anyway. placing the ballistas at your feet vs bosses really won't matter much #6 base types of bows are being slightly revamped. this could be a significant buff to available bases for the build. the increased tier of attack speed is especially notable #7 obviously the multimod nerf will drastically slow down how fast and easy you can obtain BiS items thats about it until we see the full notes. build should still be extremely viable and easy to blaze through the game with. losing 10% power on the very top end of the spectrum is really nothing. this build really doesn't need as much damage as fully crafted BiS items either, so this build i imagine is either getting slightly buffed by the way of ballista changes, or overall won't be much different. even though this build i believe will be left in tact im probably not going to league start with it this time. i want to try something a bit different since i've played toxic rain for 4 leagues straight. Last edited by xMustard on Dec 10, 2019, 3:09:53 PM
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Thnx xMustard for your reply. I wanted to make this as my league starter but I have my doubts about it with the changes to totems. But with your clarity to the changes and we need to wait for the actual changes. The build is coming up on my list again. I think I'm going for the trickster variant for the extra power..
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personally i think the raider version is by far better than trickster now-a-days. its a bit less on damage but its far better on defenses and damage avoidance with her very easy evade cap.
this league being more boss centric the main benefit of trickster (sustain on kill) won't play as big of a part so IMO that knocks him down another notch. also raider has much more mobility, and mobility is quickly becoming the most important defense in the entire game (especially with toxic rain slow). since all other forms of defense continually get nerfed, and now that monsters are being buffed defensively and we're being nerfed offensively fights will be drawn out longer than previous leagues. in a game where anything at any time can instantly kill you, this league will for sure be Path of OneShot. mobility will be key to survival and raider reigns supreme. trickster is much easier and faster leveilng, however, if you happen to play in trade league and want to try to speed to maps for currency farming or something. once patch notes and passive tree are known i might list some significant notables. i don't want to hijack the build from the original designer though, lol but ya at this point i just play the build my own way. and i do see this build as being extremely powerful again in 3.9. no signs for it not to be yet | |
" for some reason. but mirage archer also got boned " i thought for sure the max less dmg it would do would be 19%, but now its 31% hoooooly poo. | |
Can you do a more detailed explantion of the buffs and nerfs. I see a lot of nerfs in term of speed and damage aswel. But we get more totems do they make up for al those nerfs.
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" everyone got train fucked offensively and defensively. there are a lot of mods which we take for granted in the crafting bench that got removed or nerfed, like the evasion/armor/es + life hybrid. which i believe got up to 36 hp or osmething? well its cut in half. things like the pristine fossil can no longer roll the hybrid flat life + % life hybrid. g..........g so in terms of defense everyone got screwed. in terms of offense gear will be harder to come by, or at least much harder to get BiS. and even then the BiS gear will probably be worse than what used to be available to us. however, 1 massive good change for this build is, now that we won't need to use the skirmish quiver, you can craft damage over time multiplier on quivers. i think offensively this build too just a minor nerf overall. maybe 15% less damage than previously, which really isn't bad. offensively you'll have a harder time getting as much life, but evade and dodge seem to have remained fully in tact so this build fared out probably better than...........any other?? lol | |
Been playing totem builds almost exclusively for a while now. (usually freezing pulse soul mantle). This is my initial build for level 95, based off of xMustard's
https://pastebin.com/jafSjXPT Six totems, drop 2 at a time, 80% placement speed (used to playing with 90% on the FP hierophant) 179% life on the tree anointment will be one of either Panopticon for totem 7, 30% damage Surveillance 30% damage, 8% attack speed, damage aura Primal Manifestation 24% damage, 20% totem life, 20% totem duration (most likely) Shamanistic Fury 30% damage, 15% placement speed I'm assuming iron commander is getting some changes, or we could do something like 12-14 totems which i'm sure would be better off with a different skill. Last edited by wwwZugZugorc on Dec 11, 2019, 12:16:28 PM
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