[3.10] Spidermancer | Arakaali's Fang Necromancer | Everything dead in 3ex | Level 100 reached
It seems Carrion golem might not be worth it.
Level 20 gem has only 27-41 added phys to spiders which gives about 4% more dps. With Golem Commander cluster that is about 8.5% more damage with two golems. Not great considering you have to waste 5 points to get Golem Commander. | |
How do you guys think the price of Arakaali's Fang will change in 3.8?
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Let's say I want to make this build in 3.8, is the tree updated for it already?
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you guys talk about so much nonsense, this build was strong last league " i playd it " and necro got buffed so it is as the guide says on first page.
" STRONGER " so dont talk about random nerfs when there are none. | |
Yes I know it's stronger, but what about the tree? does it change much, stay the same? Gravepact got moved, do we still get it? etc
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Lesser char life (about 500), higher spiders dmg (10-15%).
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The only nerf it received is, that the spiders now have phasing. This means, they won't block enemies anymore from encountering you, so a little more dodging needed. That's all. They do more dmg now though.
https://www.twitch.tv/ston3cold3
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@skyscan could we get a 3.8 skilltree please? thx ;)
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" Don't know but the price of The Devouring Diadem will probably skyrocket with Necromancer buffs + mana nerfs (Eldritch Battery buff). On topic: Have anyone done a 3.8 skilltree for this build? | |
" If I have ponts to spend I would path to Enduring Bond (5 points for: 10str, 58% minion damge, 46% duration, 4% attack speed) and pick up Ravenous Hord on my amulet. Gravepact would make sense if you want 100% accuracy (97% with out it). You can gett 100% accuracy if you work in an Enliten Gem in your aura setup and up Precision by a few levels. |