[3.5-3.12 + 3,18 HC] Pure Herald of Agony Jugg. All content. Videos+Link to 3.14 & 3.15 Updates
Re SC: There is a method in which you can largely keep the spirit of the build, but sacrifice significant tankiness for extra dps in SC. Follow these steps:
1. Drop Kaoms in favor of a 6L Coming Calamity. Slot HOA there with these links: HOA>Minion Damage>DOFL>Pierce>Vicious Proj>Empower. 2. Drop Arctic Armour in favor of hatred+Generosity. This will require all of the aura reservation reduction nodes we are already next to (4 nodes) or a lvl 3-4 enlighten (expensive). Per POB, the overall result will boost your damage by approximately 60%--you will hit close to 1M dps, 750k Shaper dps. It will drop your maximum life pool from +/-9500 at lvl 95 to +/- 7500 at lvl 95. This version is more likely to find places it can be one shot, but you might enjoy it more in SC. -O [edit] Currently testing this in hc, just for fun. -O Last edited by Orion72 on Dec 25, 2018, 7:56:06 AM
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In other news (In case you needed extra verification that the build works) I have now leveled my version of this build to 95 in HC Betraval and currently stand in third place on the HC solo delve ladder at Depth 373. Below is a link to a video of the build travelling to and then facetanking a lvl 83 Kurgal the Blackblooded. Enjoy.
https://youtu.be/215ec4Vl06M -O | |
Thanks for the suggestions, probably gonna give the build a try and see how it does......as low as its damage seems compared to many other popular builds its still way higher than I've made it on builds I've tried before getting tired of it and trying something new.
I just noticed a potential optimization too.....in the lvl 95 build, you can drop 2x 5% life nodes and get Heart of Oak from the ranger side. This causes you to lose 51 life but gain 87.7 life regen, and leaves you with 2 open 5% life nodes when you level if you want more life. ~IGN: Nagisan
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Update: Season Victory!
Success in my quest for revenge. This video below is the fight against the lvl 83 Mastermind. Enjoy. https://youtu.be/rzuZs-IzgMc -O Last edited by Orion72 on Dec 23, 2018, 5:18:21 PM
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" Thanks! I've had no luck with bows, and I need my orbs of chance, so I'm going claw and shield, with mana and life on hit on the claw. Works wonders. So a variation of your build. I've also just unlocked "Fire sockected spells when you use a skill" - I am wondering about perma-immortal call, or leave that with ascendancy and CWDT and go for perma Molten Shell. I'll keep experimenting. I'm on Act 6 atm. |
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" this is an awesome option (i'm playing softcore becuase of my severe lck of skills) after i get my 6l Quill Rain (still trying to chance it) this will be my next objective. So far, so good. with my previous build (Ngamanu flame cyclone Slayer) i had to lock the syndicate encounters because they where a one shot fest, with this build i can kill the intervention scuad + random mobs + me been half sleep and wak away with a lot of loot and zero deaths :D at what level should i get the Phase / Acrobatics? | |
My recommendation is that Phase acrobatics is your very first stop. If you don't have it yet, get it now. The survivability boost from completing the dodge tree really is quite significant. Then again, you are in sc, so for you, really take it when you feel like you are getting hit too often to be comfortable.
-O Btw, you know you don't need a 6L QR for this build, right? :) -O Last edited by Orion72 on Dec 23, 2018, 8:12:19 PM
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" ok... now i'm confused. re-reading the guide i see that is a 6S-5L. my bad... you just saves me a few Exalts xD | |
So far I've only died once and it was complete BS (lvl 6, got DCed as soon as I engaged a pack of goats, logged in to a death) but it's SC so whatever. At 35 now and just switching over to HoA + Barrage permanently.
Also, not sure if you saw it earlier but: " This equates to something like a 0.5% loss of max life, but about 10% more life regen (from current values). Might be worth doing to make it even stronger when re-positioning or just running through an area with a minimal loss in max life. ~IGN: Nagisan
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Re: max life v. regen
I did see your suggestion. Try it and see how it feels. I agree that the incremental regen may prove more useful than the incremental 2% life. Though it's also possible that the attack & move speed nodes below there would have more impact than both. This is what GGG made regrets for. Respec the excess points and test until the build feels good to you. :> Any build I post is only ever meant to be a jumping off point--as I am far from perfect, there are always improvements to be made. If you find one, do feel free to share it here and improve the build for everyone else (including me!) -O |