[3.10] Spidermancer | Arakaali's Fang Necromancer | Everything dead in 3ex | Level 100 reached

Hi, is this build gonna be viable in Legion (3.7.0 patch)?

I have never played Necro before and your build look like fun. I might give it a try If it's still viable, also if there are any changes, could you please update your build?

Looking forward to your reply. Thank you.
"
Added a new Dexterity Skill Gem - Precision: Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.

Added a new Strength/Dexterity Skill Gem - Flesh and Stone: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.

Added a new Strength Skill Gem - Pride: Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage, increasing the damage they take the longer they are affected by the aura.


To Update on this:

Precision: 186 mana reserved at level 20. Seems to scale with levels like Clarity. At level 20 grants 59% Critical Strike Chance and +701 to Accuracy.

Flesh and Stone: 25% mana reserved, skill is used to switch between blood and sand stance. In sand stance nearby enemies are blinded and you take 11% less damage. In blood stance nearby enemies are maimed and they take 16% increased physical damage.

Pride: 50% mana reserved. Nearby enemies take atlest 19% more physical damage, raising up to 39% as they stay in aura for 4 seconds.
This new auras look really interesting, but if Viper strike has 50% chaos conversion, then that increased physical damage taken effect is basically halved for us as it will not apply to chaos damage part.

I can't believe they managed to screw us like this.

Also it is still not clear how will melee splash work on minions. And how will new skill enemy targeting work. There have been posts on reddit asking for clarification but GGG has yet to respond.
After some testing in POB it seems that Viper strike and Raised Spider's Viper strike are not the same. Old Viper strike has 25% chaos conversion, but in POB, Spider's Viper strike has 25% of phys damage gained as chaos instead.

I don't know if this is how really spiders viper strike works or its a bug in POB?
"
1ofeach wrote:
After some testing in POB it seems that Viper strike and Raised Spider's Viper strike are not the same. Old Viper strike has 25% chaos conversion, but in POB, Spider's Viper strike has 25% of phys damage gained as chaos instead.

I don't know if this is how really spiders viper strike works or its a bug in POB?


Most likey a bug. But i wonder if its managable to build around this 50% chaos conversion in a diffrent way, but so far cant really think of something.
Last edited by Astroblack on Jun 6, 2019, 11:06:23 AM
From reddit (https://tinyurl.com/y6c2hogs):

"
Source: pm from Openarl:

"Will melee minions (SRS skeletons and zombies) get the "strike" melee attack and work with the new melee splash?"

"[–]from Openarl sent 2 minutes ago

As far as I know only the player characters are using the new melee system at the moment. "


It seems GGG have forgotten about melee minions completely.
http://poedb.tw/us/mon.php?n=Spider+Minion

According to Poedb spiders gain 25% of phys as extra chaos. It's different from regular viper strike and is labeled as SummonedSpiderViperStrike, so we should fully benefit from the new auras. Regular viper strike btw only had a 60% chance to poison, while spiders viper strike always had 100% chance, further outlining these two skills are different. Withering Touch will still be great.
Last edited by 636995 on Jun 6, 2019, 3:04:56 PM
Confirmed on reddit spiders get new NPC animation stuff and can be supported by melee splash.

Also confirmed that Spiders keep old Viper strike meaning no conversion to chaos, still 25% of phys as extra chaos damage.
It looks like another buff this patch. Definitely worth trying out whether or not no-melee splash is good enough for pack clear. But it's an obviously good move to swap during bosses now.

I don't think we can reasonably swap our auras just yet.

The +1000 accuracy is a much bigger deal now that accuracy has changed. Command of the pit seems mandatory.
"
Hi,
your build looks really fun. I'm a new player, and I wanted to ask if it's possible to play it as league starter, or not? Also is it possible to farm Arakaali's Fang through Assassin's Favour divination cards?

Divination card rewards are weighted. Which means the better unique daggers are more difficult to obtain. You will need a lot of Assassin's Favour (or be really lucky) before you get a fang.

So no, not a great league starter because fang is about ~1ex at the beginning of the league. It'll drop down in a like a week or 2.

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