Xbox One 3.5.0d Patch Notes
Xbox One Specific Changes
- Fixed an issue which could cause you to disconnect when using telepads.
- Fixed a common client crash.
- Fixed multiple client crashes related to suspending and resuming Path of Exile.
- Reduced memory usage in an effort to prevent crashes during heavy gameplay scenarios.
- Updated Neversink Loot Filters to version 6.51
Other Changes
- Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
- Substantially increased the amount of Azurite dropped from Azurite Veins.
- Increased the amount of Azurite dropped from Azurite Encounters by 20%.
- Substantially increased Sulphite Capacity at all tiers.
- Adjusted the cost of upgrades for Sulphite Capacity, Darkness Resistance, Light Radius, Flare Radius and Flare Capacity in situations where you are over-levelled relative to the expected Depth of having those upgrades.
- Reduced the per-cell travel cost of Sulphite for Delving. Delves are now 50% cheaper at Depth 1, tapering to normal cost at Depth 52.
- In 3.5.0d we raised the cap of the final Sulphite Capacity upgrade from 60,000 to 70,000. This overflowed a 16-bit integer and caused wraparound for a few players. The new cap is now 65,000. Your Sulphite Capacity will still display as 70,000 until later this week.
- If you have active safehouse portals open and attempt to change to an area that would cause the safehouse to become invalid, you are now warned before changing areas. If you do invalidate your safehouse by ignoring the warning and changing areas, the safehouse leaders are now removed (as they have escaped) rather than made invulnerable. The reason that safehouses are invalidated is to prevent abuse cases.
- Maps which drop from the "Bargain" option in Betrayal Encounters will now drop at appropriate levels relative to the area that you are in.
- Enabled the "You can apply an additional Curse" veiled and crafting modifier.
- Enabled various new veiled and crafting modifiers for amulets.
- The "Prefixes cannot be Changed" crafting modifier can now correctly be acquired by defeating Inya, the Unbearable Whispers from the Unbearable Whispers V prophecy.
- Zana missions can no longer spawn in Zana missions.
- Players that have clicked the plinth in the first Delve encounter should now have both two and three socket crafting recipes as originally intended.
- The plinths which unlock the three-socket-colour, six-socket and six-link crafting modifiers now correctly spawn in Vaal Outpost, Abyssal City and Primeval Ruins respectively.
- "x% to Cold Damage over Time Multiplier" is now considered a Caster modifier.
- Veiled modifiers for "x% increased Attack and Cast Speed" can no longer generate on rings as they were not meant to be able to.
- Added names to various modifers that were missing them.
- Updated the hideout loading screen art.
- The Invisible Buff Effect microtransaction can now be applied to Dread Banner and War Banner.
- Fixed a bug preventing players from unlocking the "Shaped" and "Elder" Zana mods.
- Fixed a bug re-introduced in 3.5.0 where "Twinned" modifiers were able to apply to the Elder encounter.
- Fixed a bug where an Elder Guardian portal could spawn in an unreachable location in the Acid Caverns Map.
- Fixed a bug where the Map Device in your hideout could be used by other players.
- Fixed a bug where your Atlas was not properly migrated when migrating to a different league if you had no characters in that league.
- Fixed a bug where Shaper Strongholds could sometimes fail to be removed from the Atlas upon completion.
- Fixed a bug where Elder and Elder Guardians could sometimes fail to be removed from the Atlas upon completion.
- Fixed a bug where the "Day of Sacrifice III" prophecy would not complete correctly.
- Fixed a bug where using currency in the "Tiny's Trial" safehouse reward rooms would fail if you had that type of currency in your inventory.
- Fixed a bug where triggered Earthquake monster skills (such as the one used by Brinecrack) were sometimes dealing far more damage than intended.
- Fixed a bug where one of Janus Perandus' skills could not be seen if your character was on much higher ground than Janus Perandus.
- Fixed a bug where the Soul of Lunaris pantheon could sometimes cause your movement speed to be reduced until you changed areas.
- Fixed a bug where the number of Brands that could be applied to a monster was not on a per-player basis.
- Fixed a bug where Lightning Trap's "Fire X Projectiles in a Nova" value displayed incorrectly on the skill gem.
- Fixed a bug where monsters could spawn in unreachable locations in the Overgrown Hideout.
- Fixed a bug where you could be placed in unwalkable terrain when entering Act 3 and Act 8 towns from a portal.
- Fixed a visual issue introduced in 3.5.0 with the Subjugator Cloak and the Gothic Cloak.
- Fixed a visual issue with a Full Ringmail when equipped on a Templar.
- Fixed a visual issue where the Dragon Spear weapon skin was held incorrectly when applied to 2-handed axes and maces.
- Fixed a client crash when hovering over Foothills Debris in Alva's Decoration list.
- Fixed a client crash with Frostbolt.
- Fixed an instance crash with Storm Burst.
Last edited by Natalia_GGG on Dec 19, 2018, 2:47:38 PM Last bumped on Dec 20, 2018, 3:28:08 PM
|
Posted byNatalia_GGGon Dec 19, 2018, 2:27:35 PMGrinding Gear Games
|
Thanks for your work team!
|
Posted byIRubberDuckyon Dec 19, 2018, 3:31:48 PM
|
Thanks Jeff and team!
|
Posted byShnizerson Dec 19, 2018, 3:39:02 PM
|
Please issue the map name/tier mismatch in trade board. Currently it is like was in 3.4 (some maps changed tiers, but not in trade board......)
|
Posted byGVHLon Dec 19, 2018, 3:41:26 PM
|
Thanks
|
Posted byIamFrenchon Dec 19, 2018, 3:44:04 PM
|
Sounds like a great update, but please look at the tinys trial on xbox. The ui is so clunky. Maybe just increase crafting time or something please. We arent mouse and keyboard.
|
Posted byTheWarriorsLLCon Dec 19, 2018, 3:53:42 PM
|
"
Sounds like a great update, but please look at the tinys trial on xbox. The ui is so clunky. Maybe just increase crafting time or something please. We arent mouse and keyboard.
Not sure if giving us more time is even worth it.
But having 20 secs would be nice to work with.
I can't seem to focus on it at all myself.
I do not know what to look at when spamming the buttons on the item.
Maybe with a little more practice, I will get better at it.
|
Posted byxPeleusxon Dec 19, 2018, 3:59:33 PM
|
"
"
Sounds like a great update, but please look at the tinys trial on xbox. The ui is so clunky. Maybe just increase crafting time or something please. We arent mouse and keyboard.
Not sure if giving us more time is even worth it.
But having 20 secs would be nice to work with.
I can't seem to focus on it at all myself.
I do not know what to look at when spamming the buttons on the item.
Maybe with a little more practice, I will get better at it.
This.. I still have yet get anything from it as the time passes so quickly. Almost as if we don't even get the full 8 seconds.
|
Posted byPitBullDogson Dec 19, 2018, 4:01:24 PM
|
"
"
"
Sounds like a great update, but please look at the tinys trial on xbox. The ui is so clunky. Maybe just increase crafting time or something please. We arent mouse and keyboard.
Not sure if giving us more time is even worth it.
But having 20 secs would be nice to work with.
I can't seem to focus on it at all myself.
I do not know what to look at when spamming the buttons on the item.
Maybe with a little more practice, I will get better at it.
This.. I still have yet get anything from it as the time passes so quickly. Almost as if we don't even get the full 8 seconds.
Takes damm near 8 seconds to put the first piece of currency over the item. I get so excited to do a tinys trial till I remember the ui and its gonna be a waste.
|
Posted byTheWarriorsLLCon Dec 19, 2018, 4:14:49 PM
|
"
Fixed multiple client crashes related to suspending and resuming Path of Exile.
I cannot express how happy this makes me. I suspend/resume a lot and constantly having to force-terminate the game to prevent a resume (which would trigger a crash) was very frustrating.
|
Posted byTheRealDeriaon Dec 19, 2018, 5:40:34 PM
|