[3.5] Dual wield Mjölner Untethered revived! Shaper+Uber Elder down! (Pathfinder)

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Sacr0 wrote:
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DotsandDashes wrote:
I love this build but I feel super squishy against syndicate and red tier bosses. Where should i focus my improvements from here to help with that?







get a wise oak and watch your resists so you pen lightning dmg.
remove the magic sulphur flask. get rare gloves with attack speed, resists, life. if you have currency to spend, get a watcher's eye. look for %inc max life on your jewels.



these made the difference



its like night and day.
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Sacr0 wrote:
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Giften wrote:
I noticed alot of you guys have over 3.8 Atk speed, which actually lowers(around halfs) your effective dps from arc due to how the trigger works, it is not a concern?


this build is dual wielding mjölner. that means that each mjölner hits once per cyclone. we need 7.6 aps (more with cdr).


Hey do you mind elaborating more on the breakpoints for the aps?
I dont think i will be able to hit 7.6aps so im actually looking at the 3.8 breakpoint for the trigger.
Can you explain the reasoning for ball lightning? Is it just so that we do fire damage to ignite for the flask? How is that better than perhaps another arc? I’m clearly missing some understanding so just wondering what that is. Thanks!
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lonelybutter wrote:
Can you explain the reasoning for ball lightning? Is it just so that we do fire damage to ignite for the flask? How is that better than perhaps another arc? I’m clearly missing some understanding so just wondering what that is. Thanks!


arc shares the same cooldown, you cannot use 2 arc gems in 2 mjölners. you need to use another spell in your 2. mjölner. ball lightning is the second best lightning skill out there so we use this.
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Giften wrote:
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Sacr0 wrote:
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Giften wrote:
I noticed alot of you guys have over 3.8 Atk speed, which actually lowers(around halfs) your effective dps from arc due to how the trigger works, it is not a concern?


this build is dual wielding mjölner. that means that each mjölner hits once per cyclone. we need 7.6 aps (more with cdr).


Hey do you mind elaborating more on the breakpoints for the aps?
I dont think i will be able to hit 7.6aps so im actually looking at the 3.8 breakpoint for the trigger.


for this build there is no 3.8 breakpoint. if you'd only use 1 mjölner, it would be 3.8 aps. when dual wielding, cyclone hits with each weapon once instead of 2 times with 1 weapon. we need to scale the aps up to get this build to it's full potential.
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Sacr0 wrote:


for this build there is no 3.8 breakpoint. if you'd only use 1 mjölner, it would be 3.8 aps. when dual wielding, cyclone hits with each weapon once instead of 2 times with 1 weapon. we need to scale the aps up to get this build to it's full potential.


I want to chime in on this because it confuses me too..


so on the stat sheet in game, attack speed for cyclone should be 7.6? I dont even see how I could ever get that. I sit at like 3.7. Not sure what it goes up to with Frenxy charges though. I have +1 min frenzy so I always have 1 then my glvoes have 5% chance to grant 1 on kill which wont really help with bosses i guess.
Cool build, optimized it a little bit more - added aspect of the spider and enlighten lvl 4 to accommodate the 3 buffs, otherwise didnt change much on the tree. Was able to kill uber elder at level 81 deathless w/o any issues.

Great 2nd/3rd character of the league - fun to play as well.

Just missing a good corruption on kaoms and im pretty much done.

Spoiler


(gems in the arc helm are wrong atm)
Last edited by BeerLeague on Jan 16, 2019, 12:51:23 PM
im far from 100% optimized and im farming uber elder and mastermind both deathless. very fun build to play. im using blood rage btw. i crafted and corrupted everything by myself

Last edited by Asunaki_Tabi on Jan 16, 2019, 1:30:10 PM
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DotsandDashes wrote:
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Sacr0 wrote:


for this build there is no 3.8 breakpoint. if you'd only use 1 mjölner, it would be 3.8 aps. when dual wielding, cyclone hits with each weapon once instead of 2 times with 1 weapon. we need to scale the aps up to get this build to it's full potential.


I want to chime in on this because it confuses me too..


so on the stat sheet in game, attack speed for cyclone should be 7.6? I dont even see how I could ever get that. I sit at like 3.7. Not sure what it goes up to with Frenxy charges though. I have +1 min frenzy so I always have 1 then my glvoes have 5% chance to grant 1 on kill which wont really help with bosses i guess.


if u have flasks on (cinderswallow + nature's adrenaline) you should have way more than 3.7 aps. the flow untethered buff also give 20% more attack speed which is not shown in the tooltip. it is almost impossible to reach 7.6 aps with mjölners but you should try to get as much as possible.
There is a problem on your POB, increased damage when we leach is bad idea, we are all time Full life, and that wont work even with activ flask, or i am missing someting ? :)

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